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    Procedural City With Geo Nodes + Epic Batman Scene In Blende

    Posted By: ELK1nG
    Procedural City With Geo Nodes + Epic Batman Scene In Blende

    Procedural City With Geo Nodes + Epic Batman Scene In Blende
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.19 GB | Duration: 3h 39m

    We will create the entire cinematic scene as well as a functional Gometry nodes city generator. Beginners friendly also

    What you'll learn

    I will introduce you to Blender (free software)

    We will create a cinematic scene of Batman from the introduction

    I will show you the basics of Geometry nodes

    We will create a simple but functional "City generator" in geo nodes

    I will teach you how to model and texturize in Blender.

    Requirements

    Free software Blender. No previous experience is necessary.

    Description

    Welcome to the new Blender tutorial in which we will create the Batman scene from the introductory video and along the way create a functional modifier that creates an entire city with a lot of details with a few clicks.The tutorial is divided into two main parts.- In the first part, we create a City generator using the Geometry nodes modifierin this part we get to know the basics of the Geometry nodes modifier and through a practical example we create a simple but functional Geometry nodes setup with which we can control the appearance of the city by simply moving the slider or changing the seed.If you are not yet familiar with geometry nodes in blender, this is an ideal exercise for you. Through a simple and beginner-friendly process, we'll create an interesting and useful modifier that generates an entire city in the background — perfect for our Batman scene, as well as future projects.In this part we also talk about the modeling and texturing that we need to create buildings.I will show you how to quickly and efficiently model with the help of shortcut keys and how to achieve that the models are optimized and at the same time look as detailed and realistic as possible. We will also create more advanced shaders and I will show you how we can control the lighting of an entire city within the shader editor.- In the second part, we mainly deal with creating a scene in blender!Now that we have a city that makes up a large part of our scene, it's time to create a cinematic composition where we can use the City generator created earlier.In this part, we talk a lot about the camera, lighting, composition, post-processing and more…everything that is normally needed to create artwork.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Introduction to Geometry nodes

    Lecture 3 Low-poly building modeling

    Lecture 4 Low-poly building modeling (large building)

    Lecture 5 Geometric nodes for beginners

    Lecture 6 Geometric nodes for beginners - part 2

    Lecture 7 Camera and lighting

    Lecture 8 Placing elements in the foreground

    Lecture 9 Details on the roof

    Lecture 10 Building texturing

    Lecture 11 Lights inside the Building

    Lecture 12 Texturing Building two - part 1

    Lecture 13 Texturing Building two - part 2

    Lecture 14 Texturing Building two - part 3

    Lecture 15 Texturing Building two - part 3

    Lecture 16 Post-processing - part 1

    Lecture 17 Post-processing - part 2

    For blender beginners as well as more advanced users.