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    SpicyMags.xyz

    Pixel Art For Video Games

    Posted By: ELK1nG
    Pixel Art For Video Games

    Pixel Art For Video Games
    Last updated 8/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.04 GB | Duration: 11h 42m

    The essential course for creating stunning pixel art graphics for video-games or stylish illustrations and designs

    What you'll learn

    Learn the fundations for creating anything in pixel art

    Create solid line work and stunning shading

    Learn how to build video-game mockups for your games

    Create create characters and animated them in minutes

    Create tiles in the top down RPG style

    Drawing pixel art in Isometric view, like an RTS game

    Requirements

    basic Photoshop knowledge is a plus

    Description

    Imagine how cool your game would look in pixel art! Stop imagining!
    ==== UPDATED 26th of December==== *NEW SECTION* - Color theoryThis section was added by popular demand as something that was missing from the course. Thank you for you patience, I wanted to make sure everything was as good as I could make it. Enjoy!
    In this course I'll use my 10+ years of experience to teach you all you need to know to start making your own pixel art. You'll go from zero to full speed in no time with simple exercises that will teach you the foundations as well as advanced concepts that help give your pixel art creations that professional look.
    Featuring over 6 hours of footage, you'll be able to follow step by step as I take you through the creation of some really cool pixel art!
    You'll learn:
    Configuring Photoshop to draw in pixel art Drawing lines and smooth shapes, such as circles Shading and texture The use of outlines
    And once you get these concepts settled, you'll learn:
    Creating tiles and adding detail to tilled imagesCreating sprites while using a tile gridCreating tiles in the style of top-down RPG gamesCreating characters in top-down perspectiveCreating some medieval style hud elementsWorking in isometric perspective
    You'll also:
    create a CHARACTER and ANIMATE it within minutes!Learn about color theory
    As a bonus round you'll get a chance to create a unity project and actually see your character move and jump around on the screen just like if it was in your video-game
    Take this course now and you will see your pixel art skill skyrocket!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction Video

    Lecture 2 Pixel art and its limitations

    Section 2: Creating pixel art - Lineart

    Lecture 3 Working with Photoshop

    Lecture 4 Configuring the tools for pixel art

    Lecture 5 Creating lines

    Lecture 6 Creating circles

    Lecture 7 Drawing your first sprite - a Sword!

    Lecture 8 Exercise - trace over a book drawing

    Lecture 9 Conclusion section 2

    Section 3: Creating pixel art - Shading

    Lecture 10 Shading in the real world

    Lecture 11 Shading a sphere and a cube

    Lecture 12 Shading a pyramid and a cylinder.

    Lecture 13 Creating an apple sprite - Shading

    Lecture 14 Creating an apple sprite - Outlines

    Lecture 15 Creating an apple sprite - Texture

    Lecture 16 Creating an apple sprite - Bounced Light

    Lecture 17 Revisiting the Sword sprite - Adding shading and outlines

    Lecture 18 EXERCISE - Shading a chalice

    Lecture 19 Conclusion Section 3

    Section 4: Color Theory

    Lecture 20 Color Theory introduction

    Lecture 21 Color Harmony

    Lecture 22 Color Psychology

    Lecture 23 Using color harmonies in mockups

    Lecture 24 Color Palettes

    Lecture 25 Color in shading - Part 1

    Lecture 26 Color in shading - Part 2

    Lecture 27 Colors in materials - Part 1

    Lecture 28 Colors in materials - Part 2

    Section 5: Working with tiles

    Lecture 29 The basic concept of tiles

    Lecture 30 Creating the base tile

    Lecture 31 Creating a simple background and adjusting colors

    Lecture 32 Conclusion Section 4

    Section 6: Improving the environment

    Lecture 33 Aditional Tiles for variation

    Lecture 34 Decorative tiles

    Lecture 35 Creating a pine tree

    Lecture 36 Reworking the background

    Lecture 37 Exercise - Building walls

    Lecture 38 Conclusion Section 5

    Section 7: Creating a character

    Lecture 39 Creating the head

    Lecture 40 Creating the body

    Lecture 41 Detailing the body

    Lecture 42 Adding an outline

    Lecture 43 Conclusion Section 6

    Section 8: Animation

    Lecture 44 The tools and basics of animation

    Lecture 45 Creating the base for animation

    Lecture 46 Breathing life into the character with secondary animation

    Lecture 47 Animating a run cycle

    Lecture 48 Completing the run cycle

    Lecture 49 Animating an attack

    Lecture 50 Exercise - Character

    Lecture 51 Conclusion Section 7

    Section 9: Bonus Round - Importing to unity

    Lecture 52 Importing sprites into unity

    Lecture 53 Recreating the animations in unity

    Lecture 54 Making it interactive with free scripts

    Section 10: TopDownTiles

    Lecture 55 What is topdown perspective

    Lecture 56 Different types of techniques

    Lecture 57 Creating Path Tiles - Setting up the pieces

    Lecture 58 Creating Path Tiles - Creating a usable pattern

    Lecture 59 Creating Path Tiles - Adding Shading to the tiles

    Lecture 60 Creating Path Tiles - Trying out the tiles

    Lecture 61 Patch Tiles - Understanding the pattern

    Lecture 62 PatchTiles - Creating a base grass tile

    Lecture 63 Patch Tiles - Improving the grass tile

    Lecture 64 Patch Tiles - Creating the dirt tile

    Lecture 65 Patch Tiles - Creating the pattern

    Lecture 66 BlockTiles - The cliff side

    Lecture 67 Block Tiles - Creating the transitions

    Lecture 68 Block Tiles - adding a shadow

    Lecture 69 Block Tiles - Trying out the pattern

    Lecture 70 Exercise - River Pattern

    Section 11: Top-Down RPG Characters

    Lecture 71 Introduction

    Lecture 72 Design considerations

    Lecture 73 Basic Shapes Method

    Lecture 74 Shading Principles

    Lecture 75 Shading the body

    Lecture 76 Creating and shading the side view

    Lecture 77 Creating and shading the back view

    Lecture 78 Front view walk animation

    Lecture 79 Side View walk animation

    Lecture 80 Complete animations demonstration

    Section 12: Student Edits

    Lecture 81 Alan Pauley - Chalice shading

    Lecture 82 Jason Brennan - Fish and candle

    Section 13: Isometric pixel art

    Lecture 83 Understanding isometric perspective

    Lecture 84 Creating an isometric grid

    Lecture 85 Construction lines for an isometric building

    Lecture 86 Creating the line art and finishing up the line details

    Lecture 87 Drawing the constrution lines for the rest of the building

    Lecture 88 Shading the tower

    Lecture 89 Adding a shadow and shading the Barracs

    Lecture 90 Additional shapes in isometric view

    Lecture 91 Adding detail to the scene

    Lecture 92 Exercise - Iso Cottage

    Section 14: Creating Hud elements

    Lecture 93 Creating a base button graphic

    Lecture 94 Creating the variations

    Lecture 95 Creating a dialog box with title bar

    Lecture 96 Creating progress and level up bars

    Lecture 97 Creating a slider

    Lecture 98 EXERCISE - Inventory screen

    Programmers who want to create art for their video-games,Artists and Designers who love the style of pixel art,Game artists looking to expand their toolset with pixel art