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The Complete Course Of Opengl And Computer Graphics 2023

Posted By: ELK1nG
The Complete Course Of Opengl And Computer Graphics 2023

The Complete Course Of Opengl And Computer Graphics 2023
Published 11/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.57 GB | Duration: 9h 0m

Learn OpenGL in a Professional way from scratch. Become an expert in Computer Graphics, from Zero to Hero!

What you'll learn

At the end of the course, you will fully master OpenGL, to be able to develop graphical applications and games by learning computer graphics from scratch

You will be able to conduct OpenGL projects step by step, understanding all the logic and ending with advanced practical examples and complete projects

You will start by gaining familiarity with Computer Graphics and OpenGL environment setup

You will Master 2D Graphics using OpenGL, including rendering modes and basic shape drawing

You will Understand Transformations, encompassing translation, rotation, scaling, and model-view projection

You will Explore Textures, from mapping to filtering and mipmapping

You will Venture into 3D Graphics by creating a 3D cube and understanding depth buffering

You will Delve into Lighting and Materials, covering lighting models and material properties

You will learn Advance OpenGL skills by rendering multiple objects and exploring framebuffers

You will be Introduced with Vulkan and DirectX in modern graphics

You will learn how to apply OpenGL to Game Development and create a complex project

You will be able to practice the content learned in a practical way by following all the steps in the complete exercises and the hands-on projects

You will start with the basics and progressively carry out more complex steps until you reach an advanced level and absolute mastery at the end of the course

Requirements

Having basic OpenGL programming notions and computer graphic fundamentals can help, but the course starts from scratch

Prepare the needed environment to follow the practical sessions (if you don't know how, don't worry, it's very easy, and I'll explain it to you in the course!)

A decent computer and of course, desire to learn!

Description

Become an OpenGL professional and learn one of employer's most requested skills nowadays!This comprehensive course is designed so that Graphics Programmers, Computer Graphics Researchers, Software Developers and Creative Professionals can learn OpenGL from scratch to use it in a practical and professional way. Never mind if you have no experience in the topic, you will be equally capable of understanding everything and you will finish the course with total mastery of the subject.After several years working in computer graphics, we have realized that nowadays mastering OpenGL for is very necessary in computer graphics, game development, or other graphics-related fields. Knowing how to use this tool can give you many job opportunities and many economic benefits, especially in the world of graphics programming.The big problem has always been the complexity to perfectly understand OpenGL requires, since its absolute mastery is not easy. In this course we try to facilitate this entire learning and improvement process, so that you will be able to carry out and understand your own projects in a short time, thanks to the step-by-step, detailed and hands-on examples of every concept.With 9 exclusive hours of video, this comprehensive course leaves no stone unturned! It includes both practical exercises and theoretical examples to master OpenGL. The course will equip you to develop games, simulations, visualizations, and applications with 2D and 3D graphics in a practical way, from scratch, and step by step.We will start with the setup of the needed work environment on your computer, regardless of your operating system and computer.Then, we'll cover a wide variety of topics, including:● Introduction to OpenGL and course dynamics● Getting Started with Computer Graphics and OpenGL Environment Setup● Mastering 2D Graphics by learning Rendering Modes and Shape Drawing● Transformation Techniques- Translation, Rotation, Scaling, and More● Exploring Textures- Mapping, Filtering, and Mipmapping● Entering the World of 3D, Creating a 3D Cube and Depth Buffering● Illuminating the Path-Lighting Models and Material Properties in OpenGL● Advanced OpenGL Techniques-Rendering Multiple Objects and Framebuffers● Modern Graphics with OpenGL-Introduction to Vulkan and DirectX● Harnessing the Power for Games● Final Project and Reflection-Showcasing Your OpenGL Journey● Mastery and application of absolutely ALL the functionalities of OpenGL and you will have a final quize to check your learning● Practical hands-on exercises, complete projects and much more!In other words, what we want is to contribute our grain of sand and teach you all those things that we would have liked to know in our beginnings and that nobody explained to us. In this way, you can learn to build and manage a wide variety of projects and make versatile and complete use of OpenGL. And if that were not enough, you will get lifetime access to any class and we will be at your disposal to answer all the questions you want in the shortest possible time.Learning an OpenGL and Computer Graphics has never been easier. What are you waiting to join?

Overview

Section 1: Introduction & Setting up the Development Environment

Lecture 1 Introduction to Computer Graphics and OpenGL

Lecture 2 Installing OpenGL libraries and development tools

Lecture 3 Setting up a basic OpenGL project

Section 2: 2D Graphics with OpenGL

Lecture 4 OpenGL rendering modes

Lecture 5 Drawing basic shapes (points, lines, triangles)

Lecture 6 Colors and shading

Section 3: Transformations

Lecture 7 Translation, rotation, scaling

Lecture 8 Camera Transformations and Model View-Projection

Section 4: Textures

Lecture 9 Texture mapping & Texture coordinates

Lecture 10 Texture filtering and mipmapping

Section 5: 3D Graphics

Lecture 11 Creating 3D model-Cube

Lecture 12 Depth buffering & Perspective projection

Section 6: Lighting and Materials

Lecture 13 Basic lighting models (ambient, diffuse, specular)

Lecture 14 Material properties

Section 7: Advanced OpenGL

Lecture 15 Rendering Multiple objects with one screen

Lecture 16 Framebuffers and off-screen rendering

Section 8: OpenGL and Modern Graphics APIs

Lecture 17 Introduction to Vulkan and DirectX

Section 9: OpenGL in Game Development

Lecture 18 Creating Game with OpenGL

Section 10: Final Project and Recap

Lecture 19 Open GL project Part-1

Lecture 20 Open GL project Part-2

Lecture 21 Recap and review of key concepts

Lecture 22 Final Assessment: check your learning!

Beginners who have never used OpenGL before,Graphics Programmers, Computer Graphics Researchers, Software Developers, Creative Professionals…who want to learn a new way to work with computer graphics,Intermediate or advanced OpenGL users who want to improve their skills even more!