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    Unreal Engine 5.4 C++ Developer: Build Your First Rpg Game

    Posted By: ELK1nG
    Unreal Engine 5.4 C++ Developer: Build Your First Rpg Game

    Unreal Engine 5.4 C++ Developer: Build Your First Rpg Game
    Published 10/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 15.05 GB | Duration: 21h 57m

    Learn Unreal Engine 5.4 while building your own RPG Game using C++.

    What you'll learn

    How to make games using Unreal Engine 5.4

    How to code in Unreal Engine using C++.

    Artificial Intelligence behavior for enemies.

    Modern game development techniques.

    How to combine C++ and Blueprints together.

    How to build a user interface.

    How to write custom anim notifies in C++.

    Custom AI Combat System Using Strategy Pattern in C++

    Create custom components for Unreal Editor

    Build Save System with Checkpoints in C++

    Requirements

    Installed version of Unreal Engine 5.4

    Installed IDE like Visual Studio Code or Rider.

    About 50GB of free disk space.

    Basic understanding of any programming language.

    Description

    Are you ready to dive into the world of game development and bring your RPG dreams to life? Welcome to this comprehensive course designed for beginners, where you'll learn to build your own RPG game using Unreal Engine 5.4 and C++. This course leverages the latest version of Unreal Engine, version 5.4.3, providing you with cutting-edge tools and techniques to create a game from the ground up.Throughout this course, you'll gain hands-on experience with C++, the industry-standard programming language for game development. You'll discover why C++ is the backbone of high-performance games and how it integrates seamlessly with Unreal Engine, one of the most powerful and versatile game engines available. Whether you're aspiring to develop indie games or work on AAA titles, this course will equip you with the skills and knowledge to succeed.Learn from an experienced software engineer with over a decade of coding expertise and extensive experience in Unreal Engine. You'll be guided step-by-step through the process, from setting up your development environment to implementing core game mechanics. By the end of this course, you'll have the confidence and skills to create your own RPG game and embark on your game development journey.

    Overview

    Section 1: Introduction and Setup

    Lecture 1 Getting Unreal Engine Installed

    Lecture 2 Installing the IDE.

    Lecture 3 Visual Studio and Unreal Editor Review

    Lecture 4 Completed Content and Source

    Lecture 5 Creating Project - add character and animations

    Lecture 6 Spring Arm and Camera

    Lecture 7 Attach Weapon and Shield

    Section 2: Player Character Movement

    Lecture 8 Setup Enhanced Context Mapping for Movement

    Lecture 9 Setup Player Input Movement Using C++

    Lecture 10 Setup Look Around for Character Using C++

    Lecture 11 Get The Character Jumping

    Lecture 12 Create Anim Instance Using C++

    Lecture 13 Blend Space for Idle Walk Run

    Lecture 14 Character Animation Blueprint

    Lecture 15 Character Jumping

    Lecture 16 Setup Character Running in C++

    Lecture 17 8 Way Blendspace Overview

    Section 3: Fixing Mixamo Root Motion

    Lecture 18 Mixamo Root Bone Character

    Lecture 19 Mixamo Import New Animations

    Lecture 20 New Blend Space Anim Instance

    Section 4: Player Attacks

    Lecture 21 Attack Montage

    Lecture 22 Setup Input Actions for Attacks in C++

    Lecture 23 Playing Attack Montages in C++

    Lecture 24 Setup Weapon Collisions with C++

    Lecture 25 Custom Anim Notify State in C++

    Section 5: Melee Enemy

    Lecture 26 Enemy Mesh And Retarget Animation System

    Lecture 27 Create Enemy Class

    Lecture 28 Enemy Anim Instance

    Lecture 29 Intefaces - Create Hit Interface

    Lecture 30 Enemy Take Damage

    Lecture 31 Enemy Blend Space

    Lecture 32 Enemy Blueprint Anim Instance

    Lecture 33 Enemy AI Patrolling

    Lecture 34 See Player Move To Attack

    Lecture 35 Enemy Attack Montage

    Lecture 36 Enemy Random Attacks

    Lecture 37 Enemy Weapon Collision

    Lecture 38 Enemy Anim Notify State

    Lecture 39 Damage Player and Enemy AI Controller

    Section 6: User Interface

    Lecture 40 Create Enemy Nameplate

    Lecture 41 Show Hide Enemy Nameplate

    Lecture 42 Player Overlay Health Bar

    Section 7: Player Blocking and DOT Product

    Lecture 43 Blocking Input Action

    Lecture 44 Mixamo Import and Blocking Getter Setter

    Lecture 45 Update TakeDamage Logic

    Lecture 46 Player Facing Actor DOT Product

    Lecture 47 Blocking Disable Movement

    Section 8: Custom AI Combat System C++

    Lecture 48 Intro Custom AI System

    Lecture 49 Setup Stimulus Component for Paladin

    Lecture 50 Enemy AI Controller Sight Config Part 1

    Lecture 51 Enemy AI Controller Sight Config Part 2

    Lecture 52 Create AI Combat Using Strategy Pattern

    Lecture 53 Create Logic for Patrol Strategy

    Lecture 54 Fixing Tick Issue With Has Reached Destination

    Lecture 55 Move To Player and Attack

    Lecture 56 Create UAttackStrategy for Unreal Engine Reflection System

    Lecture 57 Create UPatrolStrategy for Unreal Engine Reflection System

    Lecture 58 Enemy AI State

    Lecture 59 Cleaning Up Attack Strategy

    Lecture 60 Strafe Strategy Part 1

    Lecture 61 Strafe Strategy Part 2

    Lecture 62 Check Strategy is Valid

    Section 9: Player and Enemy Death and VFX

    Lecture 63 Player Death

    Lecture 64 Enemy Death

    Lecture 65 Free Sound and Audacity

    Lecture 66 Enemy Hit Sound

    Lecture 67 Player Hit Sound

    Lecture 68 Niagara VFX Spawn at Bone Location

    Section 10: Motion Warping With C++

    Lecture 69 Motion Warping Jump Attack Part 1

    Lecture 70 Motion Warping Jump Attack Part 2

    Section 11: Create Ranged Enemy

    Lecture 71 Create Enemy Projectile in C++

    Lecture 72 Create Wood Arrow

    Lecture 73 Archer and Bow Blueprint Setup

    Lecture 74 Archer IK Retarget and BlendSpace

    Lecture 75 Archer Anim Instance

    Lecture 76 Range Attack Montage

    Lecture 77 Projectile Anim Notify Part 1

    Lecture 78 Projectile Anim Notify Part 2

    Lecture 79 Archer Death Montage

    Lecture 80 Archer Name Plate

    Lecture 81 Enemy Range Clearnup

    Lecture 82 Fixing Acceptance Range Attacks

    Section 12: Dodge Roll and IFrames

    Lecture 83 Create Dodge Roll Montage and Input Actions

    Lecture 84 Create Input Actions and Bindings C++

    Lecture 85 Player State and Update Take Damage

    Lecture 86 Resetting Player State

    Section 13: Saving Game with C++

    Lecture 87 Create Player Save Game Class

    Lecture 88 Save and Load Player Data

    Lecture 89 Create Save Actor C++

    Lecture 90 Create and Save Checkpoint Area

    Section 14: Creating Levels

    Lecture 91 New Level and Lighting

    Lecture 92 Blocking Out Level Part 1

    Lecture 93 Blocking Out Level Part 2

    Lecture 94 Soul Cave with Enemies Part 1

    Lecture 95 Soul Cave with Enemies Part 2

    Lecture 96 Soul Cave with Enemies Part 3

    Section 15: Boss Fight

    Lecture 97 Adding Boss to Soul Cave Level

    Lecture 98 Creating Boss Health Bar

    Lecture 99 Boss Name Text

    Section 16: Main Menu and Build Game

    Lecture 100 Create Main Menu Widget

    Lecture 101 Main Menu Level

    Lecture 102 Building Game for Shipping

    Lecture 103 Final Build

    Unreal Engine user that wants to learn Unreal Engine 5.4 and C++.,Those who want to learn the new features of Unreal Engine 5.4,Anybody that wants to make their own games,Developers switching to Unreal Engine and want to learn C++