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    Popular Java Design Patterns Via Chatgpt

    Posted By: ELK1nG
    Popular Java Design Patterns Via Chatgpt

    Popular Java Design Patterns Via Chatgpt
    Published 4/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.16 GB | Duration: 6h 55m

    Design Patterns using java

    What you'll learn

    Working knowledge of design patterns

    how to use patterns in java

    how to code and develop new systems, examples using java

    handle interview questions

    Requirements

    java, java collections and generics

    Description

    In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.Design patterns can speed up the development process by providing tested, proven development paradigms. Effective software design requires considering issues that may not become visible until later in the implementation. Reusing design patterns helps to prevent subtle issues that can cause major problems and improves code readability for coders and architects familiar with the patterns.Design patterns provide general solutions, documented in a format that doesn't require specifics tied to a particular problem.In addition, patterns allow developers to communicate using well-known, well understood names for software interactions. Common design patterns can be improved over time, making them more robust than ad-hoc designs.Creational design patterns are all about class instantiation. This pattern can be further divided into class-creation patterns and object-creational patterns. While class-creation patterns use inheritance effectively in the instantiation process, object-creation patterns use delegation effectively to get the job done.Structural design patterns are all about Class and Object composition. Structural class-creation patterns use inheritance to compose interfaces. Structural object-patterns define ways to compose objects to obtain new functionality.Behavioral design patterns are all about Class's objects communication. Behavioral patterns are those patterns that are most specifically concerned with communication between objects.The course covers following popular patterns:Creational Design Patterns FactoryAbstract FactorySingletonBuilderStructural Design PatternsAdapterCompositeDecoratorFacadeBehavioral Design PatternsChain Of ResponsibilityIteratorObserverStateStrategysource code examples and questions

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Design Patterns Overview and Approach

    Lecture 3 Creational Design Patterns - Introduction

    Lecture 4 Factory Real World Examples

    Lecture 5 Factory Overview

    Lecture 6 Factory Implementation

    Lecture 7 Abstract Factory Real World Examples

    Lecture 8 Abstract Factory Overview

    Lecture 9 Abstract Factory Implementation -1

    Lecture 10 Abstract Factory Implementation -2 (part 1)

    Lecture 11 Abstract Factory Implementation -2 (part 2)

    Lecture 12 Singleton Real World Examples

    Lecture 13 Singleton Overview and Types

    Lecture 14 Singleton - Eager Initialization Implementation

    Lecture 15 Singleton - Lazy Initialization Implementation

    Lecture 16 Singleton - Thread Safe Implementation

    Lecture 17 Singleton - Bill Pugh Implementation

    Lecture 18 Singleton - Serializable Implementation

    Lecture 19 Structural Design Patterns - Introduction

    Lecture 20 Adapter Real World Examples

    Lecture 21 Adapter Overview

    Lecture 22 Adapter Implementation - 1

    Lecture 23 Adapter Implementation -2

    Lecture 24 Composite Real World Examples & Overview

    Lecture 25 Composite Implementation -1

    Lecture 26 Composite Implementation -2

    Lecture 27 Facade Real world Examples

    Lecture 28 Facade Overview

    Lecture 29 Facade Implementation -1

    Lecture 30 Facade Implementation - 2

    Lecture 31 Decorator Real World Examples

    Lecture 32 Decorator Overview

    Lecture 33 Decorator Implementation -1

    Lecture 34 Decorator Implementation -2

    Lecture 35 Behavioral Design Patterns - Introduction

    Lecture 36 Chain Of Responsibility Real World Examples

    Lecture 37 Chain of Responsibility Overview

    Lecture 38 Chain of Responsibility - Implementation 1

    Lecture 39 Chain of Responsibility - Implementation 2

    Lecture 40 Observer Real World Examples

    Lecture 41 Observer Overview

    Lecture 42 Observer Implementation - 1

    Lecture 43 Observer Implementation - 2

    Lecture 44 State Real World Examples

    Lecture 45 State Overview -1

    Lecture 46 State Overview -2

    Lecture 47 State Implementation - 1

    Lecture 48 State Implementation - 2

    Lecture 49 Strategy Real World Examples

    Lecture 50 Strategy Overview

    Lecture 51 Strategy Implementation - 1

    Lecture 52 Strategy Implementation - 2

    Lecture 53 Iterator Real World Examples

    Lecture 54 Iterator Overview

    Lecture 55 Iterator Usage Demo

    Lecture 56 Iterator Implementation -1

    Lecture 57 Iterator Implementation - 2

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