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    SpicyMags.xyz

    Realistic 3D Female Face

    Posted By: ELK1nG
    Realistic 3D Female Face

    Realistic 3D Female Face
    Published 5/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 30.67 GB | Duration: 33h 50m

    3D SCULPTING, 3D TEXTURING, 3D RENDERING, 3D MODELLING

    What you'll learn

    Alighing reference in Photoshop for sculpting

    Exporting models from ZBrush and importing them into Substance Painter

    Setting up Smart Masks for an efficient workflow

    Using baked masks in Substance Painter

    Building a color map step by step

    Learning some anatomy structure of the head

    Creating eyebrows, eyelashes and long hairs with Xgen for Maya

    Skin shading in Arnold

    Working with marvelous Designer

    Retopology in Marvelous Designer

    Texturing the jacket in substance painter

    Requirements

    ADOBE PHOTOSHOP

    AUTODESK MAYA

    MAXON ZBRUSH

    XGEN FOR MAYA

    ADOBE SUBSTANCE PAINTER

    Description

    PRODUCT DESCRIPTIONIn this realistic female face, you’ll learn how to turn a base mesh into a realistic face in maya! Learn the full workflow from the first brush stroke in zbrush to the final realistic render in maya. By the end of this course, you’ll be able create your own characters vfx/game character from reference to finished 3d model, using simple and powerful techniques.We'll be focusing on the face and clothing of the character but particularly the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial anatomy, micro detailing, garment retopology, and how to solve common texturing challenges you'll encounter in your work.Covering the Full ProcessWe’re starting talking about how to align reference in photoshop Facial AnatomyThen prepping our model in maya and importing it zbrush, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination texturingxyz maps, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.Skin Shading Made SimpleHaving done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.Professional and Tested Texturing WorkflowYou'll learn a professsional way of sculpting likeness,exporting maps in zbrush, texturing in substance painter, working with xgen in creating hair and look develop for skin and hair in arnold, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.Skill LevelCharacter Face creation is perfect for 3D artists with an intermediate understanding of zbrush, Maya, and Substance. And who are interested in taking their character design to the next level! We recommend that you know how to use both Substance Painter, Maya and zbrush, as we're focusing on texturing and shading workflows, instead of going through features A-Z. What You'll LearnAlighing reference in Photoshop for sculptingLearning some anatomy structure of the headExporting models from ZBrush and importing them into Substance PainterSetting up Smart Masks for an efficient workflowUsing baked masks in Substance PainterBuilding a color map step by stepMaking a roughness mapExporting maps from Substance PainterExporting displacement maps from ZBrushCreating eyebrows, eyelashes and long hairs with Xgen for MayaSkin shading in ArnoldHow to use a tested and simple texturing workflowWorking with marvelous Designer Create jacket and t-shirtRetopology in Marvelous DesignerImporting to zbrush and sculpting detailsTexturing the jacket in substance painterLook dev in Arnold62 Video Tutorialsscene files (Maya)34 hours ( video  content)SOFTWARE USEDAdobe PhotoshopMaxon zbrushSubstance PainterMarvelous DesignerMaya 2019

    Overview

    Section 1: START TO FINISH

    Lecture 1 01 ALIGHING REFERENCES IN PHOTOSHOP

    Lecture 2 REFERENCE COLOUR ADJUSTMENT

    Lecture 3 03_ PRIMARY FORMS_01

    Lecture 4 04_ PRIMARY FORMS_0

    Lecture 5 05_SECONDARY FORMS

    Lecture 6 06_SECONDARY FORMS (EARS)

    Lecture 7 07_BREAKING SYMMETRY

    Lecture 8 08_SKIN PORES

    Lecture 9 09 LIPS DETAILING

    Lecture 10 10 CLOTH CREATION _01

    Lecture 11 11 JACKET CREATION _01

    Lecture 12 12 JACKET CREATION _02

    Lecture 13 13 RETOPOLOGY IN MARVELOUS DESIGNER

    Lecture 14 14 FIXING RETOPOLOGY IN MAYA

    Lecture 15 15 TRANSFER HIGH POLY DETAILS IN MAYA

    Lecture 16 16 JACKET DETAIL TRANSFER AND FIXING UNWANTED ISSUES

    Lecture 17 17 IMPORTING TO ZBRUSH AND DETAILING

    Lecture 18 18 JACKET DETAILING

    Lecture 19 19 EYEBALL AND MINISCUS

    Lecture 20 20 ADDING BUTTONS

    Lecture 21 21 EXPORT AND INNER EYES

    Lecture 22 22 BAKING MAPS

    Lecture 23 23 MODEL PREPPING FOR TEXTURING

    Lecture 24 24 BAKING MAPS IN SUBSTANCE PAINTER

    Lecture 25 25 TEXTURING REALISTIC T-SHIRT IN SUBSTANCE PAINTER

    Lecture 26 26 TEXTURING REALISTIC JEAN JACKET IN SUBSTANCE PAINTER

    Lecture 27 27 TEXTURING REALISTIC SKIN (UNDER TONE)

    Lecture 28 28 TEXTURING REALISTIC SKIN (MID TONE)

    Lecture 29 29 TEXTURING REALISTIC SKIN (TOP TONE)

    Lecture 30 30 TEXTURING REALISTIC SKIN FINISHING TOUCHES

    Lecture 31 31 ROUGHNESS MAP

    Lecture 32 32 TEXTURING REALISTIC SKIN (VARIATION 2)

    Lecture 33 33 SKIN BUMP IMPERFECTIONS

    Lecture 34 34 TEXTURING JEAN BUTTON

    Lecture 35 35 FIXING ISSUES IN THE EYE TEXTURES

    Lecture 36 36 EYE TEXTURING

    Lecture 37 37 ADDING STITCHES

    Lecture 38 38 EXPORTING TEXTURES IN SUBSTANCE PAINTER

    Lecture 39 39 SCULPT CORRECTIONS

    Lecture 40 40 HAIR BASE GUIDE 01

    Lecture 41 41 HAIR BASE GUIDE 02

    Lecture 42 42 PREPPING FOR XGEN

    Lecture 43 43 PLACING GUIDES AND FIXING SYMMETRY

    Lecture 44 44 PAINTING DENSITY MASKS UN XGEN

    Lecture 45 45 ADDING MODIFIERS IN XGEN

    Lecture 46 46 PLACING GUIDES AND PAINTING DENSITY MASKS

    Lecture 47 47 MODIFIERS FOR EYE LASHES IN XGEN

    Lecture 48 48 CREATING HAIR GUIDES CURVES FROM BASE HEAD MESH

    Lecture 49 49 CURVES TO GUIDES AND PAINTING DENSITY MASKS

    Lecture 50 50 MODIFYING GUIDES AND DENSITY MASKS

    Lecture 51 51 CLUMP AND COIL MODIFIERS

    Lecture 52 52 COIL, CLUMP, NOISE, CUT AND STRAY HAIRS

    Lecture 53 53 BABY AND TEDDY HAIRS GUIDES

    Lecture 54 54 BABY AND TEDDY HAIRS DENSITY MAP

    Lecture 55 55 BABY AND TEDDY HAIRS MODIFIERS

    Lecture 56 56 SETTING UP SHADERS AND LIGHTNING

    Lecture 57 57 SETTING UP NORMAL AND DISPLACEMENT MAPS

    Lecture 58 58 SETTING UP ALBEDO AND ROUGHNESS MAPS

    Lecture 59 59 SETTING UP EYE SHADER

    Lecture 60 60 SETTING UP SHADER FOR GARMENTS

    Lecture 61 61 EYEBROW AND EYE LASHES SHADER

    Lecture 62 62 MAIN HAIR SHADER

    INTERMEDIATE,ADVANCED