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    Turn-Based Tactical Combat On Grid - Unreal Engine Blueprint

    Posted By: ELK1nG
    Turn-Based Tactical Combat On Grid - Unreal Engine Blueprint

    Turn-Based Tactical Combat On Grid - Unreal Engine Blueprint
    Published 12/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 67.73 GB | Duration: 35h 20m

    Create a whole game from start to finish

    What you'll learn

    How to make a Turn-Based Tactical game in Unreal Engine from start to finish

    Blueprint and programming. This is the focus of the course

    Other core elements of the engine: Widgets, Animation Blueprints, Structures, Enums, Interfaces, Materials, Data Tables

    Import and integrate Static Meshes, Skeletal Meshes, Animations, Textures

    Requirements

    Beginner knowledge of Unreal Engine

    Beginner knowledge of programming (variables and functions)

    Description

    In this course, you will learn how to make a Turn-Based Tactical game in Unreal Engine from start to finish.On top of all the lectures, by buying this course, you will also have access to:My version of the project at the end of every video to help follow along (fully commented)All the assets used in the projectA copy of the version available on the Epic Games Marketplace (Download in lecture 66)Main elements covered by the course:Top down camera movementTurn-based tactical combat on a gridDynamic grid (Square, Hexagon and Triangle)Grid based pathfindingBasic tactical AIOverworld navigationIn game debug menu to test all the featuresPlayer actions system to execute all kinds of actions by only using the left and right mouse buttonsMultiple example of unit types, spells, AIs and levelsEngine versions:For this course, if you're a beginner, I strongly recommend using Unreal 4,27 as it is the most stable version of the engine. If you prefer, you can also use 4,25 or 4,26 without any problem.As for Unreal 5, it should also work (except 5,0), but you will need to do some minor changes here and there. Also, since this engine isn't as stable as Unreal 4, I don't recommend using it while learning the basics. You can always switch the project to Unreal 5 in the future.

    Overview

    Section 1: Introduction

    Lecture 1 Tutorial Trailer

    Lecture 2 Project Overview

    Section 2: Project Setup And Player Controls

    Lecture 3 Source Control And Project Creation

    Lecture 4 Project Setup

    Lecture 5 Camera Controls

    Lecture 6 Widget with Tabs

    Lecture 7 Console Commands Tab

    Lecture 8 Camera Debug Tab

    Section 3: Grid And Levels

    Lecture 9 Material Instances And Guides For The Grid

    Lecture 10 Levels Creation

    Lecture 11 Grid Preparation

    Lecture 12 Beginning Of The Grid

    Lecture 13 Grid Alignment

    Lecture 14 Grid Debug Tab

    Lecture 15 Grid Debug Lines

    Lecture 16 Level Loading

    Lecture 17 Grid Based On Environment

    Lecture 18 Obstacles

    Lecture 19 Separate Visual From Data

    Section 4: Player Actions

    Lecture 20 Tile Under Cursor

    Lecture 21 Tile Color

    Lecture 22 Actions System

    Lecture 23 More Grid Actions

    Lecture 24 Adding Text On Tiles

    Section 5: Pathfinding

    Lecture 25 Tile Neighbors

    Lecture 26 A* Pathfinding

    Lecture 27 Path Data On Tiles

    Lecture 28 Slow Down The Pathfinding

    Lecture 29 Different Ground Types

    Lecture 30 Tactical Grid

    Section 6: Units

    Lecture 31 Units Creation

    Lecture 32 Widget To Select Units

    Lecture 33 Place Units On Grid

    Lecture 34 Unit Under Cursor

    Lecture 35 Move Units On The Grid

    Lecture 36 Reachable Tiles

    Section 7: Spells

    Lecture 37 First Spell

    Lecture 38 Spell Range

    Lecture 39 Line Of Sight

    Lecture 40 Area Of Effect (AoE)

    Lecture 41 More Spells

    Lecture 42 Spells Bar

    Section 8: Combat Mechanics

    Lecture 43 Killing Units

    Lecture 44 Damage Numbers And Health Bars

    Lecture 45 Unit Teams

    Lecture 46 Combat Flow

    Lecture 47 Combat Movement

    Lecture 48 Attack In Combat

    Lecture 49 Ending Combat

    Lecture 50 Restore Grid

    Lecture 51 Spells With Different Costs

    Lecture 52 Spells Cooldown

    Section 9: Basic AI

    Lecture 53 AI Setup

    Lecture 54 Walking AI

    Lecture 55 Attacking AI

    Lecture 56 Complete AI Flow

    Lecture 57 Custom AI

    Section 10: Combat UI

    Lecture 58 UI Improvements

    Lecture 59 Spell Info Tooltip Widget

    Section 11: Overworld

    Lecture 60 Overworld Navigation

    Lecture 61 Group Units In Overworld

    Lecture 62 Overworld Combats

    Section 12: Finalizing Project

    Lecture 63 Overworld Scenarios

    Lecture 64 Combat Scenarios

    Lecture 65 Main Menu And Package

    Lecture 66 Marketplace and Bug Fixing

    Lecture 67 Unreal 5 Enhanced Input

    Beginner Unreal Engine users who want to learn how to develop a whole game