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    Unity Shader Programming: Beginners To Advanced Techniques

    Posted By: ELK1nG
    Unity Shader Programming: Beginners To Advanced Techniques

    Unity Shader Programming: Beginners To Advanced Techniques
    Published 7/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.02 GB | Duration: 12h 7m

    Master Unity Shader Programming from basics to advanced with our comprehensive course designed for all skill levels!

    What you'll learn

    Fundamentals of Unity 5 shader programming.

    Creating and customizing shader properties and variables.

    Developing various shaders, including textures, water effects, and normal maps.

    Implementing lighting models and custom lighting in shaders.

    Writing and optimizing shaders for mobile platforms.

    Creating and adjusting screen effects for unique visual experiences.

    Advanced shader techniques, including CG Inc files and heat maps.

    Using the profiler to enhance shader performance.

    Applying advanced shader effects like fur and night vision.

    Requirements

    Basic understanding of Unity and its interface. Familiarity with basic programming concepts. Access to Unity 5 or later versions. Willingness to experiment and practice with shader programming. Basic knowledge of C# programming is beneficial but not mandatory.

    Description

    Course Introduction: Welcome to the "Comprehensive Unity Shader Programming: From Beginners to Advanced Techniques" course! This course is designed to equip you with the essential skills and knowledge needed to master shader programming in Unity. Whether you're just starting or looking to enhance your existing skills, this course will take you through a structured learning journey from the fundamentals to advanced shader techniques. You'll learn how to create stunning visual effects, optimize performance, and implement complex shaders using Unity's ShaderLab and CG programming. Get ready to dive into the exciting world of shader development and unleash your creativity in game and application development!Section 1: Unity Shader Programming - BeginnersIn this beginner's section of Unity Shader Programming, students are introduced to the fundamentals of shader programming in Unity 5. The journey starts with an overview of shader programming, highlighting the differences between Unity4 and Unity5 shaders. Students then delve into creating basic shaders through both theoretical and practical labs, gaining hands-on experience in shader development. Essential shader properties and variables are explored, including subshader variables and packed arrays, enabling students to customize shader behaviors. The section covers creating various types of shaders, such as scrolling textures, water effects, normal maps, and transparent shaders, providing a comprehensive understanding of shader functionalities. Advanced techniques like blending textures using Lerp, drawing circles in terrain, and implementing lighting models are also discussed. Students will write custom lighting, toon shaders, Phong shaders, Blinn Phong shaders, and anisotropic specular shaders. The section concludes with an introduction to global illumination (GI) and light baking, reflection probes, and light probe groups, equipping students with the foundational knowledge required for more advanced shader programming.Section 2: Unity Shader Programming - IntermediateBuilding on the basics, the intermediate section delves into more complex aspects of Unity shader programming. Students begin by learning about vertex functions and the animation of vertices, followed by extrusion shaders and creating unique effects like snow shaders and volumetric explosions. The curriculum covers the creation of fragment shaders, including the use of Grab Pass shaders for effects like glass and stained glass normals. Further, students explore writing and optimizing shaders for mobile platforms, utilizing the profiler to enhance performance. The section also introduces screen effects, custom shader image effects, and various visual adjustments such as depth effect, brightness, saturation, contrast, and blend modes. Unique effects like old film and night vision are explored in detail, providing students with the skills to create visually captivating shaders.Section 3: Unity Shader Programming - AdvancedIn the advanced section, students tackle the creation of custom CG Inc files and CG include shaders, enabling more efficient and reusable shader code. Advanced shader techniques such as creating fur and heat maps are covered, along with their practical applications and further exploration. This section equips students with the ability to develop highly complex and performance-optimized shaders for professional use. By the end of this section, students will have a comprehensive understanding of advanced shader programming concepts, preparing them for sophisticated shader development projects in Unity.Course Conclusion: Congratulations on completing the "Comprehensive Unity Shader Programming: From Beginners to Advanced Techniques" course! Throughout this journey, you've gained a deep understanding of shader programming in Unity, starting from basic shader creation to advanced topics like custom lighting models, screen effects, and shader optimization. Armed with these skills, you're now equipped to create visually compelling games and applications, optimize shader performance, and experiment with cutting-edge shader techniques. Keep exploring, experimenting, and pushing the boundaries of what's possible with shaders in Unity. Happy shader programming!

    Overview

    Section 1: Unity Shader Programming - Beginners

    Lecture 1 Introduction to Unity 5 Shader Programming

    Lecture 2 Theory - Creating A Basic Shader

    Lecture 3 Lab - Creating A Basic Shader

    Lecture 4 Migrating from Unity4 to Unity 5 Shaers

    Lecture 5 Migrating from Unity4 to Unity 5 Shaers Continues

    Lecture 6 Understanding Shader Properties

    Lecture 7 Create Properties

    Lecture 8 Create Subshader Variable

    Lecture 9 Using Packed Arrays

    Lecture 10 Use Albedo Color

    Lecture 11 Creating A Scrolling Texture

    Lecture 12 Water Effect Shader

    Lecture 13 Creating A Normal Map Shader

    Lecture 14 Normal Map Test Shader

    Lecture 15 Bump Intensity

    Lecture 16 Creating A Transparent Shader

    Lecture 17 Creating a Holographic Shader

    Lecture 18 Silhouette Shader

    Lecture 19 Blending Textures Using Lerp

    Lecture 20 Blending Textures Using Lerp Continues

    Lecture 21 Drawing Circle in Terrain

    Lecture 22 Mat Radius

    Lecture 23 Lighting Models

    Lecture 24 Writing the First Custom Lighting

    Lecture 25 Writing Toon Shader

    Lecture 26 Writing Toon Shader Continues

    Lecture 27 Writing Phong Shader

    Lecture 28 Phong Secular Shader

    Lecture 29 Writing Blinn Phong Shader

    Lecture 30 Blinn Phong Shader – Half Vector

    Lecture 31 Writing Anisotropic Specular Shader

    Lecture 32 Writing Anisotropic Specular Shader Continues

    Lecture 33 GI And Light Baking

    Lecture 34 More on GI And Light Baking

    Lecture 35 Creating Reflection Probe

    Lecture 36 Light Probe Groups

    Section 2: Unity Shader Programming - Intermediate

    Lecture 37 Introduction to Vertex Function

    Lecture 38 Animating Vertices

    Lecture 39 Animating Vertices Continues

    Lecture 40 Extruding Vertices

    Lecture 41 Extrusion Shader

    Lecture 42 Creating Snow Shader

    Lecture 43 Creating Snow Shader Continues

    Lecture 44 Volumetric Explosions

    Lecture 45 Volumetric Explosions - SG Program

    Lecture 46 First Fragment Shader

    Lecture 47 First Fragment Shader Continues

    Lecture 48 Use of Grab Pass Shader

    Lecture 49 How Grab Pass Shader Works

    Lecture 50 Writing a Glass Shader

    Lecture 51 Glass Stained Normals

    Lecture 52 Writing 2D Water Shader

    Lecture 53 More 2D Water Shader

    Lecture 54 Shader Adjustment

    Lecture 55 Optimizing the Shader

    Lecture 56 Using the Profiler

    Lecture 57 Using the Profiler Continues

    Lecture 58 Writing a Mobile Shader

    Lecture 59 Optimize Shaders

    Lecture 60 Introduction to Screen Effects

    Lecture 61 Custom Shader Image Effects

    Lecture 62 Changing the Screen Effects

    Lecture 63 Depth Effect

    Lecture 64 Brightness Saturation

    Lecture 65 Contrast

    Lecture 66 Contrast Continues

    Lecture 67 Blend Modes

    Lecture 68 Blend Mode Image Effect

    Lecture 69 Overlay Image Effect

    Lecture 70 Old Film Effect

    Lecture 71 More on Old Film Effect

    Lecture 72 Old Film Effect Shader

    Lecture 73 Effect Final Color

    Lecture 74 Old Film Effect Explained

    Lecture 75 Night Vision Effect

    Lecture 76 More on Night Vision Effect

    Lecture 77 Blend Effect

    Lecture 78 Night Version Effect Shader

    Section 3: Unity Shader Programming - Advanced

    Lecture 79 Creating Custom CG Inc Files

    Lecture 80 CG Include Shader

    Lecture 81 Creating Fur

    Lecture 82 More on Creating Fur

    Lecture 83 Creating Heat Map

    Lecture 84 More on Creating Heat Map

    Aspiring Game Developers: Individuals aiming to enhance their game development skills with shader programming.,Graphic Artists: Artists looking to incorporate advanced visual effects into their Unity projects.,Experienced Developers: Developers wanting to deepen their knowledge of shader programming and optimization.,Students and Educators: Those in academic settings who want to learn or teach advanced Unity shader techniques.,Technical Artists: Professionals who bridge the gap between programming and visual art in game development.,Hobbyists and Enthusiasts: Anyone with a passion for game development and visual effects who wants to explore the capabilities of Unity shaders.,Freelancers: Freelancers looking to offer advanced shader programming services to clients.,Professionals in Related Fields: Professionals in animation, VFX, and related fields who want to incorporate Unity shaders into their work.,Indie Game Developers: Independent developers seeking to add polished visual effects to their games.,Career Changers: Individuals transitioning into game development or technical art roles who need comprehensive training in shader programming.