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    The Ultimate Input System With Rebinding In Unity

    Posted By: ELK1nG
    The Ultimate Input System With Rebinding In Unity

    The Ultimate Input System With Rebinding In Unity
    Published 10/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.79 GB | Duration: 4h 15m

    Set up the new Input System for 2D and 3D games in Unity and create a fully functional Rebinding system for your games

    What you'll learn

    Learn the new Input System and its 4 main ways of implementation

    2D Platformer, 2D top down RPG and 3D example

    Rebinding System which detects and swap duplicates

    Transfer your project from the old to the new Input System

    Requirements

    Beginner C# knowledge

    Unity Editor Basics

    Description

    If you struggle with the new Input System, or you want to create a functional rebinding system for your game, then you are at the right place. In this course, you will learn how to use the new Input System in 4 main ways:DirectEmbedded ActionsActions AssetPlayer Input ComponentSome of the main ways have iterations within them, of course, we will also go through all those iterations. This gives you knowledge and options to choose what is the best option for your game and coding style.You can follow the course by downloading Unity projects: 2D Platformer and 2D top-down RPG perspective. After you download them, unzip them and open them through Unity Editor. Then you are ready to start following the lectures. Of course, if you wish, you can use your assets. We will also quickly analyze the input of Unity's official 3D asset and see which workflow they use.In the last part of the course, we will create a custom rebinding system. This system is really important if you want to make serious commercial games.Trust me, I have seen it multiple times, you can get negative reviews if you don't have a rebinding system. User experience is limited if players can't adjust the game and controls for their needs. So, every commercial game needs a rebinding system.The rebinding system from this course is unique, you won't find tutorials about it anywhere else. The system will automatically detect and swap duplicate bindings. The changes are persistent, meaning they will be preserved between play sessions.That is something every game needs to have, and the players will be thankful because they can set up custom controls.Customer Support:I respond to all messages if you get stuck anywhere or need help.Thank you for your time and see you in the course lessons.

    Overview

    Section 1: Introduction and Setup

    Lecture 1 Introduction and Project Setup

    Lecture 2 Import Input System

    Section 2: Direct Workflow

    Lecture 3 Intro and Keyboard Implementation

    Lecture 4 Gamepad Implementation

    Lecture 5 Mouse Implementation

    Lecture 6 Movement and Examples

    Section 3: Embedded Workflow

    Lecture 7 Embedded set up and Syntax

    Lecture 8 Embedded Syntax 2

    Lecture 9 Embedded Example

    Section 4: Action Asset Approach [2D PLATFORMER]

    Lecture 10 Download Starting Project

    Lecture 11 Platformer Intro

    Lecture 12 Input Actions

    Lecture 13 Control Schemes

    Lecture 14 Inspector Refference Approach

    Lecture 15 C# Generated Approach

    Lecture 16 Player Movement

    Lecture 17 Flip

    Lecture 18 Jump

    Lecture 19 Ground Check

    Lecture 20 Attack Preparations

    Lecture 21 Basic Animations

    Lecture 22 Blend Tree and Jump Animation

    Lecture 23 Attack Animation

    Section 5: Interactions and Processors

    Lecture 24 Interactions

    Lecture 25 Processors

    Section 6: Started vs Performed

    Lecture 26 Difference between phases

    Section 7: Additional Approach

    Lecture 27 Additional Approach

    Section 8: Buttons with Modifiers

    Lecture 28 Buttons with Modifiers

    Section 9: Adjusting Gamepad Behavior

    Lecture 29 Adjusting Gamepad Behavior

    Section 10: Player Input Workflow [2D TOP DOWN RPG]

    Lecture 30 Download Starting Project

    Lecture 31 Player Input Preparations

    Lecture 32 Send Messages

    Lecture 33 Broadcast Messages

    Lecture 34 Invoke Unity Events

    Lecture 35 Invoke C# Events

    Lecture 36 Move Animations

    Section 11: UI Control with the new Input System

    Lecture 37 UI Control

    Section 12: Quick 3D Input Analysis

    Lecture 38 3D Asset Setup

    Lecture 39 3D Analysis

    Section 13: Rebinding

    Lecture 40 Rebind Setup

    Lecture 41 Understand Indexes and Composites

    Lecture 42 Button Setup

    Lecture 43 Rebind Basic

    Lecture 44 Persistent Bindings

    Lecture 45 C# Generated Approach Persistent Bindings

    Lecture 46 Cancel Rebind and Exclude Bindings

    Lecture 47 TMPro and Rebind

    Lecture 48 Custom Rebind Text

    Lecture 49 Reset Bindings

    Lecture 50 About Duplicate Bindings

    Lecture 51 Duplicate Bindings

    Lecture 52 Binding Icons

    Lecture 53 Final Look

    Anyone who wants to learn the new input system,Anyone who wants to create commercial games,Anyone who wants to transfer projects from the old to the new input system