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    Substance Painter Automation With Python

    Posted By: ELK1nG
    Substance Painter Automation With Python

    Substance Painter Automation With Python
    Published 5/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.92 GB | Duration: 6h 56m

    Crafting Artistic Tools with Python: Custom Substance Painter Exporter plugin development

    What you'll learn

    Understand foundational Python programming concepts

    Utilize Substance Painter Python API to create custom tools for this application

    Develop an automated advanced texture exporting workflow for Substance Painter

    Improve asset production management pipelines by introducing validations for exporting textures

    Construct dynamic User Interfaces using PySide2 library

    Requirements

    Tools: Substance Painter, Visual Studio Code

    Skills: No previous Programming experience is required, but having some would make it easier to grasp the learning material

    Description

    Welcome to a transformative journey into the world of Substance Painter automation with Python. Led by Viacheslav Makhynko – seasoned Technical Artist with extensive experience in AAA game development, this course is your gateway to mastering the skills of building custom artistic solution for Substance Painter with Python. Whether you're aspiring Technical Artist, Tools/Software/Gameplay Programmer, 3D Digital Artist looking to delve into the world of automation or even experienced Pipeline Director, this course is designed to accommodate learners of all backgrounds and expertise levels. With a strong emphasis on practicality and real-world application, you'll embark on a structured journey through six core sections:General Python Introduction: Optional for Python newcomers, this section provides essential foundations for the course ahead."Hello World" widget for Substance Painter: First acquaintance with Substance Painter Python API to learn how to create own widgets and access Painter features laying the groundwork for the Custom Exporter tool.Texture Set export automation: Development of the core Custom Exporter functionality.Naming Validation: Enhancing Custom Exporter by introducing Naming Validation for the texture sets to manage consistency with asset names and their storing locations, which is a must for healthy production in a team.Resolution Validation: This feature verifies that everyone who’s exporting the data from Painter in the team is following the specified texture resolution budget and prevents any slipped-through high-res textures usage on the project.Project Polishing: Finalizing Custom Exporter by introducing documentation, hotkeys, code annotations, and leftover bug fixes.Throughout the course, you'll gain hands-on experience with Substance Painter's Python API and PySide2 library and will have enough challenges to consolidate knowledge in practice. By the end of the course, you'll have a unique Custom Exporter tool developed step-by-step from scratch that can be used for Portfolio or as a basement for actual production pipeline in the project.Don't miss this opportunity to unlock the full potential of Substance Painter through Python automation. Enroll now and embark on a journey towards efficiency and creativity!

    Overview

    Section 1: Course introduction

    Lecture 1 Course introduction

    Lecture 2 How to use this course

    Section 2: General Python introduction

    Lecture 3 Setting up working environment

    Lecture 4 Variables and simplest data types

    Lecture 5 Lists and Dictionaries

    Lecture 6 Conditions

    Lecture 7 Functions

    Lecture 8 Classes and imports

    Section 3: "Hello World" widget for Substance Painter

    Lecture 9 Python API for Substance Painter

    Lecture 10 Add an empty Custom Exporter widget to Substance Painter

    Lecture 11 Add basic UI to the widget with PySide2

    Lecture 12 Create and link simple functions to UI actions

    Lecture 13 Substance Painter Logging

    Lecture 14 Substance Painter Events

    Lecture 15 How to properly debug Python code in Substance Painter

    Section 4: Texture Set export automation

    Lecture 16 Updating the UI of the widget

    Lecture 17 Preparing the exporting templates

    Lecture 18 Automated textures export implementation

    Section 5: Texture Set Naming validation

    Lecture 19 Establishing Naming Convention rules

    Lecture 20 Implementing Texture Set name validation [part 1]

    Lecture 21 Implementing Texture Set name validation [part 2]

    Section 6: Texture Set Resolution validation

    Lecture 22 Establishing Texture Set resolution budget requirements

    Lecture 23 Implementing Texture Set resolution validation

    Lecture 24 Applying the required resolution automatically

    Section 7: Polishing the project and further steps

    Lecture 25 Adding Help documentation to the widget

    Lecture 26 Adding Hotkeys and Tooltips to the widget

    Lecture 27 Adding code annotations

    Lecture 28 Fixing leftover bugs

    Lecture 29 Discussing further development of the Custom Exporter

    Section 8: Course wrap-up

    Lecture 30 Last word from Author

    Technical Artist,Technical/Pipeline Directors,3D Artists interested in obtaining more technical and programming skills,Tools/Gameplay/Software programmers,Automation specialists,Anyone who's eager to create a bridge between Tech and Art in assets production process