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    SpicyMags.xyz

    Unreal Engine 5 : 7 Course In 1 Ultimate Mega Course Ue5

    Posted By: ELK1nG
    Unreal Engine 5 : 7 Course In 1 Ultimate Mega Course Ue5

    Unreal Engine 5 : 7 Course In 1 Ultimate Mega Course Ue5
    Published 5/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 45.86 GB | Duration: 31h 30m

    fighter jet , tank , helicopter , ship , destruction , FPS , platforms all in one course with unreal engine 5

    What you'll learn

    Fighter jet game mechanics

    Radar and Sam missile system

    M1 Tank game mechanics

    Artilleries

    Helicopter game mechanics

    Anti air gun

    Ship game mechanics

    Chaos destruction

    APC game mechanics

    FPS shooter game mechanics

    AI for enemy

    Third person game mechanics

    Requirements

    you need just unreal engine 5

    Description

    we have seven course in one coursefirst section is anther course just for absolute beginners1.fighter jet course F18lets learn how we can use chaos vehicle system to create a game like Ace combat gamewe start with moving our f18 and then we will add effects for its engine like VFX and soundswe learn how to fly with it and how to maneuver and shoot our targets with our missile systemwe add more effects to our missile along the coursenext we need enemy and for that we use a radar system and Sam systemBy the end of the course you will be able to create your own Fighter jet game with radar system and sam system in unreal engine 52.tank course M1 AbramIn this course we will learn everything about how to create a tank game that we start from defining engine , wheels and then we start with movement of our tankwe will add sound and lots of VFX to our gamethen we will have some UI for having health bar and reload bar and rotation of turret UInext we will add artilleries as enemy that can predict tank movement and shoot at it3.helicopter course apachewe will learn all about wheels how to move them rotate them and use a handbrakenext we learn how to use vehicle movement component to make our helicopter flythen we add niagara effects for showing the distance to the ground with some dustnext we will use animation blueprint to rotate the blades of helicopterfor the enemy we will create a anti air gun so it can shoot at our helicopter and destroy it4.ship on ocean course destroyerIn this course we will create a ship game that will float on oceanfirst we create ocean then we import files for our ship and we create blueprint for our ship to make it float in our oceanthen we use ship gun so we can shoot at our enemyas enemy we use a anti ship artillery's that can hit ship and sink itwe will add some visual effects and some sound to our ship game as well5.chaos destruction course buildingIn this course we learn all about chaos destructionwe learn the basics of ithow to make things destroyable and how to change their property to resist more to explosionnext we go and create building with glasses concrete and woods6.FPS course M4In this course we start from creating our FPS character that can move around look around at aim at thingsnext we will add some UI to our character so we now where we are aiming then we add a ammo system to manage how much ammo we havenext we will add firing weapon mechanics and add visual effects (Niagara system) and soundnext we add some UI for both ammo manager and health and shield UI with widget blueprintthen we will have a reload systemthen we start with animations to play the reload animations walk and sprint animations and event firing animationsthen we go and create a AI to be our enemy and we use a kraken skeletal mesh for it that can attack player and get to be killed as wellnext we create a modular Item blueprint that can be ammo item , health item or shield item7.platforms course stack O botin this course we start by creating our character blueprint and first we make it move with good animationsthem we add jump and jet pack to itnext we create a door blueprint so it will open and close automaticallynext we create two type of elevator one that get you to top and one that will fall if you stay at top of itnext we create a fan blueprint that can shoot the player into the skynext we will create a stomper that can push player of the edgenext we create a moving platform that with a spline you can easily tell it where to go and get back

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: 01.For absolute beginners

    Lecture 2 01.Section introduction

    Lecture 3 02.Install unreal engine

    Lecture 4 03.Create game

    Lecture 5 04.Navigating through level

    Lecture 6 05.Position in level

    Lecture 7 06.Rotating and scaling

    Lecture 8 07.Content drawer

    Lecture 9 08.Importing

    Lecture 10 09.Materials

    Lecture 11 10.Blueprint

    Lecture 12 11.Event graph

    Lecture 13 12.Variables

    Lecture 14 13.Location

    Lecture 15 14.Event tick

    Lecture 16 15.Vector variable

    Lecture 17 16.Timers

    Lecture 18 17.Flip flop

    Lecture 19 18.Boolean

    Lecture 20 19.Platform

    Lecture 21 20.GameMode

    Lecture 22 21.Character class

    Lecture 23 22.Spring arm and camera

    Lecture 24 23.Input mapping context

    Lecture 25 24.Input action

    Lecture 26 25.Going forward and backward

    Lecture 27 26.Move left and right

    Lecture 28 27.Look around

    Lecture 29 28.Jump

    Lecture 30 29.Animation blueprint

    Lecture 31 30.Animation blueprint event graph

    Lecture 32 31.State machine

    Lecture 33 32.BlendSpace

    Lecture 34 33.Jump and Fall

    Lecture 35 34.Land animation

    Section 3: 02.Fighter Jet

    Lecture 36 01.Create and Import

    Lecture 37 02.Wheeled vehicle blueprint

    Lecture 38 03.Look around fighter jet

    Lecture 39 04.Wheel setup

    Lecture 40 05.Aerofoil setup

    Lecture 41 06.Thruster setup

    Lecture 42 07.Arcade controll setup

    Lecture 43 08.Vehicle setup

    Lecture 44 09.Set thrust

    Lecture 45 10.Interp to

    Lecture 46 10.Set brake

    Lecture 47 11.Handbrake

    Lecture 48 12.Wheel animation

    Lecture 49 13.Wheel radius

    Lecture 50 14.Thrust VFX

    Lecture 51 15.Engine sound

    Lecture 52 16.Widget blueprint

    Lecture 53 17.Widget animation

    Lecture 54 18.Throttle UI

    Lecture 55 19.Set pitch input

    Lecture 56 20.Modify Bone

    Lecture 57 21.Pitch value

    Lecture 58 22.Aileron and elevator

    Lecture 59 23.Finterp to for pitch value

    Lecture 60 24.Roll input

    Lecture 61 25.Roll aileron and elevator

    Lecture 62 26.Finterp to for Roll

    Lecture 63 27.Yaw input

    Lecture 64 28.Rudder rotation

    Lecture 65 29.Rudder Yaw Finterp to

    Lecture 66 30.Front chasis joint

    Lecture 67 31.Hydrolics

    Lecture 68 32.Front gear door

    Lecture 69 33.rear doors

    Lecture 70 34.Left gear

    Lecture 71 35.Right gear

    Lecture 72 36.Timeline for gears

    Lecture 73 37.Open and close gears

    Lecture 74 38.Check altitute

    Lecture 75 39.Missiles and hardpoints

    Lecture 76 40.Missile Reload system

    Lecture 77 41.Other Missile Done

    Lecture 78 42.Missile blueprint

    Lecture 79 43.Missile meta sound

    Lecture 80 44.Missile sound attenuation

    Lecture 81 45.Missile explosion

    Lecture 82 46.Shoot missiles

    Lecture 83 47.Kill camera

    Lecture 84 48.Missile rotation

    Lecture 85 49.Track camera cancelation

    Lecture 86 50.Target class

    Lecture 87 51.homing missile

    Lecture 88 52.Targetting system

    Lecture 89 53.Targeting system UI

    Lecture 90 54.Destroy target event

    Lecture 91 55.Change target

    Lecture 92 56.Third target problem

    Lecture 93 57.Change target with input

    Lecture 94 58.Missile UI

    Lecture 95 59.Calculating GForce

    Lecture 96 60.Destroy Jet

    Lecture 97 61.Import sam system files

    Lecture 98 62.Radar blueprint

    Lecture 99 63.Radar door

    Lecture 100 64.Radar rotation

    Lecture 101 65.Radar lock on system

    Lecture 102 66.Radar hit event

    Lecture 103 67.Damage Radar

    Lecture 104 68.Missile system blueprint

    Lecture 105 69.Missile Looking up

    Lecture 106 70.Missile rod position

    Lecture 107 71.Connect radar system to missile system

    Lecture 108 72.Pass target to missile system

    Lecture 109 73.Missile system Rotation

    Lecture 110 74.Sam missile

    Lecture 111 75.Fire sam missile

    Lecture 112 76.Sam system collisions

    Lecture 113 77.Missile system bug fix

    Lecture 114 78.destroy fighter jet

    Lecture 115 79.fire all missiels

    Lecture 116 80.Destroy missile system

    Section 4: 03.Tank

    Lecture 117 01.Create and import

    Lecture 118 02.Tank gamemode

    Lecture 119 03.Wheel setup

    Lecture 120 04.Engine setup

    Lecture 121 05.Look up and down

    Lecture 122 06.Look left and right

    Lecture 123 07.Going forward

    Lecture 124 08.Going backward

    Lecture 125 09.Wheel animation

    Lecture 126 10.End wheels

    Lecture 127 11.Tank tracks

    Lecture 128 12.Tank track position

    Lecture 129 13.Going left and right

    Lecture 130 14.Track animation for turn in place

    Lecture 131 15.Handbrake

    Lecture 132 16.rotate turret joint

    Lecture 133 17.Calculate delta rotation

    Lecture 134 18.Gun pitch

    Lecture 135 19.Crosshair widget

    Lecture 136 20.Crosshair location

    Lecture 137 21.Tank projectile

    Lecture 138 22.Fire gun of tank

    Lecture 139 23.Gun visual effect

    Lecture 140 24.Add torque when firing

    Lecture 141 25.Fire recoil

    Lecture 142 26.Reload progress bar

    Lecture 143 27.Projectile explosion

    Lecture 144 28.Engine sound

    Lecture 145 29.Tank tracks sound

    Lecture 146 30.Tank UI widget

    Lecture 147 31.Import Arty files

    Lecture 148 32.Blueprint for Arty

    Lecture 149 33.Distance to tank

    Lecture 150 34.Target in range

    Lecture 151 35.Rotate arty

    Lecture 152 36.Predict where tank will be after one second

    Lecture 153 37.Arty Rotation

    Lecture 154 38.Arty projectile

    Lecture 155 39.Arty fire VFX

    Lecture 156 40.Arty gun motion

    Lecture 157 41.Apply damage in radius

    Lecture 158 42.Tank Health system

    Lecture 159 43.Health bar

    Lecture 160 44.Destroy tank

    Lecture 161 45.Arty get radial damage

    Lecture 162 46.Arty get destroyed

    Section 5: 04.Helicopter

    Lecture 163 01 Create project and import files

    Lecture 164 02 Create helli blueprint

    Lecture 165 03 Wheel setup

    Lecture 166 04 Wheel radius

    Lecture 167 05 Wheel rotation

    Lecture 168 06 Look up Down

    Lecture 169 07 Look left Right

    Lecture 170 08 Handbrake

    Lecture 171 09 Input action for moving up and moving down

    Lecture 172 10 Engine setup

    Lecture 173 11 Modify Rotor bone

    Lecture 174 12 Rotor rotation

    Lecture 175 13 Engine manager

    Lecture 176 14 Diffrent Rotor Speed

    Lecture 177 15 Finterp to

    Lecture 178 16 Hovering

    Lecture 179 17 Check height with line trace

    Lecture 180 18 Dust VFX location

    Lecture 181 19 Dust prop speed

    Lecture 182 20 Engine meta sound

    Lecture 183 21 Engine sound

    Lecture 184 22 check if we are on the ground

    Lecture 185 23 Engine shutdown

    Lecture 186 24 Go forward and backward

    Lecture 187 25 Move right and left

    Lecture 188 26 Turn in place

    Lecture 189 27 Helli missile

    Lecture 190 28 Missile Sound

    Lecture 191 29 Missile Explosion

    Lecture 192 30 Fire missile

    Lecture 193 31 Number of missile

    Lecture 194 32 Reload missiles

    Lecture 195 33 Missile UI

    Lecture 196 34 Crosshair

    Lecture 197 35 Anti air gun Blueprint

    Lecture 198 36 Modify gun bones

    Lecture 199 37 Calculate gun direction

    Lecture 200 38 Anti air gun projectile

    Lecture 201 39 Fire the guns

    Lecture 202 40 Randomize direction of projectiles

    Lecture 203 41 Anti air gun VFX

    Lecture 204 42 Gun fire sound

    Lecture 205 43 Helli health system

    Lecture 206 44 Health bar UI

    Lecture 207 45 Destroy Helli

    Lecture 208 46 Helli tip over damage

    Lecture 209 47 Projectile hit helli sound

    Lecture 210 48 Destroy anti Air Gun

    Lecture 211 49 Fix collision of anti air gun

    Lecture 212 50 Rear rotor movement

    Section 6: 05.Ship

    Lecture 213 01 Create project and make it ready for Ship

    Lecture 214 02 Ship blueprint

    Lecture 215 03 Ship pontoons

    Lecture 216 04 Input mapping

    Lecture 217 05 Moving forward and backward

    Lecture 218 06 Rotate blades

    Lecture 219 07 Force Factor

    Lecture 220 08 Blade rotation

    Lecture 221 09 Going left and right logic

    Lecture 222 10 Use force local to go right

    Lecture 223 11 Go left right smoother

    Lecture 224 12 Rotate ship gun

    Lecture 225 13 Gun camera

    Lecture 226 14 Switch between cameras

    Lecture 227 15 Rotate gun with controller

    Lecture 228 16 Gun line trace

    Lecture 229 17 Crosshair

    Lecture 230 18 Crosshiar visibility

    Lecture 231 19 gun fire conditions

    Lecture 232 20 Ship projectile

    Lecture 233 21 Ship projectile VFX

    Lecture 234 22 Fire calculated projectile

    Lecture 235 23 Gun fire VFX

    Lecture 236 24 Gun recoil

    Lecture 237 25 Gun Fire rate

    Lecture 238 26 Gun camera zoom

    Lecture 239 27 Anti ship blueprint

    Lecture 240 28 Box trace

    Lecture 241 29 Anti ship gun pitch

    Lecture 242 30 Check can shoot

    Lecture 243 31 Anti Ship projectile

    Lecture 244 32 Anti ship Projectile force and damage

    Lecture 245 33 Anti ship VFX

    Lecture 246 34 anti ship recoil

    Lecture 247 35 Apply damage to antiship

    Lecture 248 36 Destroy antiShip

    Lecture 249 37 Ship destroyed

    Lecture 250 38 Health UI

    Lecture 251 39 Fix bug Radial damage is not working

    Section 7: 06.Destruction

    Lecture 252 01 Create destruction project

    Lecture 253 02 APC blueprint

    Lecture 254 03 Wheel class

    Lecture 255 04 Look around APC with mouse

    Lecture 256 05 Go forward and backward

    Lecture 257 06 Handbrake

    Lecture 258 07 Wheel animation

    Lecture 259 08 Vehicle steering

    Lecture 260 09 modify gun bone

    Lecture 261 10 Calculate Gun rotation

    Lecture 262 11 APC projectile

    Lecture 263 12 Fire weapon

    Lecture 264 13 Hit physics body

    Lecture 265 14 Import destruction files

    Lecture 266 15 Fracture sphere

    Lecture 267 16 Fracture material

    Lecture 268 17 Damage threshhold

    Lecture 269 18 Damage with Projectile

    Lecture 270 19 Change power of explosion

    Lecture 271 20 Size of clusters

    Lecture 272 21 ExplotionVFX

    Lecture 273 22 Ancher fields

    Lecture 274 23 Attach two Geometry collection

    Lecture 275 24 Destroy ancher filed

    Lecture 276 25 3D files Folders

    Lecture 277 26 Fracture corner wall

    Lecture 278 27 Fracture middle wall

    Lecture 279 28 Fracture middle window

    Lecture 280 29 Fracture glasses

    Lecture 281 30 Fracture interior

    Lecture 282 31 Creating bulding part01

    Lecture 283 32 Creating building part02

    Lecture 284 33 Creating building part03

    Lecture 285 34 Creating building part04

    Lecture 286 35 Creating roof top

    Lecture 287 36 Roof gaps

    Lecture 288 37 Damage threshold

    Lecture 289 38 Convert building to blueprint

    Lecture 290 39 Adding ancher fileds

    Lecture 291 40 Initilization fields

    Lecture 292 41 Anchor filed for windows Explaining

    Lecture 293 42 Anchor filed for the rest of the windows

    Lecture 294 43 Fix falling part

    Lecture 295 44 Roof anchor fields

    Lecture 296 45 Explain smart projectile

    Lecture 297 46 Apply destructable damage

    Lecture 298 47 Find touched anchor fields

    Lecture 299 48 Anchor field to be destroyed

    Lecture 300 49 Destroy all overlapped anchor fields

    Lecture 301 50 Make destruction more real

    Lecture 302 51 APC Engine sound

    Section 8: 07.FPS

    Lecture 303 01.Create project and import files

    Lecture 304 02.FPS Blueprint

    Lecture 305 03.Look around

    Lecture 306 04.Go forward backward

    Lecture 307 05.Go left and right

    Lecture 308 06.Add gun

    Lecture 309 07.Sprinting

    Lecture 310 08.Animation blueprint

    Lecture 311 09.Get character speed

    Lecture 312 10.Blend spaces

    Lecture 313 11.Crosshair UI

    Lecture 314 12.Crosshair wings

    Lecture 315 13.Aiming

    Lecture 316 14.Start aiming

    Lecture 317 15.Aiming animations

    Lecture 318 16.Aim walking

    Lecture 319 17.Anim montages

    Lecture 320 18.Muzzle flash

    Lecture 321 19.Firing sound and shell eject

    Lecture 322 20.Line trace when we are aiming

    Lecture 323 21.Line trace for not aiming state

    Lecture 324 22.Return results

    Lecture 325 23.Fire tracer VFX

    Lecture 326 24.Fire Impact VFX

    Lecture 327 25.Gun burst mode

    Lecture 328 26.Print string tip

    Lecture 329 27.Ammo manager

    Lecture 330 28.Reload gun custom event

    Lecture 331 29.Fill up the magazine

    Lecture 332 30.Use Rest of the ammo in storage

    Lecture 333 31.Reload manualy

    Lecture 334 32.Reload animation

    Lecture 335 33.Reload sound

    Lecture 336 34.Firing when sprinting

    Lecture 337 35.Fix running and gunning

    Lecture 338 36.Ammo UI background

    Lecture 339 37.Horizental box widget

    Lecture 340 38.Ammo UI for magazine and storage

    Lecture 341 39.Update ammo UI

    Lecture 342 40.Ammo Item

    Lecture 343 41.Kraken blueprint

    Lecture 344 42.AI controller

    Lecture 345 43.Kraken Move to

    Lecture 346 44.Check if player is in range

    Lecture 347 45.Kraken chase player

    Lecture 348 46.Kraken get damage

    Lecture 349 47.Kraken health system

    Lecture 350 48.Kraken Health UI

    Lecture 351 49.Kraken Health bar Visibility

    Lecture 352 50.Kraken animation blueprint

    Lecture 353 51.Kraken death animation

    Lecture 354 52.move to decorator

    Lecture 355 53.Kraken Attack task

    Lecture 356 54.Kraken attack animations

    Lecture 357 55.Kraken damage player

    Lecture 358 56.Player health and shield system

    Lecture 359 57.Player health UI

    Lecture 360 58.Update health UI

    Lecture 361 59.Item type

    Lecture 362 60.Item pickup

    Lecture 363 61.Game over UI

    Lecture 364 62.Fottstep sound

    Lecture 365 63.Input not working after reset

    Section 9: 08.Jumpy

    Lecture 366 00.where this course is coming from

    Lecture 367 Install unreal engine

    Lecture 368 Create project

    Lecture 369 Create character class

    Lecture 370 Create gamemode

    Lecture 371 Enhanced input

    Lecture 372 Move Enhanced input

    Lecture 373 Going right or left check

    Lecture 374 Going forward and backward check

    Lecture 375 Move character

    Lecture 376 Control rotation and forward vector and right vector

    Lecture 377 Add controller yaw input

    Lecture 378 Add controller pitch input

    Lecture 379 Make movement better

    Lecture 380 Jump

    Lecture 381 Import animations

    Lecture 382 Idle state

    Lecture 383 Run state

    Lecture 384 BlendSpaces

    Lecture 385 Lean amount calculation

    Lecture 386 Finterp to

    Lecture 387 Air locomotion state machin

    Lecture 388 Jump state

    Lecture 389 Jump blend space

    Lecture 390 Fall state

    Lecture 391 Land states

    Lecture 392 Land rules

    Lecture 393 Create blueprint

    Lecture 394 Spline points

    Lecture 395 Control points

    Lecture 396 Duration

    Lecture 397 Create actor class

    Lecture 398 Elevator settings

    Lecture 399 Go to end location

    Lecture 400 Begin and End overlap event

    Lecture 401 Go to start location

    Lecture 402 Go to end location

    Lecture 403 End and start location variables

    Lecture 404 Go to end location smoothly

    Lecture 405 Go to start location smoothly

    Lecture 406 Tolerance in distance

    Lecture 407 Bug fix

    Lecture 408 create stomper blueprint

    Lecture 409 Timeline

    Lecture 410 Timeline setting

    Lecture 411 Push character

    Lecture 412 Bug fix

    Lecture 413 Fan blueprint class

    Lecture 414 Animate Fan

    Lecture 415 Timer on loop

    Lecture 416 Shoot the player

    Lecture 417 widget blueprint introduction

    Lecture 418 Show widget in game

    Lecture 419 Show Height UI

    Lecture 420 update height

    Lecture 421 Max height UI

    Lecture 422 Update max height

    Lecture 423 Progress bar UI

    Lecture 424 Coin UI

    Lecture 425 Increase Coin

    Lecture 426 Add coin for new max height

    Lecture 427 Item blueprint class

    Lecture 428 Random rotation

    Lecture 429 Collision settings

    Lecture 430 Pick item up

    Lecture 431 Pickup meta sound

    Lecture 432 Game system

    Lecture 433 Moving platform

    Lecture 434 Elevator

    Lecture 435 Stomper

    Lecture 436 Fan

    Lecture 437 Item

    Lecture 438 Package the game

    Lecture 439 Packaging fix

    Lecture 440 Opening projects

    Lecture 441 Door blueprint

    Lecture 442 Check player

    Lecture 443 Close and open door

    Lecture 444 Open and close door smoothly

    Lecture 445 Creating elevator V02

    Lecture 446 Elevator being too fast

    Lecture 447 elevator going down

    Lecture 448 add jetpack mesh and FX

    Lecture 449 Turn on Thruster

    Lecture 450 Jetpack variables

    Lecture 451 Toggle jetpack function

    Lecture 452 Player hover with jetpack

    Lecture 453 Jetpack reset

    whoever want to develops their own game,find a game developer job as unreal engine developer