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    The Ultimate 2D Top Down Unreal Engine Course

    Posted By: ELK1nG
    The Ultimate 2D Top Down Unreal Engine Course

    The Ultimate 2D Top Down Unreal Engine Course
    Published 9/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 19.35 GB | Duration: 16h 59m

    Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid Top Down Games in Unreal Engine 5!

    What you'll learn

    How to make 2D Top Down Games in Unreal Engine

    Create 3 Awesome Top Down Games with various Art Styles

    Mix 2D Sprites with 3D backgrounds to create gorgeous 2D/3D Hybrid games

    Create RPG Cutscenes using the Sequencer

    Make a Dialogue system with Data Tables and UI Widgets

    Best Practices for 2D and 2D/3D hybrid games in Unreal Engine

    Unreal Engine Blueprints, starting from the basics up to advanced usage

    Requirements

    No prior programming or Unreal Engine experience needed! You'll learn everything you need to know.

    Description

    Welcome to The Ultimate 2D Top Down Unreal Engine Course.This course will teach you everything you need to know about making 2D Top Down Games in Unreal Engine 5 by creating 3 different games.The first 2 projects are 2D games only using sprites, while the last projects is a 2D|3D Hybrid mixing 2D Sprites for the characters with a 3D environment making use of Unreal Engine's cutting edge lighting and post processing.Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.All of the knowledge you'll acquire by going through this course of course doesn't only apply to Top Down games, but to creating games in general!If you're completely new to Unreal Engine you can check out the Unreal Engine 5 Crash Course which is included in one of the early chapters.After covering the basics we'll jump right into making 3 awesome Top Down Games!The first game is modeled after retro 'monster catcher' games and you'll learn all about Paper 2D and how we can use sprites and animations in our games.We also cover how to use Tile Maps to build our stages and place obstacles and decorations in it as well that will use proper layer sorting so the character appears in front or behind;You'll also learn how to set up Top Down character movement and directional animations from scratch and we'll end things off by creating an interaction system and a Hud Widget that shows dialogue lines and status text.The second game is a Top Down Adventure game again using Tile maps and Sprites.We'll expand upon what we learned in the first chapter and also learn about the intricacies of sword and bow based combat by implementing hitboxes, knockback and much more.The last project is the Hybrid RPG which uses 2D character sprites in a 3D Environment for that unique high definition look that has become popular for JRPGs in recent years.We'll expand upon the dialogue system by using Data Tables and UI Widgets that change size depending on the length of our text which will build up letter by letter.

    Overview

    Section 1: Course Orientation

    Lecture 1 Curriculum Overview

    Lecture 2 Why make 2D Top Down Games with Unreal Engine?

    Lecture 3 What Version of Unreal Engine to use (UE5.4)

    Lecture 4 Our Discord and how to ask for help

    Lecture 5 Backing Up Your Projects

    Section 2: Unreal Engine 5 Crash Course

    Lecture 6 About the Unreal Engine 5 Crash Course

    Lecture 7 How to Install Unreal Engine 5

    Lecture 8 How to create a new Project

    Lecture 9 How to navigate the Editor

    Lecture 10 Content Drawer and Blueprints

    Lecture 11 How to make a simple Blueprint

    Lecture 12 Adding functionality to our Blueprint

    Lecture 13 Useful Keyboard Shortcuts and Tips

    Lecture 14 How to debug your Games

    Section 3: Paper 2D Basics

    Lecture 15 What are Paper 2D and PaperZD?

    Section 4: Monster World Project

    Lecture 16 Monster World Overview

    Lecture 17 Setting Up the Project and Importing Assets

    Lecture 18 Making a Tile Set and Tile Map

    Lecture 19 Preparing the Character Sprites

    Lecture 20 Best Project Settings for 2D Games

    Lecture 21 Character Blueprint and Pixels Per Unit

    Lecture 22 Setting up the Camera and Possessing the Character

    Lecture 23 Enhanced Input and Character Movement

    Lecture 24 Directional Character Animations from Scratch

    Lecture 25 Adjusting the map and collisions

    Lecture 26 Foreground and Background sorting

    Lecture 27 Project files with layer sorting

    Lecture 28 Creating a simple message UI with custom fonts

    Lecture 29 Making a pickup

    Lecture 30 Showing the item message

    Lecture 31 NPC Dialogue and Interfaces

    Lecture 32 Wrapping up

    Lecture 33 Completed Project Files: Monster World

    Section 5: Dungeon Adventure Project

    Lecture 34 Dungeon Adventure Overview

    Lecture 35 Initial Setup and Asset Preparation

    Lecture 36 Inheritance and Character Blueprints

    Lecture 37 Multi Directional Animations

    Lecture 38 Setting Up the Remaining Animations

    Lecture 39 PaperZD Animation Blueprint Setup

    Lecture 40 Improving Character Turning and Direction

    Lecture 41 Making Simple Enemies

    Lecture 42 Damaging the Player on Overlap

    Lecture 43 Making a Health Component

    Lecture 44 Stunned and Defeated State

    Lecture 45 Sword Attack

    Lecture 46 Implementing Knockback

    Lecture 47 Making Attacks Feel Impactful

    Lecture 48 Despawning Enemies

    Lecture 49 Player Invincibility

    Lecture 50 Health UI

    Lecture 51 Making the Bow and Arrow

    Lecture 52 Arrow Interactions

    Lecture 53 Creating Pickups and Item Drops

    Lecture 54 Finalizing the Camera and Map

    Lecture 55 Making an Enemy and Pickup Spawner

    Lecture 56 Making a Wave System

    Lecture 57 Wave System UI Widget

    Lecture 58 Adding Sound Effects

    Lecture 59 Wrapping Up

    Lecture 60 Completed Project Files: Dungeon Adventure

    Section 6: Hybrid RPG Project

    Lecture 61 Hybrid RPG Project Overview

    Lecture 62 Setting Up the Project and Importing Assets

    Lecture 63 Preparing All Flipbook Animations

    Lecture 64 Creating the Character Blueprints

    Lecture 65 Enabling the Camera and Character Movement

    Lecture 66 Handling Character Animations

    Lecture 67 Setting Up a 3D Map for Sprite Characters

    Lecture 68 Camera Improvements and Anti Aliasing

    Lecture 69 Depth of Field and Post Processing

    Lecture 70 NPC Interactions Interface

    Lecture 71 Creating the Dialogue Icon

    Lecture 72 Creating the Speech Bubble Widget

    Lecture 73 Positioning the Dialogue WIdget

    Lecture 74 Locking Characters While Speaking

    Lecture 75 UI Transitions for Dialogue

    Lecture 76 Revealing Dialogue Letter by Letter

    Lecture 77 Dialogue System through Data Tables

    Lecture 78 Improving NPC Interactions Further

    Lecture 79 Navigation Meshes and Free Roaming NPCs

    Lecture 80 Recruiting a Follower

    Lecture 81 Adding Sound Effects

    Lecture 82 Wrapping Up

    Lecture 83 Completed Project Files: Dungeon Adventure

    Section 7: Extra: Optional Lessons

    Lecture 84 Extra Lesson Overview

    Lecture 85 Pixel Art Textures for Map Assets

    Lecture 86 Masking Out Foreground Objects

    Lecture 87 Making Cutscenes With the Sequencer

    Lecture 88 Adding Gamepad Support

    Lecture 89 Retro Character Movement

    Section 8: Bonus: What's next?

    Lecture 90 Bonus Lecture

    Beginner and Intermediate Unreal Engine developers who want to make Top Down 2D Games