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    Player-Centered Game Design

    Posted By: ELK1nG
    Player-Centered Game Design

    Player-Centered Game Design
    Published 5/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.71 GB | Duration: 3h 10m

    Putting Players at the Heart of Game Design

    What you'll learn

    Understand why most games fail — and how to avoid the same mistakes.

    Think like a player by mastering core usability principles like affordances, constraints, mapping, and causality.

    Align your vision with player reality by building and testing accurate mental models.

    Design games that match real player expectations and habits, using transfer effects and stereotypes wisely.

    Apply the Design Window model (Blue, Red, Orange, Green zones) to manage innovation and player understanding.

    Collaborate with players early through participatory design and contextual design techniques.

    Catch and fix design errors before they kill your game — reducing development costs and player frustration.

    Handle resistance inside teams and organizations when applying player-centered methods.

    Build games that are more intuitive, inclusive, and truly player-centered.

    Requirements

    No game design experience required.

    No game development experience required.

    Description

    Most games fail — not because of bad ideas, but because designers forget about real players.In this course, you’ll learn how to design games that players actually understand, love, and want to keep playing.Using principles from Player-Centered Game Design by Janne Tyni, PhD, you’ll master a practical, step-by-step method for making your game intuitive, accessible, and player-first.You’ll start by discovering why traditional game design often misses the mark, then dive into powerful usability concepts like affordances, constraints, mapping, causality, and mental models.You’ll learn how to align your vision with player expectations using the Design Window model — balancing shared understanding, innovation, and emergent gameplay.Through real-world examples, case studies, and clear frameworks, you’ll see how the best games stay intuitive while still feeling fresh and innovative.You’ll also learn how to collaborate with players early, manage feedback, and design games that work for diverse audiences with different skills and backgrounds.By the end of this course, you’ll know how to think like a player, test your designs the right way, prevent costly mistakes, and build games that connect with real people — not just your own ideas.This is a fast-paced, practical course for aspiring game designers, indie developers, and anyone who wants to create games that players actually want.

    Overview

    Section 1: Why Most Games Fail — And How Yours Won’t

    Lecture 1 Welcome and Setup

    Lecture 2 Disaster Story - How Good Games Fail

    Lecture 3 Why Traditional Game Design Fails

    Lecture 4 What is Player-Centered Game Design (PCGD)

    Lecture 5 Key Benefits of PCGD

    Lecture 6 The Player-Centered Design Cycle

    Lecture 7 Where PCGD Impacts Your Game & Conclusion

    Section 2: Think Like a Player - Master the Mindset

    Lecture 8 What Are Affordances

    Lecture 9 Guiding with Constraints

    Lecture 10 Mapping: Make Controls Intuitive

    Lecture 11 Causality: Make Actions Matter

    Lecture 12 Transfer Effects

    Lecture 13 Stereotypes and Expectations

    Lecture 14 Mental Models Alignment

    Lecture 15 Designing for Diverse Players & Section 2 Summary

    Section 3: Align Vision with Reality - Build Mental Models That Work

    Lecture 16 Introduction to mental models

    Lecture 17 Understanding the Design Window

    Lecture 18 Expanding Shared Understanding

    Lecture 19 Managing Innovations

    Lecture 20 Embracing Emergent Gameplay

    Lecture 21 Summary & Conclusion

    Section 4: Stop Designing for Yourself - Players Are Your Only Audience

    Lecture 22 Two Competing Mindsets in Game Design

    Lecture 23 Case Studies in Player-Centered vs. Maker-Focused Design

    Lecture 24 Summary and Takeaways

    Section 5: Create Games With Players Not For Them

    Lecture 25 What is Participatory Design

    Lecture 26 Importance of Early Involvement

    Lecture 27 Phases of Co-Creation

    Lecture 28 Overcoming Challenges

    Lecture 29 Case Study

    Lecture 30 Summary and Conclusion

    Section 6: Design for Real Life Not Fantasy

    Lecture 31 What is Contextual Design

    Lecture 32 Observing Players in Context

    Lecture 33 Key Methods

    Lecture 34 Practical example

    Lecture 35 Summary and Conclusion

    Section 7: Catch Errors Before They Kill Your Game

    Lecture 36 What Are Design Errors

    Lecture 37 Why Design Errors Matter

    Lecture 38 Cost of Fixing Design Errors

    Lecture 39 How Player-Centered Game Design Prevents Errors

    Lecture 40 Case Studies

    Lecture 41 Summary and Conclusion

    Section 8: Beat Resistance - Build Games Players Actually Want

    Lecture 42 Access to Relevant Information and Players

    Lecture 43 Applicability of Methods

    Lecture 44 Assumptions About Players

    Lecture 45 Attitudes and Resistance to Change

    Lecture 46 Conflicting Needs of Different Player Groups

    Lecture 47 Motivating Players to Provide Feedback

    Lecture 48 Organizational Flexibility

    Lecture 49 Summary and Conclusion

    Section 9: The Future is Player-Centered - Make Games That Matter

    Lecture 50 Final Takeaways

    Lecture 51 Recommended Readings

    Lecture 52 Launch into Player-Centered Practice

    Lecture 53 Summary and Conclusion

    Game Designers,Indie Developers,Game Developers,Game Design Students