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    Unity Artist Foundation Course

    Posted By: ELK1nG
    Unity Artist Foundation Course

    Unity Artist Foundation Course
    Published 3/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.96 GB | Duration: 5h 12m

    Explore VFX, Lighting, Animation, Audio, UI, and various artistic skills without the need for programming knowledge.

    What you'll learn

    Creating materials.

    Creating shaders and materials using Shader Graph

    Learn about animations and animation systems in Unity

    learn about cameras in a 2D or 3D scene

    Learn about post-processing, prototyping, lighting, particle systems, and visual effects

    Requirements

    No programming experience needed.

    Description

    Embarking on the Unity Artist Foundation Course is a pivotal step towards mastering Unity as a creator. This meticulously designed curriculum offers a comprehensive exploration of essential elements vital for bringing your creative visions to life within the Unity platform. Through a series of immersive modules and practical projects, you'll gain in-depth knowledge of key skills such as VFX, Lighting, Animation, Audio, UI design, and more.What distinguishes this course is its accessibility – no prior programming experience is required. Instead, the emphasis is on nurturing your artistic abilities and enabling you to express yourself creatively through Unity's versatile toolset. Whether you aspire to create captivating visual effects, construct immersive virtual environments, or develop dynamic interactive experiences, this course equips you with the foundational understanding and practical expertise needed to achieve your goals.By fully immersing yourself in this enriching learning journey, you'll not only develop technical proficiency but also cultivate a discerning eye for aesthetics and a deep understanding of artistic principles. Each lesson is meticulously designed to support your growth as a Unity artist, unlocking new levels of creativity and fostering innovation in your projects. This transformative experience awaits your exploration and dedication, paving the way for boundless possibilities in your Unity journey.

    Overview

    Section 1: Introduction

    Lecture 1 Download and install unity

    Section 2: Unit 01: Shaders & Materials

    Lecture 2 UAF-01-01-01 - Introduction to Shaders and Materials

    Lecture 3 UAF-01-01-02 - Explore Meshes and Rendering

    Lecture 4 UAF-01-01-03 - Explore shaders

    Lecture 5 UAF-01-01-04 - Manage materials in a project

    Lecture 6 UAF-01-01-05 - Simulate Solid Surfaces

    Lecture 7 UAF-01-01-06 - Map materials with textures

    Lecture 8 UAF-01-01-07 - Create Translucent and Transparent Effects

    Lecture 9 UAF-01-01-08 - Add Physical Texture with Bump Mapping

    Lecture 10 UAF-01-01-09 - Refine Surfaces with more Texture Maps

    Lecture 11 UAF-01-01-10 - Get Started with Shader Graph

    Section 3: Unit 02: Lighting

    Lecture 12 UAF-01-02-01 - Get started with Lighting

    Lecture 13 UAF-01-02-02 - Get started with Lighting in Unity

    Lecture 14 UAF-01-02-03 - Configure the Directional Light and skybox

    Lecture 15 UAF-01-02-04 - Add Light Sources to your Scene

    Lecture 16 UAF-01-02-05 - Configure Shadows in your Scene

    Lecture 17 UAF-01-02-06 - Bake a Lightmap for your Scene

    Lecture 18 UAF-01-02-07 - Improve Lighting with Light Probes

    Lecture 19 UAF-01-02-08 - Examine and Complete the Indoor Scene

    Lecture 20 UAF-01-02-09 - Refine and Troubleshoot an Indoor Scene

    Lecture 21 UAF-01-02-10 - Improve Reflections in A Scene

    Section 4: Unit 03: Animation

    Lecture 22 UAF-01-03-01 - Get Started with Animation

    Lecture 23 UAF-01-03-02 - First 3D Animation

    Lecture 24 UAF-01-03-03 - Refine Animations

    Lecture 25 UAF-01-03-04 - Control Animation with an Animator

    Lecture 26 UAF-01-03-05 - Import animations

    Section 5: Unit 04: VFX

    Lecture 27 UAF-01-04-01 - Introduction to VFX

    Lecture 28 UAF-01-04-02 - Particle Systems

    Lecture 29 UAF-01-04-03 - Environmental Particle System

    Lecture 30 UAF-01-04-04 - Burst particles

    Lecture 31 UAF-01-04-05 - VFX Graph

    Section 6: Unit 05: Cameras

    Lecture 32 UAF-01-05-01 - Getting started with cameras

    Lecture 33 UAF-01-05-02 - Camera projection type

    Lecture 34 UAF-01-05-03 - Control what your camera sees

    Lecture 35 UAF-01-05-04 - Camera views

    Lecture 36 UAF-01-05-05 - Camera shot types

    Section 7: Unit 06: Post Processing

    Lecture 37 UAF-01-06-01 - Introduction to Post Processing

    Lecture 38 UAF-01-06-02 - Creating Post Processing Profiles

    Section 8: Unit 07: Audio

    Lecture 39 UAF-01-07-01 - Get started with Audio

    Lecture 40 UAF-01-07-02 - Dynamic sound effects

    Lecture 41 UAF-01-07-03 - 3D Sound effects

    Lecture 42 UAF-01-07-04 - Add special effects to existing audio

    Lecture 43 UAF-01-07-05 - Accessibility considerations for audio

    Section 9: Unit 08: User Interface

    Lecture 44 UAF-01-08-01 - Introduction to user interfaces

    Lecture 45 UAF-01-08-02 - Add a title to your scene

    Lecture 46 UAF-01-08-03 - Manage screen size and anchors

    Lecture 47 UAF-01-08-04 - Create a menu

    Lecture 48 UAF-01-08-05 - Add basic button functionality

    Lecture 49 UAF-01-08-06 - Add toggles and sliders

    Section 10: Unit 09: Prototyping

    Lecture 50 UAF-01-09-01 - Introduction to Prototyping

    Lecture 51 UAF-01-09-02 - Choosing a prototype

    Lecture 52 UAF-01-09-03 - Plan and scope your prototype

    Lecture 53 UAF-01-09-04 - Create a greybox prototype

    Lecture 54 UAF-01-09-05 - Build on your basic prototype

    Lecture 55 UAF-01-09-06 - ProBuilder

    Lecture 56 UAF-01-09-07 - Terrains

    Beginner game development and interactive content creators.