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    Ue5 Sci-Fi Vfx - 3 Part Series

    Posted By: ELK1nG
    Ue5 Sci-Fi Vfx - 3 Part Series

    Ue5 Sci-Fi Vfx - 3 Part Series
    Published 8/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.98 GB | Duration: 6h 12m

    Create & Prototype Real-Time VFX for Game Production - Part 1

    What you'll learn

    Create Real-Time VFX in UE5 using current video game studio production pipeline practices

    Understand FX asset creation using Blender, Houdini, Substance Designer and EmberGen

    Become proficient in Unreal materials using industry techniques for FX creation

    Create Blueprint logic and Niagara Systems for executing FX in gameplay

    Requirements

    Basic knowledge of Unreal

    Beginner level experience with modeling, creating textures and simulations.

    Description

    This is part 1 In a 3 part series where you will learn how to take an effect from a concept to ready for gameplay implementation. You will learn my production pipeline that has been used in many of my FX throughout AA and AAA game production.  You will learn how to create assets in industry software packages and prepare them properly to be imported into Unreal with optimization and performance in mind. Then you will learn different techniques to build simple to complex materials for FX that will give you great amounts of control for satisfying gameplay and art direction. These materials will also communicate with Niagara and Blueprints through the use of carefully planned parameters and bindings.This course will also show you how to prototype Blueprint logic that will enable you to connect your effects to your character, props and weapons in order to run them in a gameplay ready gym for proper testing of functionality, timing, gameplay communication and visualization that satisfies art direction.You will receive a project file with game ready assets to use along with this course. You will also be given score and sound design elements, courtesy of the talented Brian Michael Fuller, to hook up to your effects for a complete and well rounded prototype. The assets you will have at your disposal will simulate what it is like to work with other disciplines in a production.This is a feature rich course and by the end of the series you should have a more advanced knowledge of how to pull off AAA quality FX for Game Production.

    Overview

    Section 1: Series Introduction and Setup

    Lecture 1 Series Introduction

    Lecture 2 VFX Production Process and Pipeline

    Lecture 3 Unreal Project Setup

    Section 2: Respawn VFX

    Lecture 4 Section Introduction

    Lecture 5 Concept Overview

    Lecture 6 Concept Timelapse

    Lecture 7 Texture Creation - Substance Designer

    Lecture 8 Mesh Creation - Blender

    Lecture 9 Importing Assets to Unreal

    Lecture 10 Materials Part 1 - Scrolling Energy for Base Mesh

    Lecture 11 Materials Part 2a - Character Overlay

    Lecture 12 Materials Part 2b - Character Overlay Erosion and Distortion setup

    Lecture 13 Materials Part 3 - Polygon Spawn Particles

    Lecture 14 Niagara Part 1 - Platform Energy Base

    Lecture 15 Niagara Part 2 - Character Polygon Spawn Particles

    Lecture 16 Blueprints Part 1 - Level BP for Slow Motion and Respawn

    Lecture 17 Blueprints Part 2 - Character BP Spawn Logic

    Lecture 18 Blueprints Part 3 - Platform BP interactivity

    Lecture 19 Assignment

    Section 3: Ammo Pickup FX

    Lecture 20 Section Introduction

    Lecture 21 Concept Overview

    Lecture 22 Concept Timelapse

    Lecture 23 Texture Creation - Substance Designer

    Lecture 24 Mesh Creation - Blender

    Lecture 25 Importing Assets to Unreal

    Lecture 26 Materials Part 1 - Ammo Icons

    Lecture 27 Materials Part 2 - Energy Cone

    Lecture 28 Materials Part 3 - Material Instances and Finalization

    Lecture 29 Niagara Part 1 - Continuous Polygon Particles

    Lecture 30 Niagara Part 2 - Energy Cone and System Balance

    Lecture 31 Niagara Part 3 - Rotating Ammo Icons

    Lecture 32 Niagara Part 4 - Deactivation Polygon Particles

    Lecture 33 Blueprints Part 1 - Preparing Ammo Pickup Material

    Lecture 34 Blueprints Part 2 - Construction Script

    Lecture 35 Blueprints Part 3 - Gameplay Logic

    Lecture 36 Blueprints Part 4 - Child Blueprint

    Lecture 37 Assignment

    Section 4: Series Part 1 Conclusion

    Lecture 38 Part 1 Conclusion

    Advanced beginners to intermediate,Those looking to get a job in the game industry as a VFX Artist,VFX Artists looking to develop their skills further in Unreal,VFX Artists looking to switch to Unreal and understand pipelines for game production