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    The Ultimate Guide To Creating A Tower Defense Game In Unity

    Posted By: ELK1nG
    The Ultimate Guide To Creating A Tower Defense Game In Unity

    The Ultimate Guide To Creating A Tower Defense Game In Unity
    Published 12/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 35.61 GB | Duration: 44h 27m

    Level up your C# and Unity knowledge and create your very own Tower Defense game.

    What you'll learn

    Create playable game projects - good for your portfolio, or just for your own sense of achievement.

    Learn C#, a modern versatile programming language.

    Develop strong and transferrable problem-solving skills.

    Learn Object-Oriented Programming in Real-World Scenarios

    Write Clean, Maintainable Code and Design Scalable Game Architectures

    Gain an excellent general knowledge of video game design.

    Requirements

    PC or Mac capable of running Unity 2020 or later

    Basics of C# will be helpful, but not required.

    Description

    Are you ready to create your very own Tower Defense video game? Whether you're a beginner or an experienced developer, this comprehensive and standalone course will guide you step by step through building a complete game from scratch using Unity and C#.No experience with game development? No problem! I’ve included a crash course section specifically designed for complete beginners who have never touched Unity before. We'll get you on track in no time. In the main section, we’ll start slow and easy, so you can follow along comfortably as we build your skills and confidence.Throughout this course, you’ll learn how to setup:Enemy and Wave Management: Set up enemies with AI navigation, including movement, waypoints, and respawn mechanics. Implement wave systems with multiple waves, timers, and dynamic level changes to keep gameplay challenging.Diverse Enemy Types: Create a variety of enemies, including basic units, quick sprinters, swarm enemies, heavy tank with shields, stealth units with buffs, flying enemies, and two powerful bosses. All of that is designed to ensure you have plenty of practical examples to learn how to design and develop unique behaviors for your games.Build System: Create a robust build system for tower placement, unlockable towers, attack radius visualization, and interactive previews with hotkeys. Towers: Build and design towers with unique mechanics, including cannons, machine guns, lasers, drones, and more. Each tower introduces new mechanics and attack patterns to expand your skills.Target and Damage System: Build an advanced targeting system capable of prioritizing enemies based on progress, proximity, or surrounding groups, with dynamic switching for smarter gameplay.Level Creation and 3D Tile System: Create levels using a 3D tile-based system with custom editor tools, dynamic NavMesh updates, all build to make development faster and easier.Game Loop and Seamless Level Transitions: Build a smooth game loop with dynamic progression, seamless level transitions, and win/loss conditions to tie all systems together.UI Systems : Design a complete UI system with menus, in-game elements like health and currency, and animations such as fade-ins, button hovers, and shakes to enhance player interaction.Audio System: Set up an audio manager to control background music, sound effects, and volume settings, adding immersive audio to your game.Camera: Develop a dynamic camera with smooth movement, rotation, zoom, transitions, and screen shake effects. Post-Processing and Optimization: Enhance visuals with post-processing and optimize performance to maintain high FPS.By the end of this course, you won’t just have a completed tower defense game—you’ll have the skills and knowledge to create games with confidence. Maybe even publish them on Steam. Ready to turn your ideas into reality? Let’s make it happen. Enroll in my course today and begin your game dev journey!

    Overview

    Section 1: Introduction

    Lecture 1 Important to know - Mindset of the course

    Lecture 2 Important to know - Crash Course

    Lecture 3 Important to know - Q&A and Bugs

    Lecture 4 Important to know - Before we begin

    Section 2: Crash Course For Beginners

    Lecture 5 Get Unity

    Lecture 6 Tool and Windows

    Lecture 7 Navigation and Components

    Lecture 8 Basic of C#

    Lecture 9 Create objects with simple shapes

    Lecture 10 References, Rotation, and Conditional Logic

    Lecture 11 Instantiate

    Lecture 12 On Trigger Enter

    Lecture 13 Auto-attack and Attack Cooldown

    Lecture 14 Boolean Return Type & Clean Code Examples

    Lecture 15 List and Array

    Lecture 16 Foreach and Search of closest object

    Lecture 17 For loop and Enemy Creator

    Lecture 18 Access modifiers & Encapsulation

    Lecture 19 Conclusion & Project

    Section 3: Enemy Setup

    Lecture 20 Get Assets and Assets Review

    Lecture 21 Setup Test Ground and Basic Enemy

    Lecture 22 Setup AI Navigation

    Lecture 23 Enemy's Movement

    Lecture 24 Enemy's Rotation

    Lecture 25 Enemy's Navigation Priority

    Lecture 26 Enemy's Wheel Rotation

    Lecture 27 Enemy's Death

    Lecture 28 Waypoint Manager

    Lecture 29 Enemy's Respawn

    Lecture 30 Wave System

    Lecture 31 Clean up & Project

    Section 4: Tower Setup

    Lecture 32 Setup Tower & Tower's Rotation

    Lecture 33 Target Random Enemy Within Attack Range

    Lecture 34 Inheritance and Polymorphism

    Lecture 35 Preparing Tower's Inheritance

    Lecture 36 Raycast detection of Enemies

    Lecture 37 Attack Visuals

    Lecture 38 Glow Effect - Part 1 ( Coroutine Loop )

    Lecture 39 Glow Effect - Part 2 ( Dynamic Color Change on the Material)

    Lecture 40 Dynamic Laser Strings Setup

    Lecture 41 Moving Rotor during set period of time

    Lecture 42 Clean up & Project

    Section 5: Target and Damage System

    Lecture 43 Interface

    Lecture 44 Enemy's Travel Distance

    Lecture 45 Target System - Most Advanced Target

    Lecture 46 How to get center point of the Enemy

    Lecture 47 Priority Targets System

    Lecture 48 Dynamic Target Change

    Lecture 49 Towers as shooting obstacles

    Lecture 50 Clean up & Project

    Section 6: Level Creation and 3D Tile System

    Lecture 51 Level Creation System - Review

    Lecture 52 Preparing Tiles

    Lecture 53 Custom Editor Buttons

    Lecture 54 Change Tiles

    Lecture 55 Change Tile's Name and Collider

    Lecture 56 Extra Tiles, Labels in Custom Editor, Position and Rotation

    Lecture 57 Grid Builder

    Lecture 58 Add New Tiles

    Lecture 59 Bridge Tiles Fix

    Lecture 60 Nav Mesh Auto Update

    Lecture 61 Clean up & Project

    Section 7: Wave Management

    Lecture 62 Let's Make Two Ways Level

    Lecture 63 Upgraded Wave Managment

    Lecture 64 Individual waypoint system

    Lecture 65 Improve waypoints selection

    Lecture 66 Multiple waves

    Lecture 67 Wave Timers

    Lecture 68 Dynamic Level Change

    Lecture 69 Slopes and Enemy's Movement on Slopes

    Lecture 70 Clean up & Project

    Section 8: Camera Controller

    Lecture 71 Camera Movement

    Lecture 72 Camera Rotation

    Lecture 73 Camera Zoom

    Lecture 74 Mouse Movement

    Lecture 75 Screen's Edge Movement

    Lecture 76 Camera Boundaries

    Lecture 77 Smooth Camera Transitions

    Lecture 78 Screen Shake Effect

    Lecture 79 Clean up & Project

    Section 9: Complete UI Secton

    Lecture 80 Import UI Assets & Packages

    Lecture 81 Main Menu - Part 1

    Lecture 82 Main Menu - Part 2

    Lecture 83 Switch UI Elements

    Lecture 84 UI Credits and Hyperlink

    Lecture 85 Settings UI Layout

    Lecture 86 Settings UI Logic - Part 1

    Lecture 87 Settings UI Logic - Part 2

    Lecture 88 In Game UI - Health Points

    Lecture 89 In Game UI - Currency

    Lecture 90 In Game UI - Wave Timer

    Lecture 91 In Game UI - Build Buttons

    Lecture 92 UI Animations

    Lecture 93 UI Animations - Change Scale

    Lecture 94 UI Animations - Blink Effect

    Lecture 95 Fade In Fade Out

    Lecture 96 UI Build Buttons On Hover Effect

    Lecture 97 Pause UI

    Lecture 98 Clean up & Project

    Section 10: Build System

    Lecture 99 Tile Movement Animation & System Example

    Lecture 100 Build Slot and Build Manager

    Lecture 101 Build System

    Lecture 102 Build Towers

    Lecture 103 Blocking Build Slots

    Lecture 104 Tower Unlocks System

    Lecture 105 UI Feedback on Build Actions

    Lecture 106 Tower's Attack Radius on Build

    Lecture 107 Tower's Preview Setup

    Lecture 108 Enable Build Preview System

    Lecture 109 Build System Hotkeys

    Lecture 110 Build Bottons Fix

    Lecture 111 Clean up & Project

    Section 11: Level Managment and Game Loop

    Lecture 112 Seamless Transition - System Overview

    Lecture 113 Wave Manager Update

    Lecture 114 Animated Layout Update

    Lecture 115 Main Menu Layout Animations

    Lecture 116 Extra Objects - Collection & Animation

    Lecture 117 Level System Overview & First Level

    Lecture 118 Level Manager - Load Levels

    Lecture 119 Level Manager - Load Main Menu and Level transition

    Lecture 120 Wave Timer Bug Fix

    Lecture 121 Level Restart & Level Setup

    Lecture 122 Progression and End Screen

    Lecture 123 Game Over Condition

    Lecture 124 Level Buttons - Setup

    Lecture 125 Level Buttons - Logic and Save System

    Lecture 126 Level Buttons - Movement Bug Fix

    Lecture 127 Focus On castle When Level Completed

    Lecture 128 Finalizing Level Completion

    Lecture 129 Clean up & Project

    Section 12: Audio System

    Lecture 130 Audio Manager & Audio Asset Examples

    Lecture 131 Background Music

    Lecture 132 UI Sound Effects

    Lecture 133 In Game Sound Effects

    Lecture 134 Volume Settings

    Lecture 135 Where to look for audio

    Lecture 136 Clean up & Project

    Section 13: Enemies

    Lecture 137 Prepare test scene

    Lecture 138 Get VFX for Enemies

    Lecture 139 Early Color Setup for Enemies and Player

    Lecture 140 Upgrade VFX on Fast and Basic Enemy

    Lecture 141 Create Swarm Enemies

    Lecture 142 Create Heavy Tank Enemy with Shield

    Lecture 143 Create Stealth Enemy with Buffs

    Lecture 144 Create Flying Enemy

    Lecture 145 Create Flying Boss Enemy

    Lecture 146 Create Spider Boss Enemy - Base Setup

    Lecture 147 Create Spider Boss Enemy - IK Animations

    Lecture 148 Create Spider Boss Enemy - VFX

    Lecture 149 Create Spidder Boss Enemy - EMP Attack

    Lecture 150 Enemy on Death VFX

    Lecture 151 Clean up & Project

    Section 14: Towers

    Lecture 152 Revisiting Crossbow Tower & Tower Script

    Lecture 153 Creating Cannon Tower

    Lecture 154 Creating Machine Gun Tower

    Lecture 155 Creating Hamer Smashing Tower

    Lecture 156 Creating Spider Nest Tower - Tower Setup

    Lecture 157 Creating Spider Nest Tower - Drone Setup

    Lecture 158 Creating Anti-Air Harpoon Tower - Base Setup

    Lecture 159 Creating Anti-Air Harpoon Tower - Damage Over Time

    Lecture 160 Creating Anti-Air Harpoon Tower - VFX

    Lecture 161 Fixing up Layer & Click System

    Lecture 162 Creating Anti-Stealth Units Fan Tower

    Lecture 163 Upgrading Build System - Preview System Improvements & Bug Fixing

    Lecture 164 Upgrade Build System - Rotate Towers

    Lecture 165 Fan Tower VFX

    Lecture 166 Clean up & Project

    Section 15: Post Processing and Optimization

    Lecture 167 Post Proceccing

    Lecture 168 Optimize Nav Mesh

    Lecture 169 Create Object Pool

    Lecture 170 Optimizing Projectiles

    Lecture 171 Optimizing Towers

    Lecture 172 Optimizing Enemies

    Lecture 173 Optimizaing Lights and Shadows

    Lecture 174 Final steps

    Lecture 175 Clean up & Project

    Section 16: Additional content - Optional

    Lecture 176 Disolve effect ( Optional )

    Lecture 177 Tower Upgrades ( Optional )

    Anyone who wants to make their own 3D games.,People who want to create and publish their own games.,Beginners with an interest in learning game development.,People interested in working in the game design industry.,Enthusiasts eager for a deep dive into game mechanics and Unity's potential.,Anyone who wants to make expandable Tower Defense