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    Procedurally Generated House With Blender & Python

    Posted By: ELK1nG
    Procedurally Generated House With Blender & Python

    Procedurally Generated House With Blender & Python
    Published 2/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.82 GB | Duration: 3h 15m

    Creating procedurally generated house with Blender & Python

    What you'll learn

    Use the scripting section in Blender to create a procedurally generated scene.

    Use Object Oriented Programming with python and use it as helping tool to design models

    Import external models in blender with python

    Use of linked lists and recursive operations

    Use NumPy and PyPlot to plot points in a cartesian plane

    Export the scene to use it in Godot

    Requirements

    Blender 3.X

    Be familiar with Python or basic programing. You can follow the videos if you don't have any experience

    Optionally Godot to import the Blender scene.

    Description

    Hello and welcome.If you are a designer or developer who is interested in creating scenes automatically with unique features and the ability to use them in an external application, this course is for you.This course focuses on creating multiple Python scripts that will help us create a house with a multiple number of rooms in it.For this, we will use Blender and its scripting section where we will use Python.With python, we will use basic elements of object-oriented programming to help us create a linked list that we will use as a basis for creating multiple objects that will represent the rooms.Each of the rooms will contain enough information for us to obtain the coordinates and routes to plot a house.This course may be attractive to you because it can help you save time when you are designing scenes with the ability to add your custom elements to the script.In addition, you will have access to the content created during the course.I hope you find the content useful and that you can apply it to your personal projects.Have fun and happy learning.In this course you will learn:Use the scripting section in Blender to create a procedurally generated scene.Use Object Oriented Programming with python and use it as helping tool to design models.Import external models in blender with python.Use of linked lists and recursive operations.Use NumPy and PyPlot to plot points in a cartesian plane.Export the scene to use it in Godot.You will require:Blender 3.X.Be familiar with Python or basic programing. You can follow the videos if you don't have any experience.Optionally Godot to import the Blender scene.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Classes and objects

    Lecture 3 Linked list

    Lecture 4 Recursion

    Lecture 5 Defining the class

    Lecture 6 Implementing linked list

    Lecture 7 Implementing traverse

    Lecture 8 Implementing find

    Lecture 9 Add function customization

    Lecture 10 Implementing the Class. Pt 1

    Lecture 11 Implementing the Class. Pt 2

    Lecture 12 Using PyPlot

    Lecture 13 Plotting the rooms

    Lecture 14 Preparing the code for Blender

    Lecture 15 Implementing the code in Blender

    Section 2: Room class

    Lecture 16 Defining the Room class

    Lecture 17 Create New Instance

    Lecture 18 Constants values

    Lecture 19 Implementing add function

    Lecture 20 Customizing the add function

    Lecture 21 Connecting the rooms. Pt 1

    Lecture 22 Connecting the rooms. Pt 2

    Lecture 23 Cardinal directions

    Section 3: House class

    Lecture 24 Defining the House class

    Lecture 25 Using iterators

    Lecture 26 Building the rooms

    Lecture 27 Constants values

    Lecture 28 Entrance and exit. pt 1

    Lecture 29 Entrance and exit. pt 2

    Lecture 30 Entrance and exit. pt 3

    Lecture 31 Misc functions

    Lecture 32 Entrance and exit doors

    Section 4: Plotting with PyPlot

    Lecture 33 Implementing the house with Pyplot

    Lecture 34 Plotting the house

    Section 5: Code into blender

    Lecture 35 Preparing the code for Blender

    Lecture 36 Importing external figures

    Lecture 37 Random material and empty figure

    Lecture 38 Implementing the house class

    Lecture 39 Getting boundbox size

    Lecture 40 Inserting the rooms

    Lecture 41 Grouping into one figure

    Lecture 42 Implementing the code in blender

    Section 6: Implementing details

    Lecture 43 Outside ground

    Lecture 44 Implementing ground code

    Lecture 45 Roof - Ceiling

    Lecture 46 Implementing roof code

    Lecture 47 Doors and windows

    Lecture 48 Implementing doors and windows code

    Section 7: Working with bmesh

    Lecture 49 Boolean mod

    Lecture 50 Implementing boolean mod

    Lecture 51 Furniture

    Lecture 52 Implementing furniture code

    Lecture 53 Solidify and bevel mod

    Lecture 54 Implementing solidify and bevel mod

    Section 8: Code performance

    Lecture 55 Performance test. Pt 1

    Lecture 56 Performance test. Pt 2

    Lecture 57 Performance test. Pt 3

    Lecture 58 Performance test. Pt 4

    Section 9: Exporting

    Lecture 59 Exporting to glTF 2.0

    Section 10: Extra. Godot

    Lecture 60 Importing the model

    Lecture 61 Adding the physics

    Lecture 62 Adding the player

    Lecture 63 Testing

    Lecture 64 First person view

    Section 11: Extra. Godot Performance

    Lecture 65 Performance test. 900 Rooms

    Section 12: End

    Lecture 66 Final message

    3D designers or programmers who want to automate tasks to create complex 3D scenes.