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    Unity Multiplayer Netcode (Ngo): Intermediate C# & Networkin

    Posted By: ELK1nG
    Unity Multiplayer Netcode (Ngo): Intermediate C# & Networkin

    Unity Multiplayer Netcode (Ngo): Intermediate C# & Networkin
    Published 6/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.43 GB | Duration: 4h 4m

    Create online multiplayer games in Unity using Netcode. Tutorials cover and more.

    What you'll learn

    Create an online multiplayer game using Unity’s Netcode for GameObjects (NGO) framework

    Use Unity Gaming Services (UGS) Relay & Lobby to be able to self host without the need for port forwarding and sharing IP’s

    Deploy to UGS to allow for dedicated Game Server Hosting

    Implement UGS Matchmaker so players can queue up and be automatically connected to a dedicated server

    Connect to other players over the internet

    Sync data between clients

    Self-hosting with a relay server (no need for port forwarding or sharing IP’s)

    Dedicated servers with matchmaking

    Requirements

    Ideally you'll have knowledge of Unity and C#, with some experience making a single player game.

    Description

    Create a multiplayer top-down shooter in Unity, you can play with dozens of people over the internet. And learn how to deploy a dedicated server with matchmaking!Wouldn’t it be cool to make your own multiplayer games and see your friends playing against each other in that game?In this course we’ll take you step by step through the process of making a multiplayer game using Unity’s Netcode for GameObjects (NGO) framework.We’ll be making a .io style game (like slither .io and agar .io), that can accommodate dozens of players. Through that process you’ll build the skills to make your own multiplayer game in any genre that interests you.You’ll learn about networking and how to make the game a multiplayer. You’ll start building the core gameplay, making your tanks move, shoot, collect coins etc. Later you’ll add polish and more advanced features like leaderboards, mini maps and bounties.You’ll take your game online using UGS (Unity Gaming Services) so players can connect over the internet without the need to port forward.Finally you’ll learn how to make your game deployable as a dedicated server, so none of the players have to host the game. And you’ll learn to integrate matchmaking, so players can queue up, be matched together and a server spun up for them to play on.You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.Jump in and start creating your own multiplayer game now. You’ll be playing it with your friends in no time!

    Overview

    Section 1: Introduction & Setup

    Lecture 0 Set Up Unity & VS Code

    Lecture 1 Networking Basics

    Lecture 2 Installation & Setup

    Lecture 3 Community & Support

    Lecture 4 Accessing Our Projects

    Section 2: Core Gameplay

    Lecture 5 Importing Assets

    Lecture 6 Reading Input

    Lecture 7 Network Authority

    Lecture 8 Player Movement

    Lecture 9 Player Aiming

    Lecture 0 Networked Projectiles

    Lecture 10 Firing Projectiles

    Lecture 11 Firing Improvements

    Lecture 12 Health Component

    Lecture 13 Health Display

    Lecture 14 Dealing Damage

    Lecture 15 Coins

    Lecture 16 Coin Wallet

    Lecture 0 Coin Spawner

    Lecture 17 Map Design

    Lecture 0 Combat Polish

    Section 3: Connecting Online

    Lecture 18 Main Menu

    Lecture 19 Application Controller

    Lecture 20 Authentication

    Lecture 0 Auth Improvements

    Lecture 0 Relay Service Setup

    Lecture 0 Allocating A Relay

    Lecture 0 Joining A Relay

    Lecture 0 Lobbies UI

    Lecture 0 Creating Lobbies

    Lecture 0 Joining Lobbies

    Lecture 0 Player Name Selection

    Lecture 0 Connection Approval

    Lecture 0 Handling Connections

    Lecture 0 Networking Improvements

    Lecture 0 Shutting Down Cleanly

    Lecture 0 Player Camera

    Lecture 0 Overhead Names

    Lecture 0 Spawn Points

    Lecture 0 Respawning

    Lecture 0 Leaderboard Setup

    Lecture 0 Custom Data Types

    Lecture 0 Leaderboard Spawning

    Lecture 0 Leaderboard Names

    Lecture 0 Leaderboard Updating

    Lecture 0 Leaderboard Sorting

    Lecture 0 Losing Coins

    Lecture 0 Bounty Coins

    Lecture 0 Healing Zone Setup

    Lecture 0 Restoring Health

    Lecture 0 Mini Map

    Lecture 0 Gameplay Polish

    Lecture 0 Dedicated Servers

    Lecture 0 UGS Wrapper

    Lecture 0 Server Build Prep

    Lecture 0 Build Deployment

    Lecture 0 Matchmaking UI

    Lecture 0 Queuing Up

    Lecture 0 Matchmaking Ticket

    Lecture 0 Backfilling

    This course is for if you want to make a game that can be played online with others