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The Complete Beginner 3D Artist Bundle

Posted By: ELK1nG
The Complete Beginner 3D Artist Bundle

The Complete Beginner 3D Artist Bundle
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 19.08 GB | Duration: 22h 15m

Transform Your Passion into a High-Demand Career: Master 3D Game Art Today!

What you'll learn

Discover if 3D modeling is the career for you and start your journey into the world of video game art.

Learn the essentials of 3D modeling, as you create stunning game models and get hands-on with powerful tools in Max

Dive into the intricacies of editing polygons and optimize your workflow for a professional game studio environment.

Unlock the power of Sub-Division Modeling to create breathtakingly detailed models for your games in Volume 4.

Master the art of texturing and unleash the full potential of your game models with our comprehensive Intro to Texturing course.

Master the art of 3D modeling and open the door to a universe of exciting opportunities in film, television, and video games.

Test your newly-acquired skills with practical assignments that mimic the challenges faced by professional game artists.

Learn the correct workflows and industry secrets, setting you on the path to success in the competitive world of video game art.

Explore advanced techniques and refine your skillset, preparing you for the cutting-edge demands of the gaming industry.

Gain in-depth knowledge of 3D Studio Max and Substance Painter, arming you with the tools you need to succeed in your career.

Our beginner series provides a comprehensive and immersive introduction to 3D art, setting you up for a successful and rewarding career.

Requirements

No experience? No problem: Our beginner series is designed for passionate enthusiasts with zero 3D experience, eager to break into the world of 3D art for film.

Description

Don't Get Left Behind in the Competitive Game Art Industry: Secure Your Future Now!Are you a gamer who dreams of a fulfilling career in the game art industry? Did you know the industry is becoming increasingly competitive every day?The Game Arts Academy Complete Beginner Series Bundle is your ultimate solution to break into this booming field, even if you've never done this before!But you have to act NOW! – you don't want to miss the opportunity to be part of this lucrative industry before it's too late!Imagine having access to an extensive digital art education that rivals a college program…without the hefty price tag. This bundle is the perfect starting point for you to unleash your potential and begin your journey as a beginner game artist.Our expert instructor, Duarte Faria, brings you 15 years of industry experience and 7 years of teaching in college an online to this bundle, providing a comprehensive first and second-year college program at just a fraction of the cost!Don't just take our word for it – check out his impressive Artstation portfolio!  search: Duarte FariaThe bundle includes five beginner-level courses that will take you from 3D modeling novice to a skilled game artist, equipped with the knowledge and techniques used by professionals:Intro to 3D Modeling – Volume 1Basic 3D Modeling – Volume 2Editing Polygons – Volume 3Sub-Division Modeling – Volume 4Intro to Texturing – Vol. 5Each course features concise video lessons for optimal memory retention and practical assignments to test your newfound skills. Learn the essential tools and workflows you need to excel in the game art industry, all at an unbeatable price!So, what are you waiting for? Don't let fear hold you back from achieving your dreams!Enroll in the Game Arts Academy Complete Beginner Series Bundle today and secure your future in the rapidly evolving game art industry.Time is running out – take action now to avoid being left behind!What's included in the bundle?Intro to 3D Modeling - Beginner Series Volume 1This course is a firm foundation for anyone exploring 3D space and getting familiar with navigating 3D Studio Max. You will create your first 3D scene which will allow you to practice and hone essential fundamentals before moving to the next level.Intro to 3D modeling is an introductory course designed to be a gateway into to the world of 3D art. You do not need any former 3D experience to get started, only a passion and interest in 3D art in film, television and video games. This course will teach you about the 3D art industry, the foundations of 3D modeling and getting you started right away in 3DBy the end of this course, you should be familiar with navigating your way around 3D Studio Max. You will create your first 3D scene which will allow you to practice some of the fundamentals you've learned here.- Module 1: Intro to 3D Concepts- Module 2: Intro to 3D Studio Max Interface- Module 3: The 3DS Max Viewport- Module 4: Working With Primitive Objects- Final Assignment: Build a SnowmanBasic 3D Modeling - Beginner Series Volume 2Learn basic 3D modeling skills and begin to explore the edit poly modifier in 3DS Max and gain an understanding of how 3D forms are created. You will also create your first 3D game models and get some hands-on practice using the modeling tools.Basic 3D modeling continues where the Intro to Modeling course left off. In this course, you will learn how to create basic 3D models. You will be introduced to the modeling tools inside 3DS Max and put them into practice with modeling challenges designed to test what you know and build your skills in the right way.Soon after following along and learning the correct workflow, you will then be required to put what you know into practice and start building your own props with two challenging assignments.In this course, you will also create your first 3D game models and get some hands-on practice using the modeling tools- Module 1: Modifiers and Sub-objects- Module 2: Model a Video Game Crate- Module 3: Modeling a Barrel- Assignment #1: Model an Oil Barrel- Module 4: Modeling a Dresser- Final Assignment: Model a NightstandEditing Polygons - Beginner Series Volume 3In this course, you will dive deep into the poly modeling tools inside 3DS Max. This will take your modeling skills one step further and guide you to the correct workflows necessary for work in a games studio. You will learn the functions of the edit poly modifier as well as learn how to use splines in your modeling workflow. By the end of this course, you will understand the proper procedure for optimizing your meshes for a production environment.This course is designed to evolve the skills you’ve already picked up in the first two courses. This course is largely focused on the Edit Poly modifier, whereas a 3D modeler, you will be doing most of your work.Course Content:- Module 1: The Edit Polygon Modifier- Module 2: Optimizing Assets- Module 3: Smoothing Groups- Module 4: Modeling a Treasure Chest- Module 5: Intro to Spline Modeling- Assignment #1: Use Spline to Model Pawn- Assignment #2: Use Spline to Trace Sports Logo- Module 6: Modeling Link's Shield- Final Assignment: Model a Fancy ChairSub-Division Modeling - Beginner Series Volume 4Subdivision modeling is a technique used to create high-detail models that can be transferred to low-poly models in game engines. In this course, you will gain the foundational high poly modeling skills you will require to succeed in your career.The next step to creating beautiful 3D modeling is learning Sub-D modeling. In order to create those impressive models you see in games, you need to know how to create a high poly model. This course teaches you the foundation you need to understand to tackle this very complex workflow. Follow along with the assignments and exercises and you will gain solid ground in this technique.Course Content- Module 1: Intro to Subdivision Modeling- Module 2: How You Model Dem Shapes?- Assignment #1: Add Control Loops to Treasure Chest- Module 3: Modeling Complex Objects- Assignment #2: Model a Complex Object- Module 4: Modeling a Laser Thermometer- Bonus Chapter: Zbrush High Poly Dynamesh/Boolean Workflow- Final Assignment: Model a Small High-Poly PropIntro to Texturing - Beginner Series Vol. 5Learn the ins and outs of texturing for games with this comprehensive course.From the basics of unwrapping and material setup to a working knowledge of the texturing process in game engines and pipelines. Master the foundations of unwrapping, baking, and texturing in Substance Painter and gain the skills used by professionals in game studios.Course Content- Module 1: Intro to Unwrapping- Module 2: Unwrapping An Arcade Cabinet- Assignment #1: Arcade Cabinet- Module 3: Intro to Baking- Module 4: Advanced Unwrapping and Baking- Module 5: Introduction to Texturing in Substance PainterFeaturesShort, easy-to-consume videos for maximum memory retention.Learn what is being taught inexpensive college programs for a fraction of the cost.Practical assignments throughout the course to put into practice what you’ve learned.Don't miss out on this opportunity to learn from experienced industry professionals and build a powerful portfolio that will open doors to a fulfilling career in the game art industry.Enroll in the Game Arts Academy Complete Beginner Series Bundle today and start your journey to success!

Overview

Section 1: Introduction to 3D Modeling

Lecture 1 1: Introduction to 3D Modeling - What is 3D Modeling?

Lecture 2 Careers In Games

Lecture 3 The Basics of 3D Design

Lecture 4 Breakdown of a 3D Model

Lecture 5 High Poly vs. Low Poly

Section 2: Introduction to 3DS Max Interface

Lecture 6 1: Introduction to 3D Modeling - Intro to The Interface

Lecture 7 Setting Up 3DS Max

Lecture 8 Units in 3DS Max

Section 3: 1: Introduction to 3D Modeling - The 3DS Max Viewport

Lecture 9 Viewport Navigation

Lecture 10 Viewport Hotkeys

Lecture 11 Viewport Customization

Section 4: 1: Introduction to 3D Modeling - Working with Primitive Objects

Lecture 12 Creating a Cube

Lecture 13 Creating other Primitives

Lecture 14 Shading Modes

Lecture 15 Manipulating Objects

Lecture 16 Cloning and Saving Scene

Lecture 17 Milestone Assignment

Section 5: 2: Basic 3D Modeling - Modifiers and Sub-Objects

Lecture 18 The Align Tool

Lecture 19 Intro to Modifiers

Lecture 20 Working With Sub-Objects

Lecture 21 Basic Modeling Tools

Section 6: Basic 3D Modeling - Model a Game Crate

Lecture 22 Setting Up

Lecture 23 Modeling the Planks

Lecture 24 Modeling the Diagonal Planks

Lecture 25 Copying the Sides

Lecture 26 Finishing the Crate

Section 7: 2: Basic 3D Modeling - Modeling a Barrel

Lecture 27 Setting up Reference Planes

Lecture 28 The Initial Shape

Lecture 29 Adding details 1

Lecture 30 Adding details 2

Lecture 31 Milestone Assignment: Model an Oil Barrel

Section 8: 2: Basic 3D Modeling - Modeling a Dresser

Lecture 32 Basic Shape

Lecture 33 Modeling Drawers

Lecture 34 Adding Details 1

Lecture 35 Adding details 2

Lecture 36 Adding Handles

Lecture 37 Adding Legs

Lecture 38 Milestone Assignment: Model a Nightstand

Section 9: 3: Editing Polygons - Modifiers and Sub-Objects

Lecture 39 Swift Loop, Ring Connect, Cap, Shift Drag

Lecture 40 Remove edges, Constraints, Create

Lecture 41 Collapse, Slice, Cut, Smooth, Planar

Lecture 42 Relax, Selection types, Selection Sets

Section 10: 3: Editing Polygons - Optimizing Assets

Lecture 43 Optimizing a Table

Lecture 44 Optimizing a Cylinder

Lecture 45 Optimizing an Arch

Lecture 46 Optimizing a Dresser

Section 11: 3: Editing Polygons - Smoothing Groups

Lecture 47 What are Smoothing Groups?

Lecture 48 Smoothing Groups Explored

Lecture 49 Smoothing Groups Game Prop

Lecture 50 Smoothing Group Practice

Section 12: 3: Editing Polygons - Introduction to Splines

Lecture 51 Introduction to Splines

Lecture 52 Using the line tool

Lecture 53 Editable Spline

Lecture 54 Modeling a Wine Glass

Lecture 55 Modeling a Chain Link

Lecture 56 Milestone Assignment - Modeling a Spline Pawn

Lecture 57 Milestone Assignment - Spline Logo

Section 13: 3: Editing Polygons - Modeling Link's Shield

Lecture 58 Setting Up

Lecture 59 Drawing the spline

Lecture 60 Adding bolts and details

Lecture 61 Adding Edges

Lecture 62 Detailing the Bolt Holes

Lecture 63 Adding Control loops

Lecture 64 Optimizing Polygons

Lecture 65 Modeling the Wood

Lecture 66 Modeling the Shield Details

Lecture 67 Modeling the Bird

Lecture 68 Finishing Touches

Section 14: 3: Editing Polygons - Modeling a Treasure Chest

Lecture 69 Blocking out the shape

Lecture 70 Adding Cuts

Lecture 71 Extruding The Frame

Lecture 72 Modeling the Boards

Lecture 73 Modeling the Corners

Lecture 74 Adding Bolts

Lecture 75 Modeling the Front Latch

Lecture 76 Modeling the Handles

Lecture 77 Chamfers

Lecture 78 Final Render

Lecture 79 Milestone Assignment - Fancy Chair

Section 15: 4: Subdivision Modeling

Lecture 80 How it Works

Lecture 81 Sub-D on Curved Surfaces

Lecture 82 Sub-D Tips and Tricks

Lecture 83 Inside and Outside Corners

Section 16: 4: Subdivision Modeling - How you Model Dem Shapes?

Lecture 84 Ball Joint

Lecture 85 Bracket

Lecture 86 Philips Screw

Lecture 87 Piston

Lecture 88 Joining 2 Cylinders

Section 17: 4: Subdivision Modeling - Modeling Complex Objects

Lecture 89 Getting Started

Lecture 90 Starting with Primitives

Lecture 91 Combining Primitives

Lecture 92 Modeling the Wings

Lecture 93 Adding Control loops

Lecture 94 Adjusting Topology

Lecture 95 Finishing up

Lecture 96 Milestone Assignment - Complex Object

Section 18: 4: Subdivision Modeling - Modeling a Laser Thermometer

Lecture 97 Setting up reference planes

Lecture 98 Blocking out the Basic Shape

Lecture 99 Extruding the back

Lecture 100 Extruding the Front

Lecture 101 Refining the basic shape

Lecture 102 Extruding the Back (Again)

Lecture 103 Cutting in Details

Lecture 104 Extruding the Laser

Lecture 105 Creating the Creases

Lecture 106 Modeling the Trigger

Lecture 107 Screen Blocking

Lecture 108 The side detail

Lecture 109 The Buttons

Lecture 110 The Front Holes

Lecture 111 Separating the handle

Lecture 112 Modeling the Divot

Lecture 113 Adding Control Loops

Lecture 114 Zbrush Dynamesh Workflow

Lecture 115 Milestone Assignment - Small Prop

Section 19: 5: Intro to Texturing - Introduction to Unwrapping

Lecture 116 Introduction to the Material Editor

Lecture 117 Basic Texturing

Lecture 118 The UV Unwrap Modifier

Lecture 119 Stitching and Packing Objects

Lecture 120 Unwrapping Cylindrical Objects

Section 20: 5: Intro to Texturing - Texturing an Arcade Cabinet

Lecture 121 Project Introduction

Lecture 122 Unwrapping the Side

Lecture 123 Unwrapping the Trim

Lecture 124 Unwrapping the Center

Lecture 125 Unwrapping the Console

Lecture 126 Packing UV's

Lecture 127 Setting Up for Texturing

Lecture 128 Texturing Process

Lecture 129 Creating Materials for Buttons

Lecture 130 Milestone Assignment - Texture your own Arcade Cabinet!

Section 21: 5: Intro to Texturing - Intro To Baking

Lecture 131 Making the High Poly

Lecture 132 Bake Settings

Lecture 133 Baking and Normal Maps

Lecture 134 Normal Map Workflows

Lecture 135 Fixing Skewing

Section 22: 5: Intro to Texturing - Advanced Baking

Lecture 136 Creating a Low Poly Mesh

Lecture 137 Smoothing Groups and Naming

Lecture 138 Unwrapping Best Practices

Lecture 139 Unwrapping the Fire Hydrant

Lecture 140 Manually Packing UV's

Lecture 141 Baking in Substance Painter

Section 23: 5: Intro to Texturing - Texturing In Substance Painter

Lecture 142 Gathering Reference

Lecture 143 Painter Overview

Lecture 144 Blocking Materials

Lecture 145 Color and Tone Variation

Lecture 146 Dust, Wear and Details

Lecture 147 Height and Smaller Details

Lecture 148 PBR Validation Check

Lecture 149 Export

Beginner 3D Artists interested in a career in Video Games or Film