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    Roblox Programming And Game Creation

    Posted By: ELK1nG
    Roblox Programming And Game Creation

    Roblox Programming And Game Creation
    Last updated 7/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 14.35 GB | Duration: 15h 1m

    Learn Roblox game creation step-by-step

    What you'll learn

    Lua programming fundamentals using Roblox.

    How to make your own game objects from Roblox parts.

    How to create scripts to add game behavior.

    How create a game manager to and use module scripts.

    Create your own games on Roblox.

    Requirements

    PC or Mac with an internet connection, and enough permissions to install Roblox studio.

    Description

    In this class you will learn how to create a Roblox game and become proficient with Roblox Studio, the game development suite used to create Roblox games.  You will also develop your ability to code in the LUA programming language.  LUA is a popular language in the game development community and is also used in fields such as image processing and web development.  This course has a section for beginners on basic programming skills such as declaring and using variables, assignment statements, conditionals, loops, tables, and functions.  After the basics are covered, the course gets into more challenging topics such as touched events, powerups, traps, spawning objects and NPC monsters, as well as the leaderboard to keep track score and points.  Additionally, the user interface is covered while creating an in-game store for your players to buy the weapons they need.  This course will be updated periodically and currently the videos are being recreated at a rate of once per week to ensure the expanded functionality of Roblox is fully captured.  Additionally, new content is on its way to cover basic Non-Playing Character AI, a section on creating your own weapons, creating animations, and using the data store to allow players to save their data in between games!

    Overview

    Section 1: Getting Started

    Lecture 1 Install, Create, and Save in Roblox Studio

    Lecture 2 Parts and Properties in the Scene

    Lecture 3 Scripting Basics - The Print Statement

    Lecture 4 Scripting Basics: Variables and Assignment

    Lecture 5 Scripting Basics: Changing a Part with a Script

    Lecture 6 Scripting Basics: Position, Size and Vector3

    Lecture 7 Scripting Basics: Modify a Part into a Patio

    Lecture 8 Scripting Basics: IF-THEN-ElSE (Conditionals)

    Lecture 9 Scripting Basics: Functions

    Lecture 10 Scripting Basics: More on Functions

    Lecture 11 Scripting Basics: Handle an Event with a Function

    Lecture 12 Scripting Basics: Touched Event

    Lecture 13 Scripting Basics: Humanoid, Health, and IF THEN Statement

    Lecture 14 Scripting Basics: WHILE DO Loops and a PowerUp Coin

    Lecture 15 Scripting Basics: WHILE DO Loops, Break loop condition

    Lecture 16 Scripting Basics: Tables, Lists and Key/Value pairs

    Section 2: Game Objects

    Lecture 17 Boulder Trap

    Lecture 18 Boulder Trap - Buidling the Trap

    Lecture 19 Boulder Trap: Release the Boulder

    Lecture 20 Boulder Trap: Reset the Trap

    Lecture 21 Boulder Trap: Sound and Damage

    Lecture 22 Boulder Trap: Create a Thumbnail for the Model

    Lecture 23 Create a Badge for Your Game

    Lecture 24 Boulder Trap: Award Badge

    Lecture 25 Boulder Trap Cleanup and Delete Badge from Inventory

    Lecture 26 Simple Zombie Horde Spawner

    Lecture 27 Simple Zombie Horde Spawner: Spawn Loop

    Lecture 28 Simple Zombie Horde Spawner: Configuration

    Lecture 29 Simple Zombie Horde Spawner: Barrel

    Lecture 30 Simple Zombie Horde Spawner - Turn ON/OFF Spawner

    Lecture 31 Simple Zombie Horde Spawner - Add Decal to Barrel

    Lecture 32 Lecture 9: Landmines

    Lecture 33 Landmine - Create Model

    Lecture 34 Landmine - Blinking LED

    Lecture 35 Landmine - Explosion

    Lecture 36 Teleporter (In Scene)

    Lecture 37 Teleportation Unit A

    Lecture 38 Teleportation Unit B

    Lecture 39 Teleportation Unit C

    Lecture 40 Teleporter Script - Pad A to Pad B

    Lecture 41 Teleporter Script - Pad B to Pad C and Music

    Lecture 42 Teleporter - Sound and CoolDown

    Lecture 43 Terrain Editor - Generator

    Lecture 44 Terrain Editor - Region and Edit

    Lecture 45 Lava Pool Intro

    Lecture 46 Lava Pool - Build Pool

    Lecture 47 Lava Pool - Expand Lava

    Lecture 48 Lava Pool - Drain Lava

    Lecture 49 Lava Pool - Sound and Damage

    Section 3: Spawning Objects

    Lecture 50 Add Game Objects to Server Storage

    Lecture 51 Wave Loop and Session Utilities

    Lecture 52 Spawn Zombies

    Lecture 53 Zombie Counting - Controlling the Wave

    Lecture 54 Zombie Counting - Increase Spawns and Clear Wave

    Lecture 55 Caution Minefield Sign

    Lecture 56 Spawn Landmines

    Lecture 57 Terrain Height, Ray Casting, Health Spawner

    Lecture 58 Lava Eruption with Bindable Events

    Section 4: Leaderboard, Pistol, Kills and Deaths

    Lecture 59 Leaderboard - Points, Kills, and Deaths

    Lecture 60 Adding Points to the Leaderboard - Coins

    Lecture 61 Default Value in SessionUtils - castRayDownForHeight

    Lecture 62 Performance Cleanup

    Lecture 63 Coin Award (Part 1)

    Lecture 64 Coin Award (Part 2)

    Lecture 65 Simple Gun

    Lecture 66 Kills and Deaths on the Leaderboard

    Lecture 67 Points for NPC Kills

    Lecture 68 Exclude Accessories in Shot

    Lecture 69 Weapon Cool-Down

    Lecture 70 Kickback Animation for Pistol

    Lecture 71 Lecture 70: Muzzle Flash

    Section 5: Saving Data Between Sessions

    Lecture 72 The Datastore - Saving Between Sessions

    Lecture 73 Save Leaderboard Data (Part 1)

    Lecture 74 Save Leaderboard Data (Part 2)

    Lecture 75 Bad Data on Kick

    Lecture 76 Daily Streak

    Lecture 77 Create a Message Queue - Part 1

    Lecture 78 Create a Message Queue - Part 2

    Lecture 79 Add Simple Message Queue to Zombie Game

    Section 6: Purchasing Items In Game - Game Passes

    Lecture 80 Create a Shop

    Lecture 81 Shop: Get Resources

    Lecture 82 Shop: Click the Bell and Fire Event to Client

    Lecture 83 Shop: Close Button and Add Ding on Opening

    Lecture 84 Shop: Adding Items to the List

    Lecture 85 Shop: Preview Frame for Selected Items

    Lecture 86 Shop: Buy Button Code

    Lecture 87 Shop: Server-side Purchase

    Lecture 88 Shop: Provide Feedback

    Lecture 89 Shop: Error Checks for Purchases

    Lecture 90 Persisting Shop Items - Create Equipment Storage Utils

    Lecture 91 Persisting Shop Items - Storing Data in Equipment Table

    Lecture 92 Persisting Shop Items - Save and Retrieve the Equipment

    Lecture 93 Code Cleanup in Game Manager

    Section 7: Non-Playing Characters

    Lecture 94 NPC Introduction

    Lecture 95 Adding the Animate Script to a Rig

    Lecture 96 Simple Patrol

    Lecture 97 Follow Closest Player

    Lecture 98 Path Finding - No Where to Hide

    Lecture 99 Path Finding - Handling Blocked Paths

    Lecture 100 Path Finding Climbing

    Lecture 101 Attacking NPC: Chase and Kick

    Lecture 102 Attacking NPC: Chase and Kick 2 (Script)

    Lecture 103 Attacking NPC: Kick Sound

    Lecture 104 Attacking NPC: Knockback

    Lecture 105 Integrate Chuck into the Game

    Lecture 106 Import Chuck

    Lecture 107 NPC Target: Collection Service

    Lecture 108 NPC Target: Collection Service (Part 2 - Add Tag with Code)

    Lecture 109 Respawn Chuck

    Lecture 110 Chuck is Choosing Enemies

    Section 8: Reserved Servers and Battle Royale

    Lecture 111 Battle Royale Intro

    Lecture 112 Make the Battle Wall

    Lecture 113 Teleport to a Reserved Server

    Lecture 114 Create User Interface for Battle Royale

    Lecture 115 Initiate Battle Code to Show User Interface

    Lecture 116 Send Group to Private Server

    Lecture 117 Transfer Weapons to Private Server

    Lecture 118 Death Respawn Home in Battle Royale

    Lecture 119 Start Battle in Battle Manager (Battle Royale Arena)

    Lecture 120 Battle Royale User Interface - Part 1

    Lecture 121 Battle Royale User Interface - Part 2

    Lecture 122 Battle Royale - Declare Winner

    Lecture 123 Battle Royale - BattleMgr Code

    Section 9: Purchase Lots and Build Houses

    Lecture 124 Buying a Lot for a House - Introduction

    Lecture 125 Set Up Lot and Add Manager Scripts

    Lecture 126 Set Up GameMgr and Property Manager to Save Properties

    Lecture 127 Buying the Lot

    Lecture 128 Testing the Buying Lots (light testing)

    Lecture 129 Create Path to Lot (Beam)

    Lecture 130 Code the Beam to the Lot

    Lecture 131 Test Beams with Two Players on Test Server

    Lecture 132 Add Property Items with Code

    Lecture 133 Add Property Items with Code - Part 2: Cabin

    Lecture 134 Set up Property Purchase Shop - Part 1

    Lecture 135 Property Purchase Shop - Part 2

    Lecture 136 Property Purchase Shop - Part 3: Server Side

    Programmers and non-programmers that want to create their own Roblox games