Unity Tutorials - The "Doozy Game Series"
Published 10/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.73 GB | Duration: 7h 57m
Published 10/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.73 GB | Duration: 7h 57m
Learn how to make a complete 3D Open-World Game in Unity! From Zero to Hero - Become a Unity Game Developer!
What you'll learn
How to install & Configure Unity, The Hub and Essential Packages for the Course
How to Move a Player Character using a Character Controller
Learn How to Configure a Third Person Player with a Follow Camera
Collect Items like Bunnies to Update your Score & UI
How to create an AI Companion like a Fox that follows the Player
Convert your Companion AI (NPC) into an Enemy that Attacks the Player
Understand Game Design and Mechanics
Understand How Animation & State machines Work including Blend Trees
How to Build a complete Game from Zero to Hero
Learn How to Configure AI Characters - Companions and Enemies
Create a more Formidable Orc Enemy
How to defend against The Orc Enemy with Magic Stones
How to Heal from Wounds using Mushrooms
How to Make a Basic Dialog to Talk to another Character
Learn How to Create Interactable Objects, Pickup Items, Manage Health, Inventory
Create a Heat Seeking Magic Stone - Advanced
How to manage Game Over & Retry Conditions
Understand Cameras: Main Camera & Cinemachine Configuration
Scene Cameras & Post Processing Detailed Review
Build your Game as a standalone executable.
Make a complete 3D Game in Unity Game Engine.
Post Processing Detailed Setup
C# Code Documentation & Detailed Course Notes & Final C# Script Reviews
Become a C# Game Developer
Requirements
No previous Unity or programming experience needed. You will need a Windows PC or Mac and Internet Connection.
An Audio Head Set is also needed.
Description
Course Overview: Unity Game Development for BeginnersAre you ready to embark on an exhilarating journey into the world of game development? Welcome to the "Doozy Game Series," a beginner-friendly Unity course crafted specifically for young aspiring game developers. In this course, you'll dive deep into the fundamentals of game development, master coding in C#, and create vibrant 3D environments. By the end, you’ll have developed a fun and engaging game featuring our main character, Doozy, complete with challenges and adventures. Get ready for 40+ hours of engaging content!Join Us on This Adventure!Throughout this course, each tutorial is designed to build your skills step by step, ensuring a solid understanding of both Unity and game design principles. Let’s take a sneak peek at what you’ll learn:Tutorial Highlights:Tutorial #1: Getting Started with Doozy Kick off your journey by bringing our charming character, Doozy, to life! You’ll learn the basics of movement and jumping, setting the stage for an exciting game. Discover Unity’s Character Controller and Virtual Follow Camera while exploring a magical old forest setting. This foundational tutorial will unlock a world of possibilities!Tutorial #2: Doozy Collects Bunnies & Encounters New Challenges Join Doozy on his quest to collect adorable Bunnies! In this tutorial, you’ll animate the Bunnies, implement a scoring system, and create dialogues with a friendly NPC named Joleen. But watch out! Doozy will encounter new challenges, including a companion that transforms into a mischievous enemy. You’ll also learn to create a Game Over menu and introduce a Troll enemy with basic AI.Tutorial #3: The Fox Becomes an EnemyContinue the adventure as you transform the Fox companion into an enemy! This tutorial focuses on updating the Player’s health management system and refining the gameplay mechanics. Test and perfect your game as Doozy faces off against this new foe, ensuring everything flows seamlessly.Tutorial #4: Doozy Collects Magic Stones Equip Doozy with Magic Stones to fend off new threats, including an Orc! Learn how to implement a throwing mechanic, track items in the UI, and create a more complex enemy AI. This tutorial enhances your coding skills while improving your game’s visuals and mechanics.Tutorial #5: The Magic Mushroom HuntHelp Doozy on his quest for healing Magic Mushrooms hidden throughout the forest. You’ll discover how to spawn mushrooms randomly and implement a healing mechanic, all while focusing on writing smart, reusable code. Dive into more advanced concepts that enhance your game’s functionality.Tutorial #6: Heat-Seeking Magic Stones and Manual HealingElevate your gameplay with Heat-Seeking Magic Stones that target enemies! Learn to manage your inventory for manual mushroom healing, adding strategy to your game. This tutorial also focuses on optimizing existing scripts for better performance and error management, along with detailed reference screenshots to guide you.Conclusion: Your Game Development Journey Awaits!By the end of this course, you will have not only created an exciting, fully functional game but also gained a robust understanding of Unity, C#, and essential game design principles. Each tutorial builds upon the last, ensuring you continually learn and develop your skills. Get ready to unleash your creativity and help Doozy navigate his adventures!Note: All source code and extensive documentation are included to support your journey.What You'll Learn- Fundamentals of game development using Unity.- C# programming concepts tailored for game design.- Techniques for creating interactive 3D environments.- How to animate characters and manage game mechanics.- Strategies for implementing UI elements and scoring systems.- Best practices for coding, debugging, and refining gameplay.- How to publish your game and share it with the world.Are There Any Course Requirements or Prerequisites?- A passion for game development and a desire to learn!- A computer with Unity installed (the free version is sufficient).- No prior programming experience is necessary—just enthusiasm!Ready to start your game development journey? Let’s dive in and create something amazing.I will be your guide, every step of the way!
Overview
Section 1: Unity Tutorial #1: Player movement using Character Controller
Lecture 1 Introduction
Lecture 2 Doozy Gameplay Trailer - Sneak Preview
Lecture 3 Requirements
Lecture 4 Basic Definitions: Character Controller, Virtual Camera and More.
Lecture 5 Download & Install Unity Hub, Unity Game Engine Editor, & Essential packages
Lecture 6 Unity Hub: Create/Open Unity Projects in Unity from here
Lecture 7 PROJECT START : Let’s make a Game!
Lecture 8 Unity Orientation Guide for Beginners (With Shortcuts)
Lecture 9 About The Unity Game Engine (Key Concepts & Definitions)
Lecture 10 Install a Suitable Environment for Our First Scene: This will be Our Game World
Lecture 11 Introducing Doozy, our Hero Player
Lecture 12 Prepare Textures & Materials & Put our Player Character into the Scene
Lecture 13 Project Checkpoint 1.10
Lecture 14 Basic Player Movement Script Reference (Compare your Script)
Lecture 15 Jump Ability & Customization Details (Recap & Review How it works)
Lecture 16 Virtual Camera Details - Cinemachine Configuration (Follow Doozy!)
Lecture 17 Player Movement Script Explanation (Review - How it works)
Lecture 18 Optional Tips & Enhancements: Sound/Help/Quit/Audio Mixer/Camera Tips
Lecture 19 Build a Compiled Standalone Game - Quick Introduction
Lecture 20 Game Manager Script Overview - How it works
Lecture 20 Game Manager Script Overview - How it works
Lecture 21 C# Script & Concept Reference Guide for Unity Beginners
Lecture 22 Quiz: Test your knowledge
Lecture 23 Conclusion Summary for Section 1
Section 2: Unity Tutorial #2: Doozy Collects Bunnies & Avoid Enemies
Lecture 24 Tutorial 2 : Introduction
Lecture 25 Tutorial #2 Topics Overview
Lecture 26 Player pickup animation setup
Lecture 27 Create an Item Pickup System: Details
Lecture 28 Update Score & User Interface (UI)
Lecture 29 Additional Set Up in Unity including Player Animator & UI Update for Score
Lecture 30 Spawn Bunnies Around Player with Spawner Script instead of manual placement
Lecture 31 How to Make a Basic Dialog to Talk to another Character
Lecture 32 WATCH PROJECT CHECKPOINT VIDEO
Lecture 33 Game Map Boundaries
Lecture 34 Add a Timer and Game Over Conditions.
Lecture 35 Script Reference: Final Scripts Review.
Lecture 36 A Fox Pet that Follows the Player - Companion Behavior
Lecture 37 WATCH PROJECT CHECKPOINT VIDEO
Lecture 38 How to make the Fox Find and then Attack the Player - Enemy Behavior
Lecture 39 Create/Update UI to Show Health Bar for Player (Using a Slider)
Lecture 40 Implement Player Death & Testing
Lecture 41 Additional Asset Resources for your Game (Optional)
Lecture 42 Other NPC Characters on Asset Store (Optional)
Lecture 43 Troubleshooting Tips for Spawn Manager - bug fix.
Lecture 44 C# Script reference
Lecture 45 WATCH PROJECT CHECKPOINT VIDEO
Lecture 46 Quiz: Test your knowledge
Lecture 47 Doozy & The Mean Troll: Advanced Lesson using Emerald AI (Optional: Demo)
Lecture 48 Conclusion Summary for Tutorial #2
Section 3: Unity Tutorial #3: Doozy Avoids a Fox Enemy
Lecture 49 Introduction - Continue with Fox Attack & Doozy’s Death Setup
Lecture 50 Upgrading the Fox into an Enemy (Detailed Review & Recap)
Lecture 51 Create/Update UI to Show Health Bar for Player (Recap of Implementation)
Lecture 52 Updates for Attack Logic, Player Health Bar, Death & Game Over conditions
Lecture 53 Adding a ‘Get Hit’ animation on the Player
Lecture 54 Adding a Hit Sound Effect when Player takes Damage
Lecture 55 Play Hit Sound with Delay when Player takes Damage
Lecture 56 C# Script & Concept Reference Guide for Unity Beginners
Lecture 57 Quiz: Test your knowledge
Lecture 58 Conclusion Summary for Section
Section 4: Unity Tutorial #4: Doozy Discovers the Power of Magic Stones
Lecture 59 Introduction - Doozy Collects Magic Stones & Use them in Defense against Enemies
Lecture 60 Tutorial #4 Topics Overview & Checklist
Lecture 61 Upgrade Doozy’s Abilities to be able to Attack
Lecture 62 Import the Orc & Prepare his Setup
Lecture 63 Make the Orc Move, Detect & Fight the Player
Lecture 64 CHECKPOINT: Make the Orc Move, Detect & Fight the Player
Lecture 65 Doozy Learns How to Fight an Orc
Lecture 66 Script References & Detailed Setup Instructions
Lecture 67 Reference Screenshots to Aid in Setup of Scripts (Review)
Lecture 68 Upgrading the Orc to Also Patrol - Optional Enhancement to Orc Behavior
Lecture 69 C# Script & Concept Reference Guide for Unity Beginners
Lecture 70 Quiz: Test your knowledge
Lecture 71 Conclusion Summary for this tutorial
Section 5: Unity Tutorial #5: Doozy Heals his Wounds
Lecture 72 Introduction
Lecture 73 Tutorial #5 Topics Overview
Lecture 74 Find Suitable Mushrooms
Lecture 75 Prepare the Mushroom(s) for pickup by the Player
Lecture 76 Apply Healing to Player - Design Consideration Options
Lecture 77 Extra Content: A Nicer looking UI and Canvas for your Game & more
Lecture 78 C# Script & Concept Reference Guide for Unity Beginners
Lecture 79 Post Processing
Lecture 80 A Heat Seeking Magic Stone - (Updated Functionality)
Lecture 81 Update the OrcLocomotion.cs Script to ensure He does not move after death
Lecture 82 Quiz: Test your knowledge
Lecture 83 Final Considerations: Conclusion
Section 6: Unity Tutorial #6: Heat Seeking Magic Stones, Manual Healing, Code Review
Lecture 84 Introduction
Lecture 85 Topics Overview
Lecture 86 The Fox Enemy: AiLocomotion.cs
Lecture 87 The Orc Enemy: OrcLocomotion.cs; EnemyHealth.cs
Lecture 88 The Player: PlayerMovementV3.cs; PlayerHealth.cs; PlayerInventory.cs
Lecture 89 Mushroom Manager: MushroomManager.cs
Lecture 90 Score Manager: ScoreManager.cs
Lecture 91 Game Manager: GameManager.cs
Lecture 92 Spawn Managers: NPCSpawnerV1.cs
Lecture 93 Magic Stone Scripts: MagicStone.cs & StoneV2.cs
Lecture 94 Item Pickup Management: ItemPickup.cs
Lecture 95 Dialog Management & Canvas (UI) & Cameras: JoleenDialog.cs
Lecture 96 Canvas Tree Structure - in the Hierarchy
Lecture 97 Virtual Camera Components & Settings
Lecture 98 Main Camera Components & Settings
Lecture 99 Quiz: Test your knowledge
Lecture 100 The End
Beginner Unity Developers who want to learn how to make a complete 3D Game for Windows or Mac.,Young aspiring game developers eager to learn and create.,Anyone interested in enhancing their coding and design skills through practical projects.,Beginners looking for a step-by-step guide to game development.