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    S.O.L.I.D Principles And Design Patterns For C# Developers

    Posted By: ELK1nG
    S.O.L.I.D Principles And Design Patterns For C# Developers

    S.O.L.I.D Principles And Design Patterns For C# Developers
    Published 6/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.10 GB | Duration: 8h 46m

    Learn S.O.L.I.D. Principles and Design Patterns to Improve the Quality of your C# Code, with practical exercises.

    What you'll learn

    Understand and apply S.O.L.I.D principles in software development using C#

    Acquire skills in the use of design patterns in C#.

    Develop a deep understanding of how S.O.L.I.D principles and design patterns improve the maintainability, scalability, and reusability of code.

    Effectively apply S.O.L.I.D principles and design patterns in a C# project from start to finish.

    Requirements

    Proficiency in C# programming language.

    Basic understanding of object-oriented programming (OOP).

    Understanding of basic coding principles like variables, control structures, and functions.

    Basic knowledge of UML (Unified Modeling Language) for designing.

    Description

    Welcome to "Mastering SOLID Principles and Classic Design Patterns," a comprehensive course meticulously curated for C# developers. Guided by Microsoft MVP and veteran software developer Hector Perez, this course aims to instill the foundational understanding of SOLID principles and classic design patterns, thereby elevating your coding skills to new heights.SOLID Principles and Classic Design Patterns are key to producing clean, modular, and maintainable code, forming the bedrock of best software development practices. You'll gain a firm understanding of the five SOLID principles — Single Responsibility, Open-Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion. We'll walk you through their applications, elucidating how to leverage these principles to foster code cleanliness and maintainability.This course also provides an in-depth exploration of the 23 classic design patterns propounded by the Gang of Four, segmented into Creational, Structural, and Behavioral patterns. Each pattern is a solution to a unique design issue, enhancing code reusability and fostering software that is comprehensible, scalable, and maintainable.Complementing theoretical learning, this course features extensive coding demonstrations to help cement your understanding of SOLID principles and design patterns. These demos are readily available for download, facilitating hands-on learning at your preferred pace.By the conclusion of this course, you will have mastered the SOLID principles and the Gang of Four's design patterns, empowering you to produce efficient, maintainable, and scalable code. The curriculum covers a wide range of topics, including introductions to SOLID principles and Gang of Four design patterns, and deep dives into Creational, Structural, and Behavioral patterns.To ensure an optimal learning experience, a rudimentary knowledge of software development and object-oriented programming is recommended. Embark on this journey to become a proficient C# developer, adept at modern software development with SOLID principles and Gang of Four design patterns. We're eager to see you in the course!

    Overview

    Section 1: CQS Software Principle

    Lecture 1 Do we really know what encapsulation is?

    Lecture 2 Bad code and why to worry about it

    Lecture 3 Example of non-empathic code

    Lecture 4 What is CQS?

    Lecture 5 Queries

    Lecture 6 Commands

    Lecture 7 Inputs

    Lecture 8 Outputs

    Lecture 9 Completed Project

    Section 2: SOLID Principles - Single Responsability Principle

    Lecture 10 What are the SOLID principles?

    Lecture 11 Coupling

    Lecture 12 Cohesion

    Lecture 13 SRP Principle

    Lecture 14 Examining the sample project

    Lecture 15 Applying the SRP principle

    Section 3: SOLID Principles - Open Closed Principle

    Lecture 16 What is the Open Closed Principle?

    Lecture 17 Implementing the Open Closed Principle

    Section 4: SOLID Principles - Liskov's Substitution Principle

    Lecture 18 What is the Liskov Substitution Principle?

    Lecture 19 Applying the Liskov Substitution Principle

    Section 5: SOLID Principles - Interface Segregation Principle

    Lecture 20 What is the Interface Segregation Principle?

    Lecture 21 Implementing the Interface Segregation Principle

    Section 6: SOLID Principles - Dependency Inversion Principle

    Lecture 22 What is the Dependency Inversion Principle?

    Lecture 23 Implementing the Dependency Inversion Principle

    Section 7: Design Patterns - Introduction

    Lecture 24 What are design patterns?

    Lecture 25 Classification of Design Patterns

    Lecture 26 How a design pattern is composed

    Section 8: Design Patterns - Factory Method

    Lecture 27 Factory Method - Intent

    Lecture 28 Factory Method - Motivation

    Lecture 29 The Simple Factory Pattern

    Lecture 30 Factory Method - Structure

    Lecture 31 Factory Method - Implementation

    Section 9: Design Patterns - Abstract Factory

    Lecture 32 Abstract Factory - Intent

    Lecture 33 Abstract Factory - Motivation

    Lecture 34 Abstract Factory - Structure

    Lecture 35 Abstract Factory - Implementation

    Section 10: Design Patterns - Builder

    Lecture 36 Builder - Intent

    Lecture 37 Builder - Motivation

    Lecture 38 Builder - Structure

    Lecture 39 Builder - Explanation of initial code

    Lecture 40 Builder Implementation

    Section 11: Design Patterns - Prototype

    Lecture 41 Prototype - Intent

    Lecture 42 Prototype - Motivation

    Lecture 43 Prototype - Structure

    Lecture 44 Prototype - Initial Project Overview

    Lecture 45 Prototype - Implementation

    Section 12: Design Patterns - Singleton

    Lecture 46 Singleton - Intent

    Lecture 47 Singleton - Motivation

    Lecture 48 Singleton - Structure

    Lecture 49 Singleton - Initial Project Overview

    Lecture 50 Singleton - Implementation

    Lecture 51 Singleton - Thread Safe Implementation

    Section 13: Design Patterns - Adapter

    Lecture 52 Adapter - Intent

    Lecture 53 Adapter - Motivation

    Lecture 54 Adapter - Initial Project Overview

    Lecture 55 Adapter - Structure

    Lecture 56 Adapter - Implementation

    Section 14: Design Patterns - Bridge

    Lecture 57 Bridge - Intent

    Lecture 58 Bridge - Motivation

    Lecture 59 Bridge - Initial Project Overview

    Lecture 60 Bridge - Structure

    Lecture 61 Bridge - Implementation

    Section 15: Design Patterns - Composite

    Lecture 62 Composite - Intent

    Lecture 63 Composite - Motivation

    Lecture 64 Composite - Initial Project Overview

    Lecture 65 Composite - Using the object type

    Lecture 66 Composite - Structure

    Lecture 67 Composite - Implementation

    Section 16: Design Patterns - Decorator

    Lecture 68 Decorator - Intent

    Lecture 69 Decorator - Motivation

    Lecture 70 Decorator - Initial Project Overview

    Lecture 71 Decorator - Structure

    Lecture 72 Decorator - Implementation

    Section 17: Design Patterns - Facade

    Lecture 73 Facade - Intent

    Lecture 74 Facade - Motivation

    Lecture 75 Facade - Initial Project Overview

    Lecture 76 Facade - Structure

    Lecture 77 Facade - Implementation

    Section 18: Design Patterns - Flyweight

    Lecture 78 Flyweight - Intent

    Lecture 79 Flyweight - Motivation

    Lecture 80 Flyweight - Initial Project Overview

    Lecture 81 Flyweight - Structure

    Lecture 82 Flyweight- Implementation

    Section 19: Design Patterns - Proxy

    Lecture 83 Proxy - Intent

    Lecture 84 Proxy - Motivation

    Lecture 85 Proxy - Initial Project Overview

    Lecture 86 Proxy - Structure

    Lecture 87 Proxy - Implementation

    Section 20: Chain of Responsability

    Lecture 88 Chain of Responsability - Intent

    Lecture 89 Chain of Responsability - Motivation

    Lecture 90 Chain of Responsability - Initial Project Overview

    Lecture 91 Chain of Responsability - Structure

    Lecture 92 Chain of Responsability - Implementation

    Lecture 93 Chain of Responsability - Implementation # 2

    Section 21: Design Patterns - Command

    Lecture 94 Command - Intent

    Lecture 95 Command - Motivation

    Lecture 96 Command - Initial Project Overview

    Lecture 97 Command - Structure

    Lecture 98 Command - Implementation

    Lecture 99 Command - Implementation # 2

    Section 22: Design Patterns - Iterator

    Lecture 100 Iterator - Intent

    Lecture 101 Iterator - Motivation

    Lecture 102 Iterator - Initial Project Overview

    Lecture 103 Iterator - Structure

    Lecture 104 Iterator - Implementation

    Section 23: Design Patterns - Mediator

    Lecture 105 Mediator - Intent

    Lecture 106 Mediator - Motivation

    Lecture 107 Mediator - Structure

    Lecture 108 Mediator - Implementation

    Section 24: Design Patterns - Memento

    Lecture 109 Memento - Intent

    Lecture 110 Memento - Motivation

    Lecture 111 Memento - Initial Project Overview

    Lecture 112 Memento - Structure

    Lecture 113 Memento - Implementation

    Section 25: Design Patterns - Observer

    Lecture 114 Observer - Intent

    Lecture 115 Observer - Motivation

    Lecture 116 Observer - Initial Project Overview

    Lecture 117 Observer - Structure

    Lecture 118 Observer - Implementation

    Section 26: Design Patterns - State

    Lecture 119 State - Intent

    Lecture 120 State - Motivation

    Lecture 121 State - Initial Project Overview

    Lecture 122 State - Structure

    Lecture 123 State - Implementation

    Section 27: Design Patterns - Strategy

    Lecture 124 Strategy - Intent

    Lecture 125 Strategy - Motivation

    Lecture 126 Strategy - Initial Project Overview

    Lecture 127 Strategy - Structure

    Lecture 128 Strategy - Implementation

    Section 28: Design Patterns - Template Method

    Lecture 129 Template Method - Intent

    Lecture 130 Template Method - Motivation

    Lecture 131 Template Method - Initial Project Overview

    Lecture 132 Template Method - Structure

    Lecture 133 Template Method - Implementation

    Section 29: Design Patterns - Visitor

    Lecture 134 Visitor - Intent

    Lecture 135 Visitor - Motivation

    Lecture 136 Visitor - Initial Project Overview

    Lecture 137 Visitor - Structure

    Lecture 138 Visitor - Implementation

    Beginner C# developers looking to improve their coding practices.,Experienced C# developers wanting to deepen their understanding of design patterns.,Software engineering students learning C# and interested in mastering best practices.,Tech leads and software architects seeking to enforce better coding standards in their teams.,.NET developers wanting to gain a solid foundation in C# coding principles.,Developers in other languages interested in learning C# and its best practices.