Unity Vr Multiplayer Development (Oculus & Photon Fusion)
Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.68 GB | Duration: 2h 14m
Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.68 GB | Duration: 2h 14m
Complete Unity VR Multiplayer Development Course for the Oculus Integration, Meta Avatars & Photon Fusion
What you'll learn
Oculus Integration Bascis
Unity VR Development Basics
Beginner to Intermediate C#-Programming
Multiplayer Development Basics with Photon Fusion
Advanced Meta Avatars SDK integration with Photon Fusion
Complete Beginner to Professional XR Developer Walkthrough
Implementing basic to advanced Multiplayer Features for your Game!
Requirements
Basic to intermediate understanding of the Unity Engine
Basic to intermediate understanding of C# (Recommended)
Meta Quest 1, 2, 3 or Pro Device for testing
Windows or Mac PC/Laptop
Description
This is the very first complete and most concise VR development course covering multiplayer development with Photon Fusion, all VR development tools you need for professional development, the Oculus Integration, and how to set up and synchronize the Meta Avatars. Designed to be a comprehensive guide, this course aims to equip learners with the skills and knowledge necessary to create immersive and interactive VR experiences.Throughout the course, participants will gain hands-on experience in setting up Oculus VR Rigs, implementing locomotion, and integrating advanced features to enhance user engagement. The curriculum also delves into the practical aspects of deploying apps efficiently using tools like the Oculus Link App and the Meta Quest Developer Hub, ensuring a smooth development process.In addition to that, we will implement the highly sought-after Meta Avatars and create the most smooth and scalable setup to synchronize them across the network. With this setup you will be able to maximize the number of avatars in your own game. We also show you additional advanced features that help you bring your multiplayer game to the next level! Whether you are a beginner stepping into the world of VR or a seasoned developer looking to expand your skillset, this course offers a wealth of knowledge to help you navigate the ever-evolving landscape of virtual reality. If you are a company looking to create your very own social VR training or meeting application, this course will save you hundreds of hours of development!By the end of this course, participants will have a solid foundation in VR development, armed with the expertise to create engaging multiplayer experiences and the confidence to explore more advanced concepts in the field of game development and C#-programming.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Project & Environment Setup
Lecture 2 Information about Unity, Unity Version & Installing Unity
Lecture 3 Setup GitHub (Optional) & Create Unity Project
Lecture 4 Install XR Plug-in Management & Oculus XR Plugin
Lecture 5 Install Oculus Integration & Avatar SDK from Meta
Lecture 6 Import Fusion SDK & Photon Voice SDK
Lecture 7 Import Course Asset & Scenes
Lecture 8 Testing directly through the Unity Editor
Lecture 9 Meta Quest Developer Hub
Section 3: VR Development Basics (Oculus Integration)
Lecture 10 OVR Rig Setup
Lecture 11 Locomotion (Movement & Teleport)
Lecture 12 Interaction (Grab & Poke)
Section 4: Meta Avatars Setup
Lecture 13 Introduction & Limitations
Lecture 14 Meta Avatar offline setup
Lecture 15 Loading Personal Meta Avatar
Section 5: Multiplayer Basics with Photon Fusion
Lecture 16 Photon Fusion Introduction
Lecture 17 Connecting to Fusion Servers
Lecture 18 Spawn & Synchronize Meta Avatars
Lecture 19 Setup voice chat & lip-sync for your Meta Avatar
Section 6: Advanced Multiplayer Features for your Game!
Lecture 20 Scene Loading for Photon Fusion
Lecture 21 Grab objects and handle State Authority
Lecture 22 Set & change the color of objects
Lecture 23 Set a timer & play particle effects
Lecture 24 Set a counter & play sounds
Lecture 25 Slide deck presentation
Lecture 26 Step-by-step workflow (Coming Soon!)
Lecture 27 Set a nickname for your avatar with the Oculus keyboard (Coming Soon!)
Lecture 28 3D Annotation & Drawing in a 3D Space (Coming Soon!)
Lecture 29 2D Whiteboard Drawing (Coming Soon!)
Every Unity developer who wants to create best-in-class XR experiences with a high performance and scalability in mind,Companies who are trying to build their own social VR application and want to save 2 years worth of development,Developers that want to implement Multiplayer functionality into their existing experiences,Anyone who wants to become a professional XR Developer