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    Practical Software Design Patterns In C#

    Posted By: ELK1nG
    Practical Software Design Patterns In C#

    Practical Software Design Patterns In C#
    Published 6/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.36 GB | Duration: 3h 5m

    Build robust, scalable and manageable code with Design Patterns and Solid Principles in C# and .Net

    What you'll learn

    Write better robust, manageable and testable code

    Improve your coding skills

    Apply design pattern in your code

    Follow design principles (SOLID)

    Requirements

    Knowledge of C# and OOP

    Description

    IntroductionDesign Patterns were introduced in 1994 by four authors: Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, who published the book "Elements of Reusable Object-Oriented Software," which became famous and widely used in Software development today. These authors are also known as the "Gang of Four."Design Patterns can be defined as reusable solutions to commonly occurring problems in software design.In this course, you will learn the design patterns and solid principles and know how to apply them in your code. You would also learn how to think of design patterns and know where to apply them when coding.Design Patterns make your code flexible, robust, scalable, manageable, and mature.This course coversSOLID Design PrinciplesSingle Responsibility PrincipleOpen-Closed PrincipleLiskov Substitution PrincipleInterface Segregation Principle Dependency Inversion PrincipleCreational Design PatternsSingletonFactoryAbstract FactoryPrototypeBuilderStructrural Design PatternsAdapterBridgeDecoratorFacadeProxyBehavioral Design PatternsCommandMediatorObserverStrategyWhat you needIf you are familiar with SOLID principles, this would give you a head start. Design patterns also make you understand the SOLID principle because they make heavy use of composition. If you are not familiar with SOLID, that is not a problem, all you need is a good understanding of C#.

    Overview

    Section 1: Introduction

    Lecture 1 What are Design Patterns

    Lecture 2 Why Design Patterns

    Section 2: SOLID

    Lecture 3 Software Design Principles (SOLID)

    Section 3: Singleton

    Lecture 4 Intro to Singleton

    Lecture 5 Singleton Coding Example

    Section 4: Factory

    Lecture 6 Intro to Factory Method

    Lecture 7 Structuring the Factory Method

    Lecture 8 Factory Coding Example

    Lecture 9 Factory Coding Example (Soccer Part 1)

    Lecture 10 Factory Coding Example (Soccer Part 2)

    Section 5: Abstract Factory

    Lecture 11 Intro to Abstract Factory

    Lecture 12 Structure of an Abstract Factory

    Lecture 13 Abstract Factory Coding Example

    Section 6: Prototype

    Lecture 14 Intro to Prototype

    Lecture 15 Prototype Coding Example

    Section 7: Builders

    Lecture 16 Intro to Builders

    Lecture 17 Structure of a Builder

    Lecture 18 Builder Coding Example

    Lecture 19 Builder Coding Example 2 (Assignment)

    Section 8: Facade

    Lecture 20 Intro to Facade

    Lecture 21 Structure of a Facade

    Lecture 22 Facade Coding Example

    Section 9: Adapter

    Lecture 23 Intro to Adapter

    Lecture 24 Adapter Coding Example

    Section 10: Proxy

    Lecture 25 Intro to Proxy

    Lecture 26 Structure of a Proxy

    Lecture 27 Proxy Coding Example

    Lecture 28 Proxy Coding Example 2

    Section 11: Decorator

    Lecture 29 Intro to Decorators

    Lecture 30 Structure of a Decorator

    Lecture 31 Decorator Coding Example

    Section 12: Bridge

    Lecture 32 Intro to Bridge

    Lecture 33 Structure of a Bridge

    Lecture 34 Bridge Coding Example

    Section 13: Iterator

    Lecture 35 Intro to Iterators

    Lecture 36 Structure of an Iterator

    Lecture 37 Iterator Coding Example

    Section 14: Strategy

    Lecture 38 Intro to Strategy

    Lecture 39 Structure of a Strategy

    Lecture 40 Strategy Coding Example

    Lecture 41 Strategy Coding Example 2

    Section 15: Command

    Lecture 42 Intro to Command

    Lecture 43 Command Coding Example

    Section 16: Mediator

    Lecture 44 Intro to Mediator

    Lecture 45 Structure of a Mediator

    Lecture 46 Mediator Coding Example

    Lecture 47 Intro to MediatR

    Lecture 48 MediatR Coding Example

    Section 17: Observer

    Lecture 49 Intro to Observer

    Lecture 50 Structure of an Observer

    Lecture 51 Observer Coding Example

    Section 18: Conclusion

    Lecture 52 Next Steps

    This course is for C# and .Net developers looking to broaden their software development skills and for junior developers looking to move to a senior development role by learning practical design patterns and principles with real-world examples.