Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Procedural Plant Generation With Unity

    Posted By: ELK1nG
    Procedural Plant Generation With Unity

    Procedural Plant Generation With Unity
    Published 5/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.29 GB | Duration: 10h 43m

    Discover LSystem, SpaceColonization and Drawing Approach to create Procedural Plant Meshes on Unity in 2D and 3D.

    What you'll learn

    Learn How to Think About Procedural Mesh Generation with Mathematics

    Learn How to Create Meshes in Unity for Plant Generation

    Learn How to Make Basic Animations for our Generated Plants

    Learn Logic of the Main Algorithms for Procedural Plant Generation

    A Complete Project mixing LSystem, Space Colonization and Semi-Procedural approach

    Create 2D and 3D Procedurally Generated Plants

    Requirements

    Basic Knowledge of Programming in Unity

    Basic Knowledge of High School Mathematics

    Description

    Welcome to the Procedural Plant Generation course!In this course, we will explore the fascinating world of procedural generation of plants. Plants are complex natural structures that have always been a source of inspiration for artists, architects, and scientists. With the development of procedural generation algorithms, we can now create realistic, fantastic and diverse plant structures in a fraction of the time it would take to manually model them.The course is divided into four main parts. First, I will quickly introduce this course, my pedagogy, and we will cover the latest scientific research on procedural plant generation, the advantages and drawbacks of procedural generation inside videogames and the project that will structure this course.In the second part, we will explain the theoretical approach behind procedural mesh generation. We will see the basic theory to understand how to create procedural plant with coordinate systems, vectors and some mathematics calculations.The third part is subdivided respectfully into 3 parts corresponding to theses algorithms: Space Colonization with Animation System, LSystem & Semi-Procedural approach. It's the heart of this course. We will see how to generate for these 3 algorithms a plant global form with Catmull-Rom Spline and also how to animate it smoothly.The last part will show how to integrate external assets inside LSystem Plant Generation to create a basic timelapse.It is important to note that this course DOES NOT COVER topics such as : Procedural Terrain GenerationSpecific Flower / Tree / Plant Species Generation & AnimationProcedural Generation of Specific Parts of Flower / Tree / Plant like Leaves / Petals / Buds / Fruits etc.However, you will understand and learn the essential skills to create meshes looking like plants, from a coding perspective and how to integrate asset resources (3D models & 2D sprites) on it to enhance your creations.Lastly, I want to emphasize that all the assets used in the projects are free to be used, as long as the creators are cited and all conditions of their respective license are filled. I really want to encourage the use of free resources and the support of talented creators.Whether you are an artist, a (game) developer, or a computer graphics enthusiast, this course will provide you with the knowledge and tools to create your own procedurally generated plants. By the end of this course, you will have a solid understanding of the theory and practice of procedural plant generation, and you will be able to create your own complex plant structures, realistic or on the contrary completely unreal. Let's get started!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 [Theory] Scientific Research - Objectives

    Lecture 3 [Theory] Scientific Research - Complexity

    Lecture 4 [Theory] Videogame and Procedural Generation

    Lecture 5 [Theory] Plant Algorithms Classification

    Lecture 6 [Theory] Projects & Useful Links

    Section 2: Mesh Generation Fundamentals

    Lecture 7 [Theory] Introduction to Mesh

    Lecture 8 [Theory] Coordinate Systems Introduction

    Lecture 9 [Theory] Focus on Polar Coordinate System

    Lecture 10 [Theory] Vectors

    Lecture 11 [Theory] Vector Addition

    Lecture 12 [Theory] Vector Scalar Multiplication

    Lecture 13 [Theory] Vector Dot Product

    Lecture 14 [Theory] Vector Cross Product

    Lecture 15 [Theory] Branch Mesh Component - Cone / Cylinder

    Lecture 16 [Theory] Normals

    Lecture 17 [Theory] UVs

    Section 3: Space Colonization & Animation System

    Lecture 18 Project Setup

    Lecture 19 DebugManager Setup

    Lecture 20 [Theory] Space Colonization Algorithm

    Lecture 21 Space Colonization Algorithm - Attractors

    Lecture 22 [Theory] Common Classes

    Lecture 23 BranchPart Class

    Lecture 24 Visual Generator

    Lecture 25 [Theory] Branch Mesh Construction

    Lecture 26 Branch Mesh Construction - Bottom

    Lecture 27 Branch Mesh Construction - Handle Small Memory Leak

    Lecture 28 Branch Mesh Construction - Bottom Optimization

    Lecture 29 Branch Mesh Construction - Top

    Lecture 30 Branch Mesh Construction - Sides

    Lecture 31 Space Colonization Algorithm - Propagation

    Lecture 32 Space Colonization Algorithm - Construction

    Lecture 33 Integration - Material on Branch

    Lecture 34 Testing - Various Parameters

    Lecture 35 Link Space Colonization & Visual Generator

    Lecture 36 Spline Branch Class

    Lecture 37 Branch Part & Game Object

    Lecture 38 Branch Generation Step-By-Step

    Lecture 39 [Theory] CatmullRom Spline

    Lecture 40 Catmull-Rom Spline Class

    Lecture 41 Link SplineBranch & Catmull-Rom Spline

    Lecture 42 [Theory] Mesh Optimization

    Lecture 43 Branch Mesh Optimization - Top

    Lecture 44 Branch Mesh Optimization - Bottom

    Lecture 45 Branch Mesh Optimization - Smooth

    Lecture 46 Plant Animation By Basic Interpolation

    Lecture 47 Mesh using Spline Points

    Lecture 48 Control Branch Radius

    Lecture 49 Plant Animation - Growth Effect

    Lecture 50 Plant Animation - Growth Effect Branch After Branch

    Lecture 51 Plant Animation - Growth By Proportion

    Lecture 52 Improve Branch Radius

    Lecture 53 Plant Animation - Randomness

    Lecture 54 Control Branch Length

    Lecture 55 Plant Animation - Smooth Growth Effect

    Lecture 56 Plant Modification

    Lecture 57 Plant Modification - Follow Spline Points Movements

    Lecture 58 [Theory] Growing & Senescence

    Lecture 59 Plant Animation - Animate Growth

    Lecture 60 Plant Animation - Elasticity

    Lecture 61 Plant Animation - Senescence

    Section 4: LSystem

    Lecture 62 [Theory] LSystem

    Lecture 63 LSystem Setup

    Lecture 64 LSystem Rules

    Lecture 65 LSystem Branch Part

    Lecture 66 Link LSystem & SplineBranch

    Lecture 67 LSystem Reading Direct BranchPart

    Lecture 68 Reproduce Famous Forms

    Lecture 69 Improve LSystem

    Section 5: Semi-Procedural Approach

    Lecture 70 [Theory] Semi-Procedural Algorithm

    Lecture 71 Semi-Procedural Algorithm - Setup

    Lecture 72 PlantDrawer Class - States

    Lecture 73 PlantDrawer Class - Screen

    Lecture 74 Link PlantDrawer & BranchPart

    Lecture 75 Draw Mesh

    Section 6: Plant & Branch Components Integration

    Lecture 76 Assets

    Lecture 77 [Theory] UV Mapping

    Lecture 78 UVs

    Lecture 79 2D Plants with LineRenderer

    Lecture 80 LineRenderer in Plant Algorithms

    Lecture 81 [Theory] Leaf Mesh Construction

    Lecture 82 Leaf Mesh Drawer

    Lecture 83 Leaf Mesh Builder

    Lecture 84 [Theory] External Assets

    Lecture 85 Shape Class

    Lecture 86 External Assets Setup

    Lecture 87 LSystem & Shape

    Lecture 88 Shape Animation - Randomness

    Lecture 89 [Theory] Camera & Rendering for Timelapse Effect

    Lecture 90 [Theory] Conclusion

    Curious Learners for Plant Mesh Generation,Unity Developers Curious About Mesh Construction,Plant Timelapse Addicts