Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Three.Js Shading Language And Signed Distance Fields

    Posted By: ELK1nG
    Three.Js Shading Language And Signed Distance Fields

    Three.Js Shading Language And Signed Distance Fields
    Published 3/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.79 GB | Duration: 3h 7m

    Learn all about the Three.js Shading Language while specialising in Signed Distance Fields.

    What you'll learn

    Threejs Shading Language

    Signed Distance Fields

    Using TSL with import maps or a build tool

    Setting up a development environment

    TSL imports or color, texture, convertColorSpace and positionLocal

    Writing Fragment and Vertex Shaders

    Generate patterns using fract, sin, cos, atan, floor, mod

    Drawing SDF lines and shapes in 2D and 3D

    Using Uniform and UniformArray

    Drawing distance lines

    Colouring 2D and 3D SDFs

    Raymarching

    Lighting 3D SDFs

    SDF Shadows

    SDF Reflections

    SDF Union, Intersect and Subtraction

    Requirements

    This is an intermediate course about Three.js and you should already have some experience using it.

    You will need a modern graphics card capable of running GLSL and WGSL shader code.

    Description

    Three.js Shading Language (TSL) is a framework built to simplify shader development within the Three.js ecosystem.Signed Distance Fields are a way to draw scenes and animations predominantly using mathematical functions.You can draw anything with Signed Distance Fields, and TSL makes that more accessible for developers, especially those without deep knowledge of low-level GLSL, WGSL or graphics programming.So, in the course, we will cover,Basic environment development setup,Importing the required libraries using import maps or a bundler / build tool,Discuss the pre-requisites of a TSL scene,Fragment Shader coordinates,Create several animated patterns from easy to more advanced,Draw various styles of lines,Implement Uniforms and UniformArray,Interact with our scenes using a GUI,Learn the basics of Signed Distance Fields,Draw distance lines using SDF information,Colouring and animating 2D SDFs,Learn the Basics of Raymarching,Lighting 3D SDFs using Lambertian, Ambient and Phong specular,Using Hard and Soft Shadowing,Implement SDF Reflections,Colouring and animating 3D SDFs.And moreBy using TSL's node-based shader graph system, developers can create and manage shaders without needing to write complex GLSL or WGSL code manually.TSL is renderer-agnostic, meaning shaders created with it work seamlessly across different rendering backends like WebGL and WebGPU.Since TSL is written at the Javascript or TypeScript layer, along side your existing Three.js code, you will be able to benefit from the features provided by your IDE, such as IntelliSense code completion, code formatting and linting. Your final production code can also benefit from tree shaking provided by your bundler.Thanks for taking part in my Three.js Shading Language (TSL) and Signed Distance Fields course.Sean

    Overview

    Section 1: Introduction

    Lecture 1 Getting Started

    Lecture 2 What Do We Have

    Lecture 3 PositionLocal

    Lecture 4 Some Patterns

    Lecture 5 Lines : Part 1

    Lecture 6 Lines : Part 2

    Lecture 7 Uniform and UniformArray

    Lecture 8 Signed Distance Fields

    Lecture 9 Distance Lines

    Lecture 10 Colouring 2D SDFs

    Lecture 11 Raymarching

    Lecture 12 Lighting 3D SDFs

    Lecture 13 SDF Shadows

    Lecture 14 SDF Reflections

    Lecture 15 Colouring 3D SDFs

    People who have experience with Threejs and want to write shader code using the techniques of signed distance fields.