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    Texture Paint A Castle In Blender 4.1 By Years Of Experience

    Posted By: ELK1nG
    Texture Paint A Castle In Blender 4.1 By Years Of Experience

    Texture Paint A Castle In Blender 4.1 By Years Of Experience
    Published 4/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.95 GB | Duration: 4h 18m

    important tips of hand painting low-poly game assets in blender 4.1

    What you'll learn

    Use Blender and understand it's interface

    Tips of UV Unwrapping, Know where to place mark seams

    How to use brash in blender

    Use Krita to change the look of your model in blender

    Project file is included

    Requirements

    Mac or PC capable of Running Blender Version 3.1 or above

    You will learn all of the tools that will be needed for this course.

    Description

    Welcome to our new course by Years of experience!I am Morteza  from artstudio313This Course starts from learning fundamental of Blender and goes up to modeling and texture painting. I use a lot of tips and techniques for hand painting. I used graphic Tablet for texture painting but it will work with mouse as well but recommend using a graphic tablet.UV UnwrappingNext, we learn how to UV Unwrap those three models. You learn a lot about unwrapping such as mark seams and what they are and what they do and where should we add them how to unwrap hole model into on UV map. Now we are ready to move into the shading tab. You learn how to create image texture and apply it to the model and prepare everything for Texture Painting tab. In this tab, I tried to teach you the necessary tools for Texture Painting. I answered to questions like Why should we create multiple UV Map for multiple objects and more like that.You will learn:Modeling / low-polyUV unwrapping in a very fast and easy and clever methodWhere to place mark seamsWhat is bleed & what is used for Brush setting and how to Paint the AO, shadow highlightsTexture paints the cuts and holesUse your own brush and pain in a professional wayTexture painting problem solving like flipped normalIf you learn these parts, then you are ready to paint over any model in Blender. We paint the models one by one, and each one has only one texture, which is ready to be used in game engine.I hope you learn a lot from this trip journey :)

    Overview

    Section 1: Introduction

    Lecture 1 01 - Intro to the project

    Lecture 2 02 - Blender viewport overview

    Lecture 3 03 - Reviewing image ref

    Section 2: UV Mapping the blocking stage

    Lecture 4 04 - UV Mapping the blocking stage

    Section 3: Intro to Shading & Texture-Piant

    Lecture 5 05 - Intro to Shading & Texture-Piant

    Section 4: Texture Paint the Blocking Stage

    Lecture 6 06 - Texture paint setting

    Lecture 7 07 - Texture Paint the AO blocking stage

    Lecture 8 08 - Painting the Cracks

    Lecture 9 09 - Texture Paint the Highlights

    Lecture 10 10 - Color sampling

    Lecture 11 11 - Hand-painting the muss and grass

    Lecture 12 12 - Further tips of hand-painting

    Lecture 13 13 - Painting AO

    Lecture 14 14 - Painting the highlights

    Lecture 15 15 - Texture painting the crack

    Lecture 16 16 - Texture painting the muss

    Section 5: UV Unwrapping & Texture Paint the stones

    Lecture 17 17 - UV Unwrapping the stones

    Lecture 18 18 - Texture Painting AO Pillar

    Lecture 19 19 - Texture-paint the highlights -Pillar

    Lecture 20 20 - Use different colors and paint cracks

    Game Developers who wish to expand their Skill Set.,People who are curious about the world of 3D modeling and animation.,Artists who want to learn to bring their assets alive.,This course can be your expanded version of the Blender manual.