Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    The Complete Guide To Chess Principles

    Posted By: ELK1nG
    The Complete Guide To Chess Principles

    The Complete Guide To Chess Principles
    Published 5/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 29.72 GB | Duration: 25h 49m

    Master Chess Essentials: Unravel Key Principles of Openings, Middlegame Tactics, Endgames and the psychology of chess

    What you'll learn

    Ability to understand and apply opening principles.

    Ability to balance attack and defense in the middlegame.

    Ability to identify and execute tactical combinations and calculations.

    Ability to understand the importance of material imbalance in middlegame and endgame scenarios.

    Ability to appreciate and execute artful checkmates.

    Ability to navigate closed positions effectively.

    Ability to undermine opponent's pawn chains strategically.

    Ability to utilize pawn breaks to create dynamic play.

    Ability to discern when and where to make pawn captures.

    Ability to identify and execute good moves in a variety of situations.

    Ability to manage your time effectively throughout the game.

    Ability to spot and exploit weaknesses in your opponent's position.

    Ability to ensure king safety throughout the game.

    Ability to understand the importance of material and when to consider sacrificing it.

    Ability to balance pawn structure considerations with piece activity.

    Ability to make decisions on simplification in the middlegame.

    Ability to evaluate and use passed pawns effectively.

    Ability to utilize thorn pawns to restrict the opponent's king.

    Ability to manage tempo effectively to gain an advantage.

    Ability to improve piece locations throughout the game.

    Ability to understand and apply positional chess principles.

    Ability to apply key endgame principles to secure a win or draw.

    Ability to incorporate the psychological aspects of chess in your gameplay.

    Ability to use principles from "Art of War" in your strategy.

    Ability to understand and apply key principles for chess improvement.

    Ability to assess the value and potential of each piece.

    Ability to create and implement a game plan based on the current position.

    Ability to transition smoothly from the opening to the middlegame.

    Ability to recognize critical positions and respond appropriately.

    Ability to exploit your opponent's tactical errors.

    Ability to formulate and execute a successful endgame strategy.

    Ability to anticipate your opponent's plans and counter them.

    Ability to adjust your strategy based on the evolution of the game.

    Ability to recognize patterns and motifs in different positions.

    Ability to understand the importance of piece coordination.

    Ability to utilize tactical themes like pins, forks, and skewers.

    Ability to use prophylactic thinking to prevent opponent's plans.

    Ability to understand the importance of space in chess.

    Ability to understand pawn structures and their impact on the game.

    Ability to adapt your approach based on different opponent styles.

    Requirements

    Know how the chess pieces move

    Description

    Welcome to "The Complete Guide to Chess Principles," a comprehensive course expertly designed to turn you from a chess enthusiast into a competent player, familiar with the fundamentals that govern this incredible game.Starting with an introduction to the essential basics, we will guide you through a journey of discovery, exploring the intricate dimensions of chess. We gradually unravel the layers, starting from the Opening Principles tier by tier, to help you establish a solid footing right at the start of the game.Our meticulously structured middlegame modules address multiple facets of this crucial phase - from balancing attack and defence, honing your tactics, combinations, and calculation skills, to understanding the subtleties of material imbalance and the art of checkmating.We delve into the distinct strategies of playing in closed positions, undermining pawn chains, executing pawn breaks and captures, and the nuances of making good moves. Not overlooking the vital principles of time management and exploiting weaknesses, we also underscore the importance of king safety and the delicate art of sacrificing material.Our focus then transitions to the strategic aspects of the middlegame, with dedicated modules on pawn structure, piece activity, simplification, passed pawns, thorn pawns, tempo management, and enhancing piece locations. We equip you with the knowledge to play positional chess confidently.We then delve into endgame principles, ensuring you're well-versed in navigating this defining phase of a chess game. We explore the psychological aspects and apply principles from the Art of War to understand the intricacies of chess strategies.Lastly, we lay out a clear path for your ongoing improvement in the game, sharing effective and proven principles to guide your chess learning journey.Whether you are an absolute beginner or a casual player looking to improve, this course offers an in-depth, structured, and enjoyable approach to mastering chess principles. Get ready to embark on a captivating journey into the world of chess, a journey that promises to be as rewarding as it is enlightening!

    Overview

    Section 1: Introduction

    Lecture 1 The What and Why of Chess Principles

    Lecture 2 Are "Principled moves" good or bad?

    Lecture 3 Meta-principles - Principles in dealing with principles

    Lecture 4 Sources of Principles

    Lecture 5 Each principle presented gives key points and examples

    Lecture 6 Scalability of principles to stronger and stronger opponents

    Lecture 7 Main Principle Categories

    Lecture 8 Punishment for not following principles

    Lecture 9 Qualifying principles

    Lecture 10 Beginner to intermediate players express over-assertiveness of principles

    Lecture 11 Different levels of reliability of principles

    Lecture 12 Know progressively when to break principles

    Lecture 13 Neural network influence on established chess principles

    Section 2: Opening Principles - Tier 1

    Lecture 14 Develop your pieces

    Lecture 15 Control the center with pieces and pawns

    Lecture 16 Get Castled Early

    Lecture 17 Value Castling Rights

    Lecture 18 Don't castle if it worsens King Safety

    Lecture 19 Minimise Pawn Moves

    Lecture 20 Don't move the same piece twice

    Lecture 21 Don't bring the Queen out too early

    Lecture 22 Don't be too greedy in the Opening

    Section 3: Opening Principles - Tier 2

    Lecture 23 Keep pieces defended

    Lecture 24 Don't give up bishop for knight without good reason

    Lecture 25 Give up a bishop for a knight when advantageous to do or follow up strategy

    Lecture 26 Don't be provoked to make too many pawn moves (see also Minimise pawn moves)

    Lecture 27 Consider main pawn moves if they create definite advantage

    Lecture 28 Strong Central Pawn Chain often desirable for the attack

    Lecture 29 Replace occupation with central control if advantageous to do so

    Lecture 30 Often "Overprotection" is good - e.g. a center point like e5

    Section 4: Tier 3 Opening Principles

    Lecture 31 Early h-file attacks are often effective especially vs fianchettos

    Lecture 32 The only way to refute most gambits is to accept them

    Lecture 33 Piece Development speed not so important in closed positions

    Lecture 34 Sometimes not castling is best especially in more closed positions

    Section 5: Middlegame: Balance of Attack vs Defence

    Lecture 35 Generally - be super-nerdy to find the downsides of opponent's position

    Lecture 36 Take keen interest in "default downsides" like K-position - diagonal of death

    Lecture 37 Can also neutralise opponent's upsides BEFORE focusing on their downsides

    Lecture 38 Shut down the opponent's counterplay with patience before any downside focus

    Lecture 39 Extreme Neutralising of Opponents resources and upsides can secure fortress draw

    Lecture 40 Celebrate relative upsides of your position - e.g. Bishop without counterpart

    Lecture 41 Strengthening position- Reduce own downsides vs exploiting downsides of opponent

    Lecture 42 Intuitively having more attacking than defensive pieces to justify sacrifices

    Lecture 43 Well-founded attacks (AKA downside focus) are more likely to succeed intuitively

    Lecture 44 Accumulate advantages makes attacks effective but sometimes optional for win!

    Section 6: Middlegame: Tactics, Combinations and Calculation (how most games are won!)

    Lecture 45 Prioritise the calculation of forcing variations

    Lecture 46 Check all checks, captures and major threats (e.g. mate in 1 or 2)

    Lecture 47 Check all checks, even the most outrageous ones

    Lecture 48 Check all captures, even the most outrageous ones

    Lecture 49 Check all major threats even the most outrageous ones

    Lecture 50 Intermediate moves instead of auto-recapture can be dangerous

    Lecture 51 Maintain tension- Be aware of forcing variations but don't necessarily play them

    Lecture 52 When calculating forcing sequences, check weakness of last move

    Lecture 53 When calculating forcing sequences, check killer common squares

    Lecture 54 When calculating forcing sequences, check librational effects around whole board

    Lecture 55 Pin and win - especially Absolute pins

    Lecture 56 Don't always rely on relative pins

    Lecture 57 Be aware of the various tactical patterns and what is behind their success

    Section 7: Middlegame/Endgame: Material Imbalance Tiebreaking principles

    Lecture 58 Bishop often better than Knight in endgames

    Lecture 59 Knights can conquer bishops in endgames especially if center blocks bishop in

    Lecture 60 Two bishops are often better than Bishop and Knight

    Lecture 61 Knight, Bishop, Pawn are often worth more than Rook and pawn

    Lecture 62 Two rooks not always better than Queen

    Lecture 63 Three pieces are often worth more than Queen

    Lecture 64 Two pawns on 6th rank often beat a rook

    Lecture 65 Opposite colored bishops often dangerous in middlegame

    Lecture 66 Opposite colored bishops often drawing in endgames even with pawns down

    Section 8: Middlegame: Checkmating Art related principles

    Lecture 67 When escape squares of opponent's King have been taken, get excited

    Lecture 68 Be aware of the various mating patterns and what is behind their success

    Lecture 69 Double checks are really powerful as they force the King to move

    Lecture 70 Don't passively react to threats - aware, keep downside focus if opp. K is weak

    Lecture 71 Bringing king down the board to your resources is often great

    Lecture 72 Bringing the opponent's King right down the board in middlegame often great

    Section 9: Middlegame: Closed positions

    Lecture 73 Manoeuvring and building up pressure before pawn breaks is important when closed

    Section 10: Middlegame: Undermining pawn chains

    Lecture 74 Most often undermining pawn chains at exploitable base for advantage

    Lecture 75 Undermine at base of pawn chain for advantage

    Section 11: Pawn breaks

    Lecture 76 Strategic pawn breaks are often worth preparing carefully

    Section 12: Pawn captures

    Lecture 77 Generally try and capture towards the center

    Section 13: Middlegame: Good moves

    Lecture 78 When you see a good move, look for an even better one

    Lecture 79 Don't play "Hope Chess" - prefer "Real Chess"

    Section 14: Middlegame: Time Management

    Lecture 80 General Time Management principles

    Lecture 81 Think more strategically when opponent's turn and more tactically on your turn

    Section 15: Weaknesses in general

    Lecture 82 A weakness is only a weakness if it is exploitable

    Lecture 83 K-safety as more game-ending than other weaknesses - Checkmate ends game

    Lecture 84 "The threat is often stronger than the execution"

    Section 16: Middlegame: King Safety

    Lecture 85 K safety: Checkmate ends the game - Try and attack the opponent's King

    Lecture 86 K safety: Checkmate ends the game - Try and keep your King safe

    Lecture 87 Don't make wreckless pawn moves especially around your King

    Section 17: Middlegame: Material and Sacrificing related

    Lecture 88 If you sacrifice for the initiative, make sure there is enough compensation

    Section 18: Middlegame: Pawn structure vs Piece Activity related

    Lecture 89 Pawns don't go backwards -generally avoid creating weak squares in your position

    Lecture 90 Pawns don't go backwards - generally try and provoke weaknesses

    Lecture 91 Structure is important - Generally avoid Boleslavsky hole on d5

    Lecture 92 Structure is important - Generally avoid Isolated Queens Pawn

    Lecture 93 Structure is important - Generally avoid Hanging Pawns

    Lecture 94 Structure is important - Generally avoid Backward Pawns unless compensation

    Lecture 95 Structure is important - Generally avoid Doubled pawns - especially isolated

    Lecture 96 Activity vs Structure - Have Isolated pawns if enough compensation

    Lecture 97 Activity vs Structure - Have doubled pawns if enough piece compensation

    Lecture 98 Activity vs Structure - Have Backward pawns if enough compensation

    Lecture 99 Activity vs Structure - Having hanging pawns if enough compensation

    Lecture 100 Attacking majority of pawns with a minority often good - Minority Attack

    Section 19: Middlegame: Simplification

    Lecture 101 When up in material, trade pieces not pawns and keep things simple

    Lecture 102 When behind in material, trade pawns not pieces and keep things complex

    Lecture 103 Pawns vs Piece: Piece better in middlegame, pawns better in endgames

    Lecture 104 Exchange pieces when cramped

    Lecture 105 Avoid exchanges when you have more space

    Lecture 106 Trade off your bad bishops

    Lecture 107 Discourage opponent from trading off their bad bishops

    Lecture 108 Trade off your passive pieces for opponent's active pieces

    Lecture 109 Avoid your active pieces being traded off for the opponent's passive pieces

    Lecture 110 Trade off the opponent's attacking pieces to reduce the attack

    Lecture 111 Maximise key attacking pieces to maintain or maximise attack

    Lecture 112 Trade pieces when you have a better pawn structure

    Lecture 113 Avoid trading pieces when you have a worse pawn structure

    Section 20: Middlegame or Endgame: Passed Pawns

    Lecture 114 Passed pawns - General principles, and Creation example

    Lecture 115 Sense how a majority of pawns can create a passed pawn

    Lecture 116 Create Passed Pawns when advantageous to do so

    Lecture 117 Try and get Protected Passed Pawns

    Lecture 118 Try and get connected Passed Pawns

    Lecture 119 Blockade opponent's passed pawns or candidate passers ideally with Knights

    Lecture 120 Passed pawns must be pushed

    Lecture 121 Rooks belong behind passed pawns - either yours or the opponents

    Section 21: Middlegame: Thorn Pawns

    Lecture 122 Thorn pawns are often deirable

    Section 22: Middlegame: Tempo Management

    Lecture 123 In general, making moves with gain of tempo is desirable

    Section 23: Middlegame: Improving Piece Locations

    Lecture 124 Generally avoid Bad Bishops locked behind own pawns

    Lecture 125 Generally knights should be centralised for maximum mobility

    Lecture 126 Rooks like 7th rank are often dangerous and very effective

    Section 24: Middlegame: Positional chess

    Lecture 127 Improve your worst piece if no clear long term plan available

    Section 25: Endgame principles

    Lecture 128 Activate your King: King Activity - the King becomes a stronger piece

    Lecture 129 Take care of pawn structure: Pawn structure becomes more important in endgames

    Lecture 130 Leverage the principle of two weaknesses in endgames

    Lecture 131 Leverage the principle of opposition

    Lecture 132 Leverage outside passed pawns

    Lecture 133 Leverage bishop pair in endgames

    Lecture 134 Rooks often best behind passed pawns

    Section 26: Art of War principles and Psychology

    Lecture 135 Style can often be more important than strength

    Lecture 136 Know your chess related limitations and strengths

    Lecture 137 Strive to make the positions uncomfortable for the opponent

    Lecture 138 Strive to get positions you are comfortable with

    Lecture 139 Choose the chess competitions best suited to your goals and style

    Lecture 140 Have the courage of your convictions even vs much higher-rated players

    Lecture 141 Thick skin with determination is often more important than talent

    Lecture 142 Value Opening Informational Advantages

    Lecture 143 Play positions you know even if you think opponent has prepared against you

    Lecture 144 Don't be intimidated by Opponents with higher ratings or reputations

    Lecture 145 No one ever won a game by resigning- Tartakower

    Lecture 146 The hardest game to win is a won game - Lasker

    Lecture 147 "Simple chess" - Don't take unnecessary risks, avoid complications. Win is win.

    Lecture 148 Chess Assassin mindset can help stay focused on board not outcomes etc

    Section 27: Chess Improvement Principles

    Lecture 149 Good to get into the habit of post-mortem analysis of games

    Lecture 150 Understanding often more important than memorisation

    Lecture 151 Enjoy the process - the journey is often more important than the destination

    Section 28: PGN Downloads

    Lecture 152 PGN file of annotated games in this course

    Section 29: Conclusions and Philosophical points

    Lecture 153 Conclusions and Philosophical points

    Lecture 154 Bonus Lecture

    Beginner to Intermediate Chess Players