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    Unreal 5 Materials - Part 2 World Position Offset

    Posted By: ELK1nG
    Unreal 5 Materials - Part 2 World Position Offset

    Unreal 5 Materials - Part 2 World Position Offset
    Published 3/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.61 GB | Duration: 7h 21m

    Your complete course for learning Materials in Unreal Engine 5

    What you'll learn

    Have a holistic understanding of the Material Editor in Unreal 5

    Learn best practices and workflows for using Functions and producing optimal Materials

    Learn about the basics of different Spaces and Vector Maths

    Explore how to use Maths to Animated inside Unreal 5 using World Position Offset

    Requirements

    Some basic understanding of 3D Modelling and the Unreal Engine

    Description

    Following up from Unreal 5 Materials Part 1 - Environments we take a 7 hour deep dive into World Position Offset in Materials in Unreal Engine 5 - in this course we cover the basics of what World Position Offset is and how it works technically as well as covering many examples to add life to your scenes and create realistic foliage animations. Part 1 covers the background to World Position Offset, including a technical breakdown of how it works and how we can use World, Local and custom Vectors to control our AnimationsPart 2 is a series of simple examples - from hanging chains to basic cloth, that reinforces the theory from Part 1, while also introducing a few key workflows. Part 3 we take a look at foliage shaders - how we can use a Global Wind parameters to control multiple materials at once, and how each Foliage type requires different World Position Offset settings. Part 4 we cover some more advanced uses of World Position Offset and take a look at Rederiving Normals to ensure the shading of our models is correct when using World Position Offset.Part 5 takes a look at some World Position Offset uses that affect the overall world, rather than individual objects - creating curved worlds easily using shaders.  WPO is a great technical subject that can help you to learn about Vector Maths and how to use Blueprints and Vertex Colours to control our models and materials.

    Overview

    Section 1: Introduction

    Lecture 1 Source Files

    Section 2: World Position Offset Basics and Theory

    Lecture 2 Introduction

    Lecture 3 World Space

    Lecture 4 Local and Tangent Space

    Lecture 5 Direction

    Lecture 6 General Case

    Lecture 7 Three Sines

    Lecture 8 Rotation

    Section 3: Simple Examples

    Lecture 9 Setup

    Lecture 10 Simple Translate

    Lecture 11 ObjPosRandom

    Lecture 12 Simple WPO Function

    Lecture 13 Cross Wind

    Lecture 14 Vertex Colours

    Lecture 15 Simple Rotation

    Lecture 16 Advanced Rotation

    Lecture 17 Vertex Painting 1

    Lecture 18 Vertex Painting 2

    Lecture 19 Vertex Painting 3

    Lecture 20 Simple Cloth

    Lecture 21 Cloth Cross Wind

    Lecture 22 World Space Wind

    Lecture 23 Cloth Rotation

    Section 4: Foliage

    Lecture 24 MPC Controls

    Lecture 25 Grass Clumps

    Lecture 26 Grass Cross Wind

    Lecture 27 Tall Grasses

    Lecture 28 Tall Grass Cross Wind

    Lecture 29 Tall Grass Gravity

    Lecture 30 Player Interaction

    Lecture 31 Fern Rotation

    Lecture 32 Fern Half Mask

    Lecture 33 Secondary Bounce

    Lecture 34 Tertiary Bounce

    Lecture 35 Lillies and Floating Objects

    Lecture 36 Pivot Painter and VATs

    Section 5: Advanced WPO

    Lecture 37 Sprite Facing and Spline Thicken

    Lecture 38 Butterfly

    Lecture 39 Fish

    Lecture 40 Recalculation Normals from Sine

    Lecture 0 World - Sphere Mask

    Lecture 0 World - True Rotation

    Lecture 41 World Spiral

    Lecture 42 World Spiral 2 and Outro

    Anyone who wants to learn how to make Materials in Unreal 5