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    Unity Game Programming For Absolute Beginners

    Posted By: ELK1nG
    Unity Game Programming For Absolute Beginners

    Unity Game Programming For Absolute Beginners
    Published 12/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.67 GB | Duration: 4h 45m

    Learn the foundational concepts in Unity game development from ground up.

    What you'll learn

    Learn Unity Basics and Game Development Fundamentals

    Learn World Building and Visual Design using Unity

    Master Gameplay Mechanics and User Interaction

    Learn to build your first game from scratch

    Requirements

    Basic knowledge of programming is enough to start and learn from this course

    Description

    Dive into the captivating world of game development with our comprehensive Unity Game Programming For Absolute Beginners Course. Whether you're an aspiring game developer or looking to enhance your programming skills, this course will guide you through the essentials of using Unity, one of the most popular game engines, to bring your game ideas to life.This comprehensive course is designed to take you from a complete beginner to a confident game developer, equipping you with the skills to create a functional, interactive game in Unity. By combining hands-on tutorials, practical tasks, and real-world techniques, this course ensures you gain a solid foundation in game development. From understanding Unity’s interface to implementing advanced gameplay mechanics, you’ll progress step-by-step, learning the essential tools and principles used by professional game developers.Key Features:Hands-On Learning: Practice tasks and challenges at the end of each section.Interactive Gameplay Mechanics: Develop engaging player and enemy interactions.Performance Optimization: Learn tips and tricks for efficient game development.Final Project: Create a complete, playable game by the end of the course!Hands-On Learning ApproachPractice Tasks: Every section concludes with challenges to apply what you’ve learned.Final Project: By the end of the course, you’ll have a fully functional, polished game to showcase your skills.This course provides a complete pathway to mastering Unity and game programming fundamentals, setting the foundation for your future as a game developer. Unleash your creativity, explore exciting mechanics, and build your first game from scratch!

    Overview

    Section 1: introduction

    Lecture 1 introduction

    Section 2: Introduction to Game Development and Overview of Unitys UI

    Lecture 2 Introduction to Game Development

    Lecture 3 Unity UI

    Lecture 4 Creating Scene & Objects

    Lecture 5 Storing Objects

    Lecture 6 Folder Structure

    Lecture 7 Challenge 1

    Section 3: Level Design Introduction, Decorations, Sounds and Lighting

    Lecture 8 Introduction to Level Design

    Lecture 9 Importing Decorations from the Asset Store

    Lecture 10 Materials and Texture

    Lecture 11 Sounds and Mesh Optimizations

    Lecture 12 Lighting and Performance Considerations

    Lecture 13 Tips of Level Design

    Lecture 14 Challenge 2

    Section 4: Rigidbodies, Physics and Introduction Into Scripting

    Lecture 15 Introduction

    Lecture 16 Rigidbodies and Colliders

    Lecture 17 Introduction to Scripting - Methods and Variables

    Lecture 18 Introduction to Scripting - Sode Fow and Printing the Variables

    Lecture 19 Introduction to Scripting - Randomness and Affecting other Components

    Lecture 20 Introduction to Scripting - Time, Method Scope and the Lifetime of Variables

    Lecture 21 Collision Methods and the Pressure Plate

    Lecture 22 Sleeping Rigidbodies, the if Statement, the null Keyword

    Lecture 23 Challenge 3

    Section 5: Player Navigation, Camera Controls and Item Interaction

    Lecture 24 Introduction

    Lecture 25 Player Movement Along the World Directions

    Lecture 26 Framerate Independent Player Speed

    Lecture 27 Mouse and Rotating the Player Camera

    Lecture 28 Player Movement: Local vs World Displacements

    Lecture 29 Grabbing Crates via Raycast

    Lecture 30 Opening Doors via Pressure Plates

    Lecture 31 Music and Sound Effects

    Lecture 32 Challenge 4

    Section 6: UI Score System

    Lecture 33 Introduction

    Lecture 34 Backup Revised No Cursor

    Lecture 35 User Interface: Health and Score

    Lecture 36 Scene loading and resetting the level

    Lecture 37 Avoiding duplicate managers and the Game Over Screen

    Lecture 38 Challenge 5

    Section 7: NPC Navigation and Animations

    Lecture 39 Introduction

    Lecture 40 Enemy Navigation and Obstacles

    Lecture 41 Sensing the Players Presence

    Lecture 42 Enemy State, Attacking, Despawning

    Lecture 43 Pacing the Enemy Attacks

    Lecture 44 The Animator and the Animation Avatar

    Lecture 45 Triggering Character Animations

    Lecture 46 Random Attack Animations

    Lecture 47 Challenge 6

    Section 8: Combat System and the Projects Conclusion

    Lecture 48 Combat System and the Project's Conclusion

    Lecture 49 Enemy Running Away

    Lecture 50 Spherecast and Enemy Alerting its Friends

    Lecture 51 Enemy Loot and the Potions

    Lecture 52 Grouping Variables

    Lecture 53 Final Titles of the Game

    Lecture 54 Conclusion and the Final Challenge

    Individuals dreaming of creating their own video games but don’t know where to start.,Students interested in pursuing a career in game design or computer science.,Budding indie creators aiming to build their first game prototype to share with the world,Developers with experience in other programming languages looking to learn Unity and C# for game development.