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    Unity Game Development: Improve Your Code Skill

    Posted By: ELK1nG
    Unity Game Development: Improve Your Code Skill

    Unity Game Development: Improve Your Code Skill
    Published 1/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 12.26 GB | Duration: 9h 0m

    Unleash Your Creative Potential: Advanced Unity Skills for Innovative Game Development

    What you'll learn

    Code Reuseable

    ScriptableObjects

    Abstract Class

    Couroutine

    Async Method

    Optimization with Object Pooling

    Requirements

    Basic understanding of programming concepts such as variables, functions, and control structures.

    Familiarity with object-oriented programming (OOP) concepts such as classes, inheritance, and polymorphism.

    Basic understanding of game development concepts such as game engines, game objects, and game mechanics.

    Access to a computer capable of running Unity Editor and Visual Studio or other C# code editor.

    High speed Internet connection

    Passion and commitment to learn and develop skills in Unity game development.

    Description

    Welcome to our comprehensive Unity course, an immersive and detailed guide designed for game developers seeking to elevate their programming skills and optimize their workflow in game developmentThis course is designed for those who want to take their Unity game development skills to the next level by improving the quality of their code. You'll learn best practices for writing reusable, maintainable, and efficient code in Unity, as well as techniques for optimizing performance. By the end of the course, you'll have the skills and knowledge needed to turn bad code into better code.Embark on a transformative learning journey with our Unity course, meticulously designed to refine your programming approach and enhance collaboration between programmers and game designers. This course delves into the intricacies of Scriptable Objects, showcasing how they can revolutionize data management and game design. We place a strong emphasis on using events and interfaces to create flexible and reusable code, fostering an environment where innovation thrives. Dive deep into the concept of Scriptable Objects, an essential Unity feature for efficient data storage, organization, and reusability.A significant part of the course is dedicated to optimization techniques, including the powerful Pool System. You'll master this system to manage object instantiation and memory more effectively, leading to smoother game performance and enhanced player experiences. Learn the intricacies of the Pool System, a method that significantly enhances game performance. This approach is vital for dynamic games, where objects like bullets or enemies are constantly generated and removed.Join us on this exciting journey to master Unity and take your game development skills to the next level. Enroll now and start transforming your creative visions into stunning gaming realities!

    Overview

    Section 1: Introdution

    Lecture 1 Introducing myself

    Lecture 2 Audience & Methodoly

    Lecture 3 Resources & Support

    Lecture 4 Bad Code

    Section 2: Level System

    Lecture 5 Level System

    Lecture 6 Intro Level System

    Lecture 7 Level System I

    Lecture 8 Level System II

    Lecture 9 Level System III

    Lecture 10 Level System IV

    Lecture 11 Level System V

    Lecture 12 Level System - Final

    Section 3: Player & Properties

    Lecture 13 Player & Properties

    Lecture 14 Player - Properties - Input - Event

    Lecture 15 Properties

    Lecture 16 Player - Properties II

    Lecture 17 Player - Input Event

    Lecture 18 ViewEvent

    Section 4: Events & List of Action

    Lecture 19 Events & List of Action

    Lecture 20 Action - ActionManagerController - ActionManagerEvent

    Lecture 21 Action

    Lecture 22 PopUpView

    Lecture 23 SoundAction

    Lecture 24 AudioView

    Section 5: Item & Behavior

    Lecture 25 Item & Behavior

    Lecture 26 Items & Behaviors

    Lecture 27 Items & Behaviors II

    Lecture 28 DisplayEvent

    Section 6: Behavor List & Request

    Lecture 29 Behavor List & Request

    Lecture 30 Intro Request System

    Lecture 31 Request I

    Lecture 32 Request II

    Section 7: Interfaces & Views

    Lecture 33 Interfaces & Views

    Lecture 34 Intro Interface

    Lecture 35 Interface & RequestView

    Lecture 36 Request I

    Lecture 37 Request II

    Lecture 38 Display & GameController I

    Lecture 39 Display & GameController II

    Section 8: Pool System

    Lecture 40 Pool System

    Lecture 41 Intro PoolSystem

    Lecture 42 MovimentView

    Lecture 43 PoolSytemView I

    Lecture 44 PoolSytemView II

    Lecture 45 PoolSytemView III - Update the GameController I

    Lecture 46 PoolSytemView IV - Update the GameController II

    Lecture 47 ParachuteView - Async SlowDown

    Lecture 48 Ajust PickView I and Setup Gift Prefabs

    Lecture 49 Explain and Setup DisableView and Setup Cars Prefabss

    Lecture 50 Setup Seagulls

    Lecture 51 Add Song in to Level and Final Touches

    Lecture 52 Congratulations

    Beginnersand intermediaries who have little experience in game development with Unity.,Students who are studying game development, computer science, or related fields and want to learn Unity game development as part of their coursework.,Hobbyists or independent game developers who want to learn new techniques and best practices for developing games with Unity.,Professionals who are interested in transitioning into game development or expanding their skillset to include Unity game development.