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    Point & Click Game Development Unity & Playmaker: No Code!

    Posted By: ELK1nG
    Point & Click Game Development Unity & Playmaker: No Code!

    Point & Click Game Development Unity & Playmaker: No Code!
    Published 4/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.68 GB | Duration: 9h 48m

    Create Captivating Point & Click Games with Unity & Playmaker - No Code! Perfect for Aspiring Devs, Designers & Indies!

    What you'll learn

    Create a fully playable Point and Click Adventure game in Unity with Playmaker.

    Getting comfortable with using the powerful FSM Templates in Playmaker.

    Utilize Scriptable Object, to create custom Item definition to be used with Playmaker.

    Create complex save data structure in Playmaker, that is applicable to different game genre types.

    Requirements

    Basic Unity essentials and a seat of Playmaker add-ons license for Unity

    Description

    Join this comprehensive course and learn how to create captivating point and click adventure games without coding using Unity and Playmaker! Whether you're a beginner or an experienced game developer, this course will equip you with the skills to bring your game ideas to life.Through hands-on instruction, you'll delve into Playmaker, a powerful visual scripting tool for Unity, and gain proficiency in creating Finite State Machines (FSMs) to handle game logic and player interactions. Discover how to leverage FSM templates and custom actions for efficient game mechanics and behaviors. Plus, dive into NPC States saving and loading, as well as Inventory and Item mechanics.You'll also master complex save mechanics for persistent player data, implement additive scene management for seamless transitions between game scenes, and utilize Unity's Timeline tool for creating professional cut scenes. With a focus on practical application, this course provides you with the tools and knowledge to create engaging point and click games that will captivate players.Whether you're a beginner or an experienced game developer, this course is designed for:Aspiring Game Developers: If you've always wanted to create your own games but don't have coding experience, this course is perfect for you! Learn how to bring your game ideas to life with Unity and Playmaker's visual scripting, and create engaging point and click adventures.Unity Developers: If you're already familiar with Unity but want to expand your skillset and create point and click games, this course is a great fit! Discover how to utilize Playmaker to create custom game mechanics, save systems, and cut scenes.Visual Scripting Enthusiasts: If you enjoy visual scripting and want to learn a new tool, this course is for you! Explore Playmaker's powerful visual scripting capabilities and create complex game logic and interactions without writing code.Indie Game Developers: If you're an indie game developer looking for efficient and no-code solutions to create point and click games, this course is tailored for you! Learn how to create engaging games with Playmaker's FSMs, save mechanics, scene management, and cut scenes.Game Designers: If you're a game designer looking to expand your skillset and learn how to create point and click games, this course is a valuable resource! Gain hands-on experience with Unity and Playmaker, and bring your game design ideas to life.Enroll now and unlock your creativity with Unity and Playmaker - no coding required! Get ready to embark on an exciting game development journey and bring your unique game ideas to life.

    Overview

    Section 1: Introduction

    Lecture 1 Resources Preparation

    Lecture 2 01 Project Setup

    Lecture 3 02 Pathfinding Setup

    Lecture 4 03 Click to Move Behaviour

    Lecture 5 04 Base Interactable FSM

    Lecture 6 05 Base Action FSM

    Lecture 7 06 Dialog Manager UI Setup

    Lecture 8 07 Dialog Manager FSM Setup

    Lecture 9 08 Send Dialog Action

    Lecture 10 09 Dialog Options

    Lecture 11 10 Activate/Deactivate Multiple FSM

    Lecture 12 11 Inventory Item Definition

    Lecture 13 12 "Give Item" Behavior Template

    Lecture 14 13 "Take Item" Behavior Template

    Lecture 15 14 Tidying FSM Up

    Lecture 16 15 NPC Move Action

    Lecture 17 16 Add Model and Animation to NPC

    Lecture 18 17 Replace Player Model and Add Animation

    Lecture 19 18 Inventory UI Panel Setup

    Lecture 20 19 Inventory Panel UI Functionality Setup

    Lecture 21 20 Save and Load Concept

    Lecture 22 21 Save Manager Setup

    Lecture 23 22 Record Entity State

    Lecture 24 23 Load Entity State

    Lecture 25 24 Record Inventory

    Lecture 26 25 Audio and Animation Action

    Lecture 27 26 Camera Manager

    Lecture 28 27 Switch Scene FSM

    Lecture 29 28 Door Swing and Transparent Wall

    Lecture 30 29 Cursor Manager

    Lecture 31 30 City Scene Story Setup

    Lecture 32 31 Club Hallway Story Setup

    Lecture 33 32 Keep States Between Scenes

    Lecture 34 33 Park Scene Story Part.1

    Lecture 35 34 Park Scene Story Part.2

    Lecture 36 35 Connecting City to Park Scene

    Lecture 37 36 Saving Loaded Scene

    Intended for aspiring game developers, beginners or experienced, interested in creating point and click adventure games without coding using Unity and Playmaker.