Point & Click Game Development Unity & Playmaker: No Code!
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.68 GB | Duration: 9h 48m
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.68 GB | Duration: 9h 48m
Create Captivating Point & Click Games with Unity & Playmaker - No Code! Perfect for Aspiring Devs, Designers & Indies!
What you'll learn
Create a fully playable Point and Click Adventure game in Unity with Playmaker.
Getting comfortable with using the powerful FSM Templates in Playmaker.
Utilize Scriptable Object, to create custom Item definition to be used with Playmaker.
Create complex save data structure in Playmaker, that is applicable to different game genre types.
Requirements
Basic Unity essentials and a seat of Playmaker add-ons license for Unity
Description
Join this comprehensive course and learn how to create captivating point and click adventure games without coding using Unity and Playmaker! Whether you're a beginner or an experienced game developer, this course will equip you with the skills to bring your game ideas to life.Through hands-on instruction, you'll delve into Playmaker, a powerful visual scripting tool for Unity, and gain proficiency in creating Finite State Machines (FSMs) to handle game logic and player interactions. Discover how to leverage FSM templates and custom actions for efficient game mechanics and behaviors. Plus, dive into NPC States saving and loading, as well as Inventory and Item mechanics.You'll also master complex save mechanics for persistent player data, implement additive scene management for seamless transitions between game scenes, and utilize Unity's Timeline tool for creating professional cut scenes. With a focus on practical application, this course provides you with the tools and knowledge to create engaging point and click games that will captivate players.Whether you're a beginner or an experienced game developer, this course is designed for:Aspiring Game Developers: If you've always wanted to create your own games but don't have coding experience, this course is perfect for you! Learn how to bring your game ideas to life with Unity and Playmaker's visual scripting, and create engaging point and click adventures.Unity Developers: If you're already familiar with Unity but want to expand your skillset and create point and click games, this course is a great fit! Discover how to utilize Playmaker to create custom game mechanics, save systems, and cut scenes.Visual Scripting Enthusiasts: If you enjoy visual scripting and want to learn a new tool, this course is for you! Explore Playmaker's powerful visual scripting capabilities and create complex game logic and interactions without writing code.Indie Game Developers: If you're an indie game developer looking for efficient and no-code solutions to create point and click games, this course is tailored for you! Learn how to create engaging games with Playmaker's FSMs, save mechanics, scene management, and cut scenes.Game Designers: If you're a game designer looking to expand your skillset and learn how to create point and click games, this course is a valuable resource! Gain hands-on experience with Unity and Playmaker, and bring your game design ideas to life.Enroll now and unlock your creativity with Unity and Playmaker - no coding required! Get ready to embark on an exciting game development journey and bring your unique game ideas to life.
Overview
Section 1: Introduction
Lecture 1 Resources Preparation
Lecture 2 01 Project Setup
Lecture 3 02 Pathfinding Setup
Lecture 4 03 Click to Move Behaviour
Lecture 5 04 Base Interactable FSM
Lecture 6 05 Base Action FSM
Lecture 7 06 Dialog Manager UI Setup
Lecture 8 07 Dialog Manager FSM Setup
Lecture 9 08 Send Dialog Action
Lecture 10 09 Dialog Options
Lecture 11 10 Activate/Deactivate Multiple FSM
Lecture 12 11 Inventory Item Definition
Lecture 13 12 "Give Item" Behavior Template
Lecture 14 13 "Take Item" Behavior Template
Lecture 15 14 Tidying FSM Up
Lecture 16 15 NPC Move Action
Lecture 17 16 Add Model and Animation to NPC
Lecture 18 17 Replace Player Model and Add Animation
Lecture 19 18 Inventory UI Panel Setup
Lecture 20 19 Inventory Panel UI Functionality Setup
Lecture 21 20 Save and Load Concept
Lecture 22 21 Save Manager Setup
Lecture 23 22 Record Entity State
Lecture 24 23 Load Entity State
Lecture 25 24 Record Inventory
Lecture 26 25 Audio and Animation Action
Lecture 27 26 Camera Manager
Lecture 28 27 Switch Scene FSM
Lecture 29 28 Door Swing and Transparent Wall
Lecture 30 29 Cursor Manager
Lecture 31 30 City Scene Story Setup
Lecture 32 31 Club Hallway Story Setup
Lecture 33 32 Keep States Between Scenes
Lecture 34 33 Park Scene Story Part.1
Lecture 35 34 Park Scene Story Part.2
Lecture 36 35 Connecting City to Park Scene
Lecture 37 36 Saving Loaded Scene
Intended for aspiring game developers, beginners or experienced, interested in creating point and click adventure games without coding using Unity and Playmaker.