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    Ultimate 3D Content Creation With Blender. Beginner To Pro

    Posted By: ELK1nG
    Ultimate 3D Content Creation With Blender. Beginner To Pro

    Ultimate 3D Content Creation With Blender. Beginner To Pro
    Published 9/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 29.35 GB | Duration: 36h 1m

    Learn Blender from absolute zero to creating professional 3D models. Learn to create Game assets and realistic models

    What you'll learn

    Blender fundamentals. The User Interface. Navigating in the scene. Using shortcuts and more

    Create any 3D model using the tools in Edit Mode

    Speed up your modeling with Blender's powerful Modifiers

    Create materials using image textures or Procedural textures.

    Create real art using Texture Painting tools. Learn Texture Painting fully

    Learn how to light and render your scenes. Learn light objects and rendering steps

    Learn how to use Eevee and Cycles effectively

    Work with the camera like a pro. Understand camera properties, camera rigging and more

    Use addons to speed things up even more. Learn to use Quixel assets in Blender

    Make characters or any organic shapes using Sculpting tools. Learn Sculpting fully

    Get to know other powerful features of Blender like Geometry Nodes or VFX tools

    Be confident with 3D Animation in Blender

    Create 6 projects from scratch and challenge yourself

    Requirements

    A relatively new computer running on Windows, MacOS or Linux that supports Blender 3.0 +

    No previous knowledge of Blender or anyother software is needed

    Basic understanding of computer graphics and 3D design is a plus

    Description

    Welcome to one the biggest and most comprehensive courses on Blender. First of all, if you are reading this, thank you for checking this out! I am so confident to say that this course is easily one of the best courses available for learning Blender. It is completely new (Most parts are in Blender 3.5 - 3.6) and will be updated with major releases of Blender.Why am I so confident? Let me give you a few reasons why this course must be on your shelf if you are learning Blender. - This course is big but free from unnecessary details and boring long videos. In this course, I tried to save your precious time by showing the most important things, options or operations in short videos (You really feel it when you are watching the videos). I did my best to put in as much information in a single short video as possible.- This course contains some information that you can never find in other courses such as "How to optimize your scenes in Blender so that it never crashes" or "Copying Assigning Linking Duplicating materials. Selecting by materials" all in one short video.- This course is much better suited for a "learner" because it addresses so many problems that you come accross on any project. For example, we learn "Proper collection instancing", "How to detect and fix flipped normals easily", "How to quickly remove dublicates", "How to clean up the .blend file", "object mode scaling issues" and many more. I know what problems you might face because I have been teaching Blender to students in person for years and they always have these same problems.- This course is project based. we are going to create 6 projects from scratch. I will show you everything from modeling to texturing to lighting and rendering.- There is a crash course at the beginning if you want to quickly see the general steps of creating projects from start to finish in Blender.- Although the course is mainly focused on 3D content creation, there is a whole section containing all the general information about every other feature in Blender, such as Animation tools, Geometry Nodes, Grease Pencil and more.So, if you are looking for the one course that covers everything in Blender, this course is all you need.Thank you, see you inside the course!

    Overview

    Section 1: Introduction. Getting ready

    Lecture 1 Introduction

    Lecture 2 How to study this course. A quick look at the projects

    Lecture 3 Installing Blender

    Section 2: Blender Crash Course with a Country House

    Lecture 4 Blender interface. Moving around. Transforming objects

    Lecture 5 3D Mesh Elements. Building blocks of a 3D model

    Lecture 6 Country house. Modeling 1

    Lecture 7 Country house. Modeling 2

    Lecture 8 Country house. Modeling 3

    Lecture 9 Material basics

    Lecture 10 Texture basics

    Lecture 11 Country house. Applying Materials

    Lecture 12 Country house. Growing Grass

    Lecture 13 Getting free assets from BlenderKit

    Lecture 14 Country house. Lighting and Rendering

    Section 3: Blender fundamentals

    Lecture 15 Blender interface basics

    Lecture 16 Overview of editors

    Lecture 17 Properties editor

    Lecture 18 Blender Preferences

    Lecture 19 Viewport Shading options

    Lecture 20 Customizing and saving startup file

    Lecture 21 Navigation in the 3D viewport

    Lecture 22 Walk and Fly navigation. Recording the Camera while walking or flying

    Lecture 23 Tools. Transform Tools and Shortcuts

    Lecture 24 Work modes - Workshops

    Lecture 25 Asset Browser

    Lecture 26 Scene optimization. Do these and Blender will never crash again

    Section 4: Working in Object Mode. Objects and their Properties

    Lecture 27 Object types general overview

    Lecture 28 Object origin

    Lecture 29 Important options in Object Menu. Cleaning up the blend file

    Lecture 30 Objects and Object data. Object and Object data Properties

    Lecture 31 Correct Collection Instancing. Make Instances Real

    Lecture 32 Transform orientations

    Lecture 33 Transform Pivot point

    Lecture 34 Snapping options

    Lecture 35 Proportional editing

    Section 5: 3D modeling in Edit mode

    Lecture 36 Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut

    Lecture 37 Edit mode tools 2

    Lecture 38 Selecting mesh elements

    Lecture 39 Deleting mesh elements

    Lecture 40 Overview of Add and Mesh menus

    Lecture 41 Normals

    Lecture 42 Mesh clean up

    Lecture 43 Vertex tools

    Lecture 44 Edge tools

    Lecture 45 Face tools

    Lecture 46 Top 5 modeling problems beginners face

    Lecture 47 Curves and text objects. SVG

    Lecture 48 Vertex Groups. Weight Painting

    Lecture 49 Shape Keys

    Lecture 50 Color Attributes. Vertex Painting

    Lecture 51 Working with Reference Images

    Section 6: PROJECT 1. [EASY] Simple scene with wood furniture and dishes

    Lecture 52 Modeling the chair

    Lecture 53 Modeling the table

    Lecture 54 Modeling the dishes

    Lecture 55 UV Unwrapping. Applying Materials and textures

    Lecture 56 Texturing the models. Better background lighting

    Section 7: PROJECT 2. [EASY] Ancient weapons set

    Lecture 57 Modeling a simple Axe

    Lecture 58 Modeling a more Complex Axe

    Lecture 59 Modeling a sharp something (weapon)

    Lecture 60 Modeling the Sword 1

    Lecture 61 Modeling the Sword 2

    Lecture 62 Texturing the Simple Axe. Texture Painting

    Lecture 63 Baking Simple Axe Textures to Image files.

    Lecture 64 Texturing Painting the Sword

    Section 8: PROJECT 3. [MODERATE] A sailboat

    Lecture 65 Modeling 1

    Lecture 66 Modeling 2

    Lecture 67 Modeling 3

    Lecture 68 Modeling 4

    Lecture 69 Modeling 5. Finished

    Lecture 70 Shading 1. UV Unwrapping 1

    Lecture 71 Shading 2. UV Unwrapping 2

    Lecture 72 Shading 2. UV Unwrapping 3. Finished

    Lecture 73 Shading 4. Texture Painting 1

    Lecture 74 Shading 4. Texture Painting 2. Finished

    Lecture 75 Shader Setup. World and Lighting Setup. Final Notes

    Section 9: Shading. Materials and Textures

    Lecture 76 Intro to Shading, Lighting and Rendering in Blender

    Lecture 77 Intro to shading and materials

    Lecture 78 Material Properties

    Lecture 79 Node based Shader editor

    Lecture 80 What nodes we have

    Lecture 81 Most common Shader nodes

    Lecture 82 Node Wrangler Shortcuts

    Lecture 83 Principled BSDF

    Lecture 84 Principled Volume

    Lecture 85 Glass shader in Cycles

    Lecture 86 Glass shader in Eevee

    Lecture 87 Power of black and white

    Lecture 88 Textures in Blender

    Lecture 89 Common Procedural textures

    Lecture 90 Using image textures. Texture maps

    Lecture 91 Image texture node options

    Lecture 92 Movie Texture

    Lecture 93 ColorRamp node

    Lecture 94 Bump node

    Lecture 95 UV Reference 1. UV Maps. Unwrapping and editing UVs

    Lecture 96 UV reference 2. Workflows. Rules. Editing options

    Lecture 97 UDIMs Lets learn everything

    Lecture 98 Bake procedural textures to image textures

    Lecture 99 Generating Edge wear. Dirt built up effects

    Lecture 100 Packing or Embedding texture files into blend or fbx files

    Lecture 101 Copying Assigning Linking Duplicating materials. Selecting by materials

    Section 10: Lighting. Rendering. Working with the Camera

    Lecture 102 Intro to lighting. rendering. render and camera options

    Lecture 103 Rendering quick demo

    Lecture 104 Basics of lighting. Light sources

    Lecture 105 Global illumination (GI) or Indirect lighting

    Lecture 106 Light objects in Cycles

    Lecture 107 Light objects in Eevee

    Lecture 108 World properties in Cycles. Environment texture. Nishita sky

    Lecture 109 Rendering with Cycles. Most important options

    Lecture 110 Eevee render engine. Most important options

    Lecture 111 Bake indirect light in Eevee

    Lecture 112 Working with the camera. Basics

    Lecture 113 Camera properties

    Lecture 114 Better camera control. Switch Cameras Automatically etc.

    Lecture 115 Rendering images. Resolution. Format etc.

    Lecture 116 Render animations

    Lecture 117 Viewport rendering

    Lecture 118 Noise reduction and faster rendering tips in Cycles

    Lecture 119 Shadow caustics

    Lecture 120 Lights with nodes. IES Textures

    Lecture 121 How to use the Shadow Catcher

    Lecture 122 Using Mist Pass. Denoise and Defocus in Compositing to fake effects

    Section 11: Modifiers

    Lecture 123 Intro. Common modifier properties. Important rules

    Lecture 124 Modifier Tools addon

    Lecture 125 Array

    Lecture 126 Bevel

    Lecture 127 Boolean

    Lecture 128 Build

    Lecture 129 Decimate

    Lecture 130 Mirror

    Lecture 131 Screw

    Lecture 132 Skin

    Lecture 133 Solidify

    Lecture 134 Subdivision Surface

    Lecture 135 Triangulate

    Lecture 136 Wireframe

    Lecture 137 Curve

    Lecture 138 Displace

    Lecture 139 Hook

    Lecture 140 Lattice

    Lecture 141 Shrinkwrap

    Lecture 142 Simple Deform

    Lecture 143 Surface Deform

    Lecture 144 Wave

    Lecture 145 Vertex Weight Proximity

    Lecture 146 Weighted Normal

    Section 12: Addons

    Lecture 147 Intro

    Lecture 148 BlenderKit

    Lecture 149 Import Images as Planes

    Lecture 150 Carver

    Lecture 151 Bool Tool

    Lecture 152 Cell Fracture

    Lecture 153 A.N.T Landscape

    Lecture 154 Sapling Tree Gen

    Lecture 155 How to use Quixel Bridge with Blender

    Lecture 156 Botaniq. Paid addon for Trees and Vegetation

    Lecture 157 Get more addons for Blender

    Section 13: PROJECT 4. [HARD] Sci-Fi Door

    Lecture 158 Using AI to generate reference images

    Lecture 159 Modeling 1. Creating the general shape of the door

    Lecture 160 Modeling 2

    Lecture 161 Modeling 3. Rounded edges. Pipes and other details

    Lecture 162 Modeling 4. Boolean n Knife Cuts. More Pipes. Pipe holders

    Lecture 163 Modeling 5. Door details. Refinements. Finish

    Lecture 164 Modeling the environment

    Lecture 165 Lighting the scene

    Lecture 166 Applying materials. Final render

    Lecture 167 Better materials by Texture painting and better shader setup

    Section 14: Hair Particle System

    Lecture 168 Intro. Hair Emission. Render

    Lecture 169 Strand type. Material. Viewport display. Children

    Lecture 170 Hair shape. Forces. Windy Grass field. Texture

    Section 15: Texture Painting

    Lecture 171 Before we start

    Lecture 172 Intro. Tools

    Lecture 173 Slots. Brushes. Color. Gradient. Color Palette

    Lecture 174 Advanced. Texture. Texture mask

    Lecture 175 Strokes. Stabilize. Fallof. Cursor

    Lecture 176 Cavity Mask. Symmetry. Options

    Section 16: PROJECT 5. [HARD] Sci-Fi Weapon

    Lecture 177 Modeling 1. The Stock

    Lecture 178 Modeling 2. Stock connection

    Lecture 179 Modeling 3. The Grip or Handle

    Lecture 180 Modeling 4. Corrections. The Trigger. Reciever 1 [Timelapse Only]

    Lecture 181 Modeling 5. Reciever or Chamber 2

    Lecture 182 Modeling 6. The Magazine

    Lecture 183 Modeling 7. The Sight or Scope

    Lecture 184 Modeling 8. The 2nd Grip. Barrel cover.

    Lecture 185 Modeling 9. The Barrel.

    Lecture 186 Modeling 10. Finish

    Lecture 187 Shading 1. Initial material setup. UV Unwrappiing

    Lecture 188 Achieving consistent texture detail

    Lecture 189 Baking Texture Masks (Important but Optional)

    Lecture 190 Shading 4. Painting textures. Most Important Concepts and Tricks

    Lecture 191 Shading 5. Creating Other Materials

    Lecture 192 Shading 6. Final notes

    Lecture 193 Quick Scene Setup and Render

    Section 17: Sculpting

    Lecture 194 Intro. Tools overview

    Lecture 195 Shortcuts. Most common brushes. Generate. Contrast. Transform brushes

    Lecture 196 All the other Brushes and Tools

    Lecture 197 Mask Tools and Auto Masking

    Lecture 198 Brush settings overview

    Lecture 199 Dynamic Topology. Magic Button

    Lecture 200 Remesh. Quad Remesh. Symmetry

    Lecture 201 Retopology. Intro. Setup and Manual Retopo

    Lecture 202 Speed Up your Retopo with addons

    Lecture 203 Multires Modifier in Sculpting

    Lecture 204 Bake Multires details to Normal map

    Section 18: PROJECT 6. [HARD] Female Character Bust

    Lecture 205 Project Intro

    Lecture 206 Sculpting 1. Basic bust shape

    Lecture 207 Sculpting 2. Face enhancement. Ear started

    Lecture 208 Sculpting 3. The ears. Face enhancement. Finish

    Lecture 209 Sculpting. Important final notes

    Lecture 210 Retopology demo 1. Face retopology

    Lecture 211 Retopology demo 2. Ear retopology. Finish

    Lecture 212 Capturing and sculpting fine details with Multires modifier

    Lecture 213 UV unwrapping. Baking Normal map. Texture painting

    Lecture 214 Eye texture. Hair growth

    Lecture 215 Project Summary

    Lecture 216 Using Mixamo animations

    Section 19: Animation tools and other powerful features of Blender

    Lecture 217 Animation 1. Fundamentals. Timeline. Ways. FPS. Actions etc.

    Lecture 218 Animation 2. Constraints. Skeleton. Rigging. Naming. Weights. Pose Library etc.

    Lecture 219 Simulations and Physics in Blender. Overview and Examples

    Lecture 220 Geometry Nodes. Quick overview. Example projects

    Lecture 221 Grease Pencil. Quick overview. Example projects

    Lecture 222 VFX and Compositing. Overview and practical example

    Virtually anyone who wants to learn Blender or who wants to improve their knowledge of this amazing piece of software