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Procedurally Generated House With Blender & Python

Posted By: ELK1nG
Procedurally Generated House With Blender & Python

Procedurally Generated House With Blender & Python
Published 2/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.82 GB | Duration: 3h 15m

Creating procedurally generated house with Blender & Python

What you'll learn

Use the scripting section in Blender to create a procedurally generated scene.

Use Object Oriented Programming with python and use it as helping tool to design models

Import external models in blender with python

Use of linked lists and recursive operations

Use NumPy and PyPlot to plot points in a cartesian plane

Export the scene to use it in Godot

Requirements

Blender 3.X

Be familiar with Python or basic programing. You can follow the videos if you don't have any experience

Optionally Godot to import the Blender scene.

Description

Hello and welcome.If you are a designer or developer who is interested in creating scenes automatically with unique features and the ability to use them in an external application, this course is for you.This course focuses on creating multiple Python scripts that will help us create a house with a multiple number of rooms in it.For this, we will use Blender and its scripting section where we will use Python.With python, we will use basic elements of object-oriented programming to help us create a linked list that we will use as a basis for creating multiple objects that will represent the rooms.Each of the rooms will contain enough information for us to obtain the coordinates and routes to plot a house.This course may be attractive to you because it can help you save time when you are designing scenes with the ability to add your custom elements to the script.In addition, you will have access to the content created during the course.I hope you find the content useful and that you can apply it to your personal projects.Have fun and happy learning.In this course you will learn:Use the scripting section in Blender to create a procedurally generated scene.Use Object Oriented Programming with python and use it as helping tool to design models.Import external models in blender with python.Use of linked lists and recursive operations.Use NumPy and PyPlot to plot points in a cartesian plane.Export the scene to use it in Godot.You will require:Blender 3.X.Be familiar with Python or basic programing. You can follow the videos if you don't have any experience.Optionally Godot to import the Blender scene.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Classes and objects

Lecture 3 Linked list

Lecture 4 Recursion

Lecture 5 Defining the class

Lecture 6 Implementing linked list

Lecture 7 Implementing traverse

Lecture 8 Implementing find

Lecture 9 Add function customization

Lecture 10 Implementing the Class. Pt 1

Lecture 11 Implementing the Class. Pt 2

Lecture 12 Using PyPlot

Lecture 13 Plotting the rooms

Lecture 14 Preparing the code for Blender

Lecture 15 Implementing the code in Blender

Section 2: Room class

Lecture 16 Defining the Room class

Lecture 17 Create New Instance

Lecture 18 Constants values

Lecture 19 Implementing add function

Lecture 20 Customizing the add function

Lecture 21 Connecting the rooms. Pt 1

Lecture 22 Connecting the rooms. Pt 2

Lecture 23 Cardinal directions

Section 3: House class

Lecture 24 Defining the House class

Lecture 25 Using iterators

Lecture 26 Building the rooms

Lecture 27 Constants values

Lecture 28 Entrance and exit. pt 1

Lecture 29 Entrance and exit. pt 2

Lecture 30 Entrance and exit. pt 3

Lecture 31 Misc functions

Lecture 32 Entrance and exit doors

Section 4: Plotting with PyPlot

Lecture 33 Implementing the house with Pyplot

Lecture 34 Plotting the house

Section 5: Code into blender

Lecture 35 Preparing the code for Blender

Lecture 36 Importing external figures

Lecture 37 Random material and empty figure

Lecture 38 Implementing the house class

Lecture 39 Getting boundbox size

Lecture 40 Inserting the rooms

Lecture 41 Grouping into one figure

Lecture 42 Implementing the code in blender

Section 6: Implementing details

Lecture 43 Outside ground

Lecture 44 Implementing ground code

Lecture 45 Roof - Ceiling

Lecture 46 Implementing roof code

Lecture 47 Doors and windows

Lecture 48 Implementing doors and windows code

Section 7: Working with bmesh

Lecture 49 Boolean mod

Lecture 50 Implementing boolean mod

Lecture 51 Furniture

Lecture 52 Implementing furniture code

Lecture 53 Solidify and bevel mod

Lecture 54 Implementing solidify and bevel mod

Section 8: Code performance

Lecture 55 Performance test. Pt 1

Lecture 56 Performance test. Pt 2

Lecture 57 Performance test. Pt 3

Lecture 58 Performance test. Pt 4

Section 9: Exporting

Lecture 59 Exporting to glTF 2.0

Section 10: Extra. Godot

Lecture 60 Importing the model

Lecture 61 Adding the physics

Lecture 62 Adding the player

Lecture 63 Testing

Lecture 64 First person view

Section 11: Extra. Godot Performance

Lecture 65 Performance test. 900 Rooms

Section 12: End

Lecture 66 Final message

3D designers or programmers who want to automate tasks to create complex 3D scenes.