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Ultimate 3D Content Creation With Blender. Beginner To Pro

Posted By: ELK1nG
Ultimate 3D Content Creation With Blender. Beginner To Pro

Ultimate 3D Content Creation With Blender. Beginner To Pro
Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 29.35 GB | Duration: 36h 1m

Learn Blender from absolute zero to creating professional 3D models. Learn to create Game assets and realistic models

What you'll learn

Blender fundamentals. The User Interface. Navigating in the scene. Using shortcuts and more

Create any 3D model using the tools in Edit Mode

Speed up your modeling with Blender's powerful Modifiers

Create materials using image textures or Procedural textures.

Create real art using Texture Painting tools. Learn Texture Painting fully

Learn how to light and render your scenes. Learn light objects and rendering steps

Learn how to use Eevee and Cycles effectively

Work with the camera like a pro. Understand camera properties, camera rigging and more

Use addons to speed things up even more. Learn to use Quixel assets in Blender

Make characters or any organic shapes using Sculpting tools. Learn Sculpting fully

Get to know other powerful features of Blender like Geometry Nodes or VFX tools

Be confident with 3D Animation in Blender

Create 6 projects from scratch and challenge yourself

Requirements

A relatively new computer running on Windows, MacOS or Linux that supports Blender 3.0 +

No previous knowledge of Blender or anyother software is needed

Basic understanding of computer graphics and 3D design is a plus

Description

Welcome to one the biggest and most comprehensive courses on Blender. First of all, if you are reading this, thank you for checking this out! I am so confident to say that this course is easily one of the best courses available for learning Blender. It is completely new (Most parts are in Blender 3.5 - 3.6) and will be updated with major releases of Blender.Why am I so confident? Let me give you a few reasons why this course must be on your shelf if you are learning Blender. - This course is big but free from unnecessary details and boring long videos. In this course, I tried to save your precious time by showing the most important things, options or operations in short videos (You really feel it when you are watching the videos). I did my best to put in as much information in a single short video as possible.- This course contains some information that you can never find in other courses such as "How to optimize your scenes in Blender so that it never crashes" or "Copying Assigning Linking Duplicating materials. Selecting by materials" all in one short video.- This course is much better suited for a "learner" because it addresses so many problems that you come accross on any project. For example, we learn "Proper collection instancing", "How to detect and fix flipped normals easily", "How to quickly remove dublicates", "How to clean up the .blend file", "object mode scaling issues" and many more. I know what problems you might face because I have been teaching Blender to students in person for years and they always have these same problems.- This course is project based. we are going to create 6 projects from scratch. I will show you everything from modeling to texturing to lighting and rendering.- There is a crash course at the beginning if you want to quickly see the general steps of creating projects from start to finish in Blender.- Although the course is mainly focused on 3D content creation, there is a whole section containing all the general information about every other feature in Blender, such as Animation tools, Geometry Nodes, Grease Pencil and more.So, if you are looking for the one course that covers everything in Blender, this course is all you need.Thank you, see you inside the course!

Overview

Section 1: Introduction. Getting ready

Lecture 1 Introduction

Lecture 2 How to study this course. A quick look at the projects

Lecture 3 Installing Blender

Section 2: Blender Crash Course with a Country House

Lecture 4 Blender interface. Moving around. Transforming objects

Lecture 5 3D Mesh Elements. Building blocks of a 3D model

Lecture 6 Country house. Modeling 1

Lecture 7 Country house. Modeling 2

Lecture 8 Country house. Modeling 3

Lecture 9 Material basics

Lecture 10 Texture basics

Lecture 11 Country house. Applying Materials

Lecture 12 Country house. Growing Grass

Lecture 13 Getting free assets from BlenderKit

Lecture 14 Country house. Lighting and Rendering

Section 3: Blender fundamentals

Lecture 15 Blender interface basics

Lecture 16 Overview of editors

Lecture 17 Properties editor

Lecture 18 Blender Preferences

Lecture 19 Viewport Shading options

Lecture 20 Customizing and saving startup file

Lecture 21 Navigation in the 3D viewport

Lecture 22 Walk and Fly navigation. Recording the Camera while walking or flying

Lecture 23 Tools. Transform Tools and Shortcuts

Lecture 24 Work modes - Workshops

Lecture 25 Asset Browser

Lecture 26 Scene optimization. Do these and Blender will never crash again

Section 4: Working in Object Mode. Objects and their Properties

Lecture 27 Object types general overview

Lecture 28 Object origin

Lecture 29 Important options in Object Menu. Cleaning up the blend file

Lecture 30 Objects and Object data. Object and Object data Properties

Lecture 31 Correct Collection Instancing. Make Instances Real

Lecture 32 Transform orientations

Lecture 33 Transform Pivot point

Lecture 34 Snapping options

Lecture 35 Proportional editing

Section 5: 3D modeling in Edit mode

Lecture 36 Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut

Lecture 37 Edit mode tools 2

Lecture 38 Selecting mesh elements

Lecture 39 Deleting mesh elements

Lecture 40 Overview of Add and Mesh menus

Lecture 41 Normals

Lecture 42 Mesh clean up

Lecture 43 Vertex tools

Lecture 44 Edge tools

Lecture 45 Face tools

Lecture 46 Top 5 modeling problems beginners face

Lecture 47 Curves and text objects. SVG

Lecture 48 Vertex Groups. Weight Painting

Lecture 49 Shape Keys

Lecture 50 Color Attributes. Vertex Painting

Lecture 51 Working with Reference Images

Section 6: PROJECT 1. [EASY] Simple scene with wood furniture and dishes

Lecture 52 Modeling the chair

Lecture 53 Modeling the table

Lecture 54 Modeling the dishes

Lecture 55 UV Unwrapping. Applying Materials and textures

Lecture 56 Texturing the models. Better background lighting

Section 7: PROJECT 2. [EASY] Ancient weapons set

Lecture 57 Modeling a simple Axe

Lecture 58 Modeling a more Complex Axe

Lecture 59 Modeling a sharp something (weapon)

Lecture 60 Modeling the Sword 1

Lecture 61 Modeling the Sword 2

Lecture 62 Texturing the Simple Axe. Texture Painting

Lecture 63 Baking Simple Axe Textures to Image files.

Lecture 64 Texturing Painting the Sword

Section 8: PROJECT 3. [MODERATE] A sailboat

Lecture 65 Modeling 1

Lecture 66 Modeling 2

Lecture 67 Modeling 3

Lecture 68 Modeling 4

Lecture 69 Modeling 5. Finished

Lecture 70 Shading 1. UV Unwrapping 1

Lecture 71 Shading 2. UV Unwrapping 2

Lecture 72 Shading 2. UV Unwrapping 3. Finished

Lecture 73 Shading 4. Texture Painting 1

Lecture 74 Shading 4. Texture Painting 2. Finished

Lecture 75 Shader Setup. World and Lighting Setup. Final Notes

Section 9: Shading. Materials and Textures

Lecture 76 Intro to Shading, Lighting and Rendering in Blender

Lecture 77 Intro to shading and materials

Lecture 78 Material Properties

Lecture 79 Node based Shader editor

Lecture 80 What nodes we have

Lecture 81 Most common Shader nodes

Lecture 82 Node Wrangler Shortcuts

Lecture 83 Principled BSDF

Lecture 84 Principled Volume

Lecture 85 Glass shader in Cycles

Lecture 86 Glass shader in Eevee

Lecture 87 Power of black and white

Lecture 88 Textures in Blender

Lecture 89 Common Procedural textures

Lecture 90 Using image textures. Texture maps

Lecture 91 Image texture node options

Lecture 92 Movie Texture

Lecture 93 ColorRamp node

Lecture 94 Bump node

Lecture 95 UV Reference 1. UV Maps. Unwrapping and editing UVs

Lecture 96 UV reference 2. Workflows. Rules. Editing options

Lecture 97 UDIMs Lets learn everything

Lecture 98 Bake procedural textures to image textures

Lecture 99 Generating Edge wear. Dirt built up effects

Lecture 100 Packing or Embedding texture files into blend or fbx files

Lecture 101 Copying Assigning Linking Duplicating materials. Selecting by materials

Section 10: Lighting. Rendering. Working with the Camera

Lecture 102 Intro to lighting. rendering. render and camera options

Lecture 103 Rendering quick demo

Lecture 104 Basics of lighting. Light sources

Lecture 105 Global illumination (GI) or Indirect lighting

Lecture 106 Light objects in Cycles

Lecture 107 Light objects in Eevee

Lecture 108 World properties in Cycles. Environment texture. Nishita sky

Lecture 109 Rendering with Cycles. Most important options

Lecture 110 Eevee render engine. Most important options

Lecture 111 Bake indirect light in Eevee

Lecture 112 Working with the camera. Basics

Lecture 113 Camera properties

Lecture 114 Better camera control. Switch Cameras Automatically etc.

Lecture 115 Rendering images. Resolution. Format etc.

Lecture 116 Render animations

Lecture 117 Viewport rendering

Lecture 118 Noise reduction and faster rendering tips in Cycles

Lecture 119 Shadow caustics

Lecture 120 Lights with nodes. IES Textures

Lecture 121 How to use the Shadow Catcher

Lecture 122 Using Mist Pass. Denoise and Defocus in Compositing to fake effects

Section 11: Modifiers

Lecture 123 Intro. Common modifier properties. Important rules

Lecture 124 Modifier Tools addon

Lecture 125 Array

Lecture 126 Bevel

Lecture 127 Boolean

Lecture 128 Build

Lecture 129 Decimate

Lecture 130 Mirror

Lecture 131 Screw

Lecture 132 Skin

Lecture 133 Solidify

Lecture 134 Subdivision Surface

Lecture 135 Triangulate

Lecture 136 Wireframe

Lecture 137 Curve

Lecture 138 Displace

Lecture 139 Hook

Lecture 140 Lattice

Lecture 141 Shrinkwrap

Lecture 142 Simple Deform

Lecture 143 Surface Deform

Lecture 144 Wave

Lecture 145 Vertex Weight Proximity

Lecture 146 Weighted Normal

Section 12: Addons

Lecture 147 Intro

Lecture 148 BlenderKit

Lecture 149 Import Images as Planes

Lecture 150 Carver

Lecture 151 Bool Tool

Lecture 152 Cell Fracture

Lecture 153 A.N.T Landscape

Lecture 154 Sapling Tree Gen

Lecture 155 How to use Quixel Bridge with Blender

Lecture 156 Botaniq. Paid addon for Trees and Vegetation

Lecture 157 Get more addons for Blender

Section 13: PROJECT 4. [HARD] Sci-Fi Door

Lecture 158 Using AI to generate reference images

Lecture 159 Modeling 1. Creating the general shape of the door

Lecture 160 Modeling 2

Lecture 161 Modeling 3. Rounded edges. Pipes and other details

Lecture 162 Modeling 4. Boolean n Knife Cuts. More Pipes. Pipe holders

Lecture 163 Modeling 5. Door details. Refinements. Finish

Lecture 164 Modeling the environment

Lecture 165 Lighting the scene

Lecture 166 Applying materials. Final render

Lecture 167 Better materials by Texture painting and better shader setup

Section 14: Hair Particle System

Lecture 168 Intro. Hair Emission. Render

Lecture 169 Strand type. Material. Viewport display. Children

Lecture 170 Hair shape. Forces. Windy Grass field. Texture

Section 15: Texture Painting

Lecture 171 Before we start

Lecture 172 Intro. Tools

Lecture 173 Slots. Brushes. Color. Gradient. Color Palette

Lecture 174 Advanced. Texture. Texture mask

Lecture 175 Strokes. Stabilize. Fallof. Cursor

Lecture 176 Cavity Mask. Symmetry. Options

Section 16: PROJECT 5. [HARD] Sci-Fi Weapon

Lecture 177 Modeling 1. The Stock

Lecture 178 Modeling 2. Stock connection

Lecture 179 Modeling 3. The Grip or Handle

Lecture 180 Modeling 4. Corrections. The Trigger. Reciever 1 [Timelapse Only]

Lecture 181 Modeling 5. Reciever or Chamber 2

Lecture 182 Modeling 6. The Magazine

Lecture 183 Modeling 7. The Sight or Scope

Lecture 184 Modeling 8. The 2nd Grip. Barrel cover.

Lecture 185 Modeling 9. The Barrel.

Lecture 186 Modeling 10. Finish

Lecture 187 Shading 1. Initial material setup. UV Unwrappiing

Lecture 188 Achieving consistent texture detail

Lecture 189 Baking Texture Masks (Important but Optional)

Lecture 190 Shading 4. Painting textures. Most Important Concepts and Tricks

Lecture 191 Shading 5. Creating Other Materials

Lecture 192 Shading 6. Final notes

Lecture 193 Quick Scene Setup and Render

Section 17: Sculpting

Lecture 194 Intro. Tools overview

Lecture 195 Shortcuts. Most common brushes. Generate. Contrast. Transform brushes

Lecture 196 All the other Brushes and Tools

Lecture 197 Mask Tools and Auto Masking

Lecture 198 Brush settings overview

Lecture 199 Dynamic Topology. Magic Button

Lecture 200 Remesh. Quad Remesh. Symmetry

Lecture 201 Retopology. Intro. Setup and Manual Retopo

Lecture 202 Speed Up your Retopo with addons

Lecture 203 Multires Modifier in Sculpting

Lecture 204 Bake Multires details to Normal map

Section 18: PROJECT 6. [HARD] Female Character Bust

Lecture 205 Project Intro

Lecture 206 Sculpting 1. Basic bust shape

Lecture 207 Sculpting 2. Face enhancement. Ear started

Lecture 208 Sculpting 3. The ears. Face enhancement. Finish

Lecture 209 Sculpting. Important final notes

Lecture 210 Retopology demo 1. Face retopology

Lecture 211 Retopology demo 2. Ear retopology. Finish

Lecture 212 Capturing and sculpting fine details with Multires modifier

Lecture 213 UV unwrapping. Baking Normal map. Texture painting

Lecture 214 Eye texture. Hair growth

Lecture 215 Project Summary

Lecture 216 Using Mixamo animations

Section 19: Animation tools and other powerful features of Blender

Lecture 217 Animation 1. Fundamentals. Timeline. Ways. FPS. Actions etc.

Lecture 218 Animation 2. Constraints. Skeleton. Rigging. Naming. Weights. Pose Library etc.

Lecture 219 Simulations and Physics in Blender. Overview and Examples

Lecture 220 Geometry Nodes. Quick overview. Example projects

Lecture 221 Grease Pencil. Quick overview. Example projects

Lecture 222 VFX and Compositing. Overview and practical example

Virtually anyone who wants to learn Blender or who wants to improve their knowledge of this amazing piece of software