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    The Ultimate Unreal Engine 2D Game Development Course

    Posted By: ELK1nG
    The Ultimate Unreal Engine 2D Game Development Course

    The Ultimate Unreal Engine 2D Game Development Course
    Published 7/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 12.79 GB | Duration: 11h 54m

    Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid games in Unreal Engine 5!

    What you'll learn

    How to make 2D Games with Unreal Engine 5

    Create 4 Awesome Games of various genres

    All about Sprites, Flipbooks, Tile Maps and Tile Sets

    How to use the free PaperZD plugin to enhance your 2D games

    Unreal Engine Blueprints, starting from the basics up to intermediate usage

    Set up animation trees and anim notifies for your 2D animations

    Create 2D enemy AI using the AI Controller and Behavior trees

    How to mix 2D Sprites with 3D backgrounds to create 2D/3D Hybrid games

    How to polish up your game using hitstop, sprite shake, coyote time and jump buffering

    Requirements

    No prior programming or Unreal Engine experience needed! You'll learn everything you need to know.

    Description

    Welcome to The Ultimate Unreal Engine 2D Game Development Course.This is the most comprehensive and effective course you'll ever find about making 2D and 2D/3D hybrid games with Unreal Engine 5. Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you Paper 2D and PaperZD step by step in a structured manner.If you're completely new to Unreal Engine you can check out the Unreal Engine 5 Crash Course which is included in one of the early chapters.We'll start out slowly by making a one-button-minigame that teaches you about how to import sprites and use them in your scene. You'll also learn about project settings we need to adjust and about the enhanced input action system which we'll use throughout all of the other chapters in this course as well.The second game will teach you all about using sprite sheets and how we can create flipbooks.We'll also look at how to switch between the idle and run flipbook during gameplay and how to play footstep sounds on the correct animation frames.Since we want the background to be dynamically adjustable I'll also teach you how we can use a background sprite in a blueprint, attach collisions to them and dynamically change them in the construction script depending on how long we want the stage to be.The Third game is a classic platformer game and will be the first projects using the free PaperZD plugin to improve the workflow of making 2D games with Unreal Engine.Here you'll learn how to set up an animation source and animation blueprint file with PaperZD and use them to create animation graphs and animation notifies.We'll also create enemies that can detect walls and ledges to change the direction they walk in and can interact with the player when being stomped on or touching the player character.You'll also learn how to create a one-way platform that we can jump through form the bottom, but don't fall through from the top.The forth game will combine all the things we've learned and will be the first 2D/3D hybrid game we create.This means that our characters are 2D pixel art, however the backgrounds are 3D environments which allow us to make use of all of the amazing features of Unreal Engine.For this game we don't only have platformer mechanics, but we'll also implement hitboxes, a stun system a damage system and many more things you'll need to know about for most of your games.To lean into metroidvania mechanics we also create an unlockable sword throw ability, which allows you to stick swords into the wall and use them as platforms to reach higher areas.

    Overview

    Section 1: Course Orientation

    Lecture 1 Curriculum Overview

    Lecture 2 Why make 2D Games with Unreal Engine?

    Lecture 3 What version of Unreal Engine to use

    Lecture 4 How to ask for help

    Lecture 5 Backing up your Projects

    Section 2: Unreal Engine 5 Crash Course

    Lecture 6 About the UE 5 Crash Course

    Lecture 7 How to Install Unreal Engine 5

    Lecture 8 How to create a new Project

    Lecture 9 How to navigate the Editor

    Lecture 10 Content Drawer and Blueprints

    Lecture 11 How to make a simple Blueprint

    Lecture 12 Adding functionality to our Blueprint

    Lecture 13 Useful Keyboard Shortcuts and Tips

    Lecture 14 How to debug your games

    Section 3: Paper 2D Basics

    Lecture 15 What is Paper 2D?

    Lecture 16 2D Project Settings

    Lecture 17 Where to find 2D assets for Unreal Engine

    Section 4: Quick Draw Project

    Lecture 18 Quick Draw Overview

    Lecture 19 Downloading the Quick Draw Assets

    Lecture 20 Preparing our Sprites

    Lecture 21 Making a Level Mockup

    Lecture 22 Creating our Samurai Blueprint

    Lecture 23 Moving Sprites with Timelines

    Lecture 24 Inheritance and Child Blueprints

    Lecture 25 Setting up the Game's Rules and Phases

    Lecture 26 Setting up the Player Input

    Lecture 27 Adding a Camera and Adjusting Project Settings

    Lecture 28 Making the Player Attack

    Lecture 29 Attack Movement through Timelines

    Lecture 30 Adding the Defeated State

    Lecture 31 Creating Simple Enemy AI

    Lecture 32 Resetting the Game

    Lecture 33 Finishing Up

    Section 5: Mash Runner Project

    Lecture 34 Mash Runner Overview

    Lecture 35 Downloading the Mash Runner Assets

    Lecture 36 Setting Up the Project and Importing Assets

    Lecture 37 Sprite Sheets and Flipbooks

    Lecture 38 Creating the Runner Blueprint

    Lecture 39 Possessing the Runner Character

    Lecture 40 Making the Character Move

    Lecture 41 Using the Run Animation

    Lecture 42 Improving the Input

    Lecture 43 Adding Speed Curves

    Lecture 44 Triggering Events on Certain Frames

    Lecture 45 Creating the Stage

    Lecture 46 Making the Enemy Runner AI

    Lecture 47 Setting Up the Goal

    Lecture 48 Finishing Up

    Section 6: PaperZD Introduction

    Lecture 49 What is PaperZD?

    Lecture 50 Installing PaperZD

    Section 7: Tower Climb Platformer Project

    Lecture 51 Tower Climb Platformer Overview

    Lecture 52 Downloading the Tower Climb Assets

    Lecture 53 Creating Flipbooks Through a JSON File

    Lecture 54 Creating a PaperZD Character Blueprint

    Lecture 55 Making the Character Walk and Jump

    Lecture 56 Setting Up Our Animation Source and Using Our First Notify

    Lecture 57 Creating a PaperZD Animation Blueprint

    Lecture 58 Creating Our First Tile Set

    Lecture 59 Creating A Tile Map

    Lecture 60 Improving the Character Feel

    Lecture 61 Setting Up the Enemy Blueprint

    Lecture 62 Enemy AI Ledge and Wall Detection

    Lecture 63 Defeat Player On Enemy Touch

    Lecture 64 Improving the Player Defeated State

    Lecture 65 Defeat Enemy On Being Stomped

    Lecture 66 Making Platform Blueprints

    Lecture 67 Making a Spring Launcher

    Lecture 68 Designing a Level

    Lecture 69 Implementing Coyote Time

    Lecture 70 Implementing Jump Buffer

    Lecture 71 Finishing Up

    Section 8: Action Platformer Project

    Lecture 72 Action Platformer Overview

    Lecture 73 Downloading the Action Platformer Assets

    Lecture 74 Setting Up the Project Base

    Lecture 75 Setting Up Player Inputs and Movement

    Lecture 76 Setting Up Player Animations with PaperZD

    Lecture 77 Animation Override for Slash Attack

    Lecture 78 Creating and Triggering Hitboxes

    Lecture 79 Implementing the Stun State

    Lecture 80 Health System and Applying Damage

    Lecture 81 Hitstop and Sprite Shake

    Lecture 82 Creating the Enemy Base

    Lecture 83 Setting Up the Enemy AI

    Lecture 84 Stunning the Enemy AI

    Lecture 85 Making the Enemy Change Directions

    Lecture 86 Allowing the Enemy to Attack

    Lecture 87 Handling Aggro

    Lecture 88 Creating the Ability System

    Lecture 89 Creating the Sword Throw

    Lecture 90 Adding the Sword Throwing Animations

    Lecture 91 Adding the Map

    Lecture 92 Adding the Goal and Spawners

    Lecture 93 Improving the Visuals

    Lecture 94 Finishing Up

    Section 9: Course Completed

    Lecture 95 What's next?

    Beginner and Intermediate Unreal Engine developers who want to make 2D Games