Popular Java Design Patterns Via Chatgpt
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.16 GB | Duration: 6h 55m
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.16 GB | Duration: 6h 55m
Design Patterns using java
What you'll learn
Working knowledge of design patterns
how to use patterns in java
how to code and develop new systems, examples using java
handle interview questions
Requirements
java, java collections and generics
Description
In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.Design patterns can speed up the development process by providing tested, proven development paradigms. Effective software design requires considering issues that may not become visible until later in the implementation. Reusing design patterns helps to prevent subtle issues that can cause major problems and improves code readability for coders and architects familiar with the patterns.Design patterns provide general solutions, documented in a format that doesn't require specifics tied to a particular problem.In addition, patterns allow developers to communicate using well-known, well understood names for software interactions. Common design patterns can be improved over time, making them more robust than ad-hoc designs.Creational design patterns are all about class instantiation. This pattern can be further divided into class-creation patterns and object-creational patterns. While class-creation patterns use inheritance effectively in the instantiation process, object-creation patterns use delegation effectively to get the job done.Structural design patterns are all about Class and Object composition. Structural class-creation patterns use inheritance to compose interfaces. Structural object-patterns define ways to compose objects to obtain new functionality.Behavioral design patterns are all about Class's objects communication. Behavioral patterns are those patterns that are most specifically concerned with communication between objects.The course covers following popular patterns:Creational Design Patterns FactoryAbstract FactorySingletonBuilderStructural Design PatternsAdapterCompositeDecoratorFacadeBehavioral Design PatternsChain Of ResponsibilityIteratorObserverStateStrategysource code examples and questions
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Design Patterns Overview and Approach
Lecture 3 Creational Design Patterns - Introduction
Lecture 4 Factory Real World Examples
Lecture 5 Factory Overview
Lecture 6 Factory Implementation
Lecture 7 Abstract Factory Real World Examples
Lecture 8 Abstract Factory Overview
Lecture 9 Abstract Factory Implementation -1
Lecture 10 Abstract Factory Implementation -2 (part 1)
Lecture 11 Abstract Factory Implementation -2 (part 2)
Lecture 12 Singleton Real World Examples
Lecture 13 Singleton Overview and Types
Lecture 14 Singleton - Eager Initialization Implementation
Lecture 15 Singleton - Lazy Initialization Implementation
Lecture 16 Singleton - Thread Safe Implementation
Lecture 17 Singleton - Bill Pugh Implementation
Lecture 18 Singleton - Serializable Implementation
Lecture 19 Structural Design Patterns - Introduction
Lecture 20 Adapter Real World Examples
Lecture 21 Adapter Overview
Lecture 22 Adapter Implementation - 1
Lecture 23 Adapter Implementation -2
Lecture 24 Composite Real World Examples & Overview
Lecture 25 Composite Implementation -1
Lecture 26 Composite Implementation -2
Lecture 27 Facade Real world Examples
Lecture 28 Facade Overview
Lecture 29 Facade Implementation -1
Lecture 30 Facade Implementation - 2
Lecture 31 Decorator Real World Examples
Lecture 32 Decorator Overview
Lecture 33 Decorator Implementation -1
Lecture 34 Decorator Implementation -2
Lecture 35 Behavioral Design Patterns - Introduction
Lecture 36 Chain Of Responsibility Real World Examples
Lecture 37 Chain of Responsibility Overview
Lecture 38 Chain of Responsibility - Implementation 1
Lecture 39 Chain of Responsibility - Implementation 2
Lecture 40 Observer Real World Examples
Lecture 41 Observer Overview
Lecture 42 Observer Implementation - 1
Lecture 43 Observer Implementation - 2
Lecture 44 State Real World Examples
Lecture 45 State Overview -1
Lecture 46 State Overview -2
Lecture 47 State Implementation - 1
Lecture 48 State Implementation - 2
Lecture 49 Strategy Real World Examples
Lecture 50 Strategy Overview
Lecture 51 Strategy Implementation - 1
Lecture 52 Strategy Implementation - 2
Lecture 53 Iterator Real World Examples
Lecture 54 Iterator Overview
Lecture 55 Iterator Usage Demo
Lecture 56 Iterator Implementation -1
Lecture 57 Iterator Implementation - 2
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