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    Python 2200: The Abc Module

    Posted By: ELK1nG
    Python 2200: The Abc Module

    Python 2200: The Abc Module
    Published 8/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 574.41 MB | Duration: 1h 27m

    Mastering Object Oriented Relationships with Gamification

    What you'll learn

    Master Python's Abstract Base Class Module

    Understand how to create testable Objected Oriented Frameworks

    Create, maintain & test a 'gamified' Object Oriented project

    Review how to require others to use framework operations

    Requirements

    Students should know how to use Python Functions

    Students should know how to use Python Classes

    The completion of Python 1100 and Python 2000 is recommended

    Description

    Like Python 2100: Objects, Factories, & Frameworks, in Python 2200: The Abc Module you will learn how to use Python to populate Object-Oriented Frameworks, as well as how to design base-class "Object Factories."  -In addition to the Object-Oriented techniques descried in Python 2100, in Python 2200 it is all about gamification. From practicing list comprehensions to random game population, in Python 2200 we'll focus on mastering a new set of 'is-a' relationships using Python's recently-added (since Python 3.5) Abstract Base Class (or 'abc') technique. Sure to be included as part of any professional interview process, we'll be practicing those 2100 techniques again. By the time you complete Python 2200 you will also better understand how to detect, mange, as well as design more advanced, family-related, instances, objects & classes using Abstraction.By using the fun and informative gamification approach, even new software developers will be able to better understand advanced professional programming concepts such as "Why is Object Orientation Important,"  "What is a Framework," "Why Do We Like Object Factories" as well as how to add and remove object attributes using "concrete," "abstract," as well as far more "manual" property management. Along the way not only will you enjoy re-visiting the class and instance detecting built-ins, but you will also enjoy discovering "The 4 Atters."Intent upon never leaving any student behind, if you're new to using Classes in Python then you will appreciate our reviewing for the "concrete" - or non abstract - 'Core' concepts. as well as the new abstracts. Brim-full of easy to understand discussions, demonstrations, and hands-on activities Python 2200.

    Overview

    Section 1: Core Inheritance Concepts (Review Session)

    Lecture 1 a - Getting Started

    Lecture 2 b - Inheritance Review

    Lecture 3 c - Simple Solution

    Lecture 4 d - Updating Core Classes

    Lecture 5 e - Abstractions

    Section 2: Abstract Class Enforcements

    Lecture 6 f - Solution?

    Lecture 7 g - Abstract Re-Use & Enforcements

    Section 3: Core ~and~ Abstract Properties

    Lecture 8 h - Core @property Concepts

    Lecture 9 i - Abstract @property Concepts

    Lecture 10 j - Abstract Properties - Surprise?

    Section 4: Gamefication: Abstract Signatures ~in~ Frameworks

    Lecture 11 k - The Random Zookeep

    Lecture 12 l - Feeding ~the~ Collection

    Lecture 13 m - Adding "Bear"

    Section 5: The Zoo Package

    Lecture 14 n - Static Initialization

    Lecture 15 o - The "Test Game Order"

    Lecture 16 p - The "Class Game Order"

    Lecture 17 q - Game-Testing & Game-Playing Strategies

    Lecture 18 r - Abstract Class Methods?

    Section 6: Closing Concepts

    Lecture 19 s - Core Attribute Management ("The 4 'Atters")

    Intermediate students wishing to create and maintain Object Oriented relationships