Splines In 3Ds Max
Last updated 10/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.05 GB | Duration: 7h 41m
Last updated 10/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.05 GB | Duration: 7h 41m
Part 2 of the full 3ds max course - Splines basics
What you'll learn
3ds max splines basics for beginners
an easy to understand basic course for beginners developed after 7 years of live teaching with quick results
how to create and model objects in 3ds max using splines and rendering using vray to obain realistic images
a step by step plan how to begin to use splines in 3ds max, mainly for interior designers
not necessary linked to other next parts of the full course
learn the program and tools in a manner that is usually used to prepare persons to begin to activate in interior design process
Requirements
3ds max and Vray
Description
This course is for interior designers and 3ds max and vray users that start from beginner level. The full course is divided into 9 parts and leads from beginner level to advanced level. This part of the course represents the second part of the full course. It is made for interior designers and 3ds max and vray beginners and it is not necessary linked to the other parts of the full course. It explains how to begin to work with splines in 3ds max, which are the level 2 after standard primitives, the basic principles of the splines tools in 3ds max, the tools will be applied in a practical way, using a professional working method that is based on real working process, mainly focused on furniture and interior design, as it is a lot easier to explain tools and functions based on real examples, but this course it is also for all who would like to start to use 3ds max splines as well. Splines are the basic method of working when we start to talk about more complicated things in 3ds max and it actually does not matter what we are doing, the splines are the core of modeling starting from simple objects and finishing with really complicated 3d models. The method used in this course is based on learning the program and tools in a manner that is usually used to prepare persons to begin to activate in interior design and furniture process. In this second part of the course, by the way it is as a continuation for all who attended the first part, we will model in the end 3d models from scratch, we will call them homeworks, they will increase in difficulty, using just internet images as visual reference. In order to understand the process of 3d modeling we will pass the perspective basics so we can understand how to recreate objects avoiding the perspective distortion and also in order to implement into practice the learned knowledge. After modeling we will learn the basics of lighting and rendering, we will create a realistic photostudio in order to obtain the space where we would be able to visualize in a realstic form our 3d models using realsitic lights and materials and we will learn how to render or visualise our objects and create 3d realistic images. The 3d models or objects presented in this part in the homeworks belong to a so called level 2 degree. We will increase the difficulty as we will proceed and learn more advanced instruments. This method of teaching was created after my 7 years of live teaching 3ds max and vray, developed and perfected throught time practice. In this part we will have also interior design and furniture targeted lessons in order to form an interior designer thinking and approach, understand the goals and the requirements that a designer needs to show in order to start to work with real projects. If you ever thought about becoming an interior designer, than in order to proceed you will have to learn at least 3 things that lead to a designer profession:- principles how to obtain an interesting design using artistic laws and approach- a method to draw and show your ideas and in this course we will be using 3ds max as it is one of the top instruments used to visualize 3d spaces and objects - knowledge how to manage a project from the start to the end and how to interact with clients, as they are the ones that form the preferences and you as a designer must gather all their ideas into one concept that will lead to a final result based on artistic principles
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 2 What is a spline
Lecture 3 Let's start from the START
Lecture 4 Splines first steps
Lecture 5 Convert to spline
Lecture 6 Sub-object level
Lecture 7 Vertex types 1
Lecture 8 Vertex types bezier and bezier corner
Lecture 9 Creation method click vs drag
Lecture 10 Interpolation
Lecture 11 Open vs closed shapes
Lecture 12 Render splines
Lecture 13 Getting ready for practice
Lecture 14 Line dimension 1
Lecture 15 Line dimension 2
Lecture 16 Attach Detach
Lecture 17 Scale vs Proportion
Lecture 18 Extrude and interior walls 1
Lecture 19 Extrude and interior walls 2
Lecture 20 Connect volume
Lecture 21 Photostudio
Lecture 22 Loading image
Lecture 23 Perspective basics
Lecture 24 Homework 1
Lecture 25 Homework 2
Lecture 26 Homework 3
Lecture 27 Homework 4
Lecture 28 Homework 5
Lecture 29 Homework 6
Lecture 30 Homework 7
Lecture 31 Homework 8
Lecture 32 Homework 9
Lecture 33 Homework 10
Lecture 34 Homework 11
Lecture 35 Homework 12
Lecture 36 Homework 13
Lecture 37 Homework 14
Lecture 38 Short review
3ds max users,Vray users,interior designers