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    Offensive Game Hacking: From Basics To Advanced Security

    Posted By: ELK1nG
    Offensive Game Hacking: From Basics To Advanced Security

    Offensive Game Hacking: From Basics To Advanced Security
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.15 GB | Duration: 4h 16m

    Ethical Reverse Engineering, Memory Exploitation & Game Protection Bypass

    What you'll learn

    Understand the principles of Game Hacking from a real offensive security perspective.

    Analyze how video games store and manipulate data in memory.

    Use Cheat Engine to find and modify in-game values like health, ammo, and score.

    Follow multi-level pointer chains to make persistent memory hacks.

    Create your own memory trainers and automation scripts using Lua and Python.

    Reverse-engineer game binaries with IDA Free and Ghidra.

    Read and understand x86 assembly instructions as they appear in compiled game code.

    Perform static and dynamic analysis on game executables to identify useful functions.

    Patch binary code to alter game behavior, such as enabling God Mode or disabling cooldowns.

    Debug running game processes using x64dbg, including setting breakpoints and inspecting memory.

    Understand the differences between internal and external cheats, and when to use each.

    Write and inject custom DLLs into games to modify behavior at runtime.

    Hook game functions and create features like ESPs, aimbots, and auto-heal systems.

    Build in-game overlays or user interface elements for real-time information.

    Capture and analyze game network traffic using Wireshark, Fiddler, and Charles Proxy.

    Identify and exploit weaknesses in client-server communication such as packet replay or spoofing.

    Execute basic man-in-the-middle attacks in vulnerable or test environments.

    Understand how modern anti-cheat systems like VAC, Easy Anti-Cheat, and BattlEye work.

    Recognize and bypass anti-debugging and anti-tampering techniques used by games.

    Modify open-source cheat tools to evade detection in safe, controlled environments.

    Reverse-engineer games using dnSpy or Il2CppDumper.

    Explore how Unreal Engine games manage memory and use global object arrays.

    Scan memory for engine-specific patterns to locate player and object structures.

    Understand mobile game hacking basics using tools like Frida and GameGuardian.

    Unpack and analyze obfuscated or protected binaries with tools like Detect It Easy and Scylla.

    Edit and reconstruct .NET assemblies and native binaries that have been packed or encrypted.

    Build a complete offensive security portfolio with practical, game-focused projects.

    Document your work in a way that recruiters and companies can easily understand and evaluate.

    Requirements

    No prior game hacking experience is required. I explain everything step by step from scratch.

    Curiosity and patience, some parts of game hacking can be trial-and-error and require experimentation.

    Description

    Have you ever wondered how game cheats actually work?Do you want to understand how attackers exploit games and how to stop them?This course will teach you exactly that.This course is a hands-on, project-based course that teaches you the offensive side of video game security.You will learn memory manipulation, reverse engineering, code injection, and network tampering.Whether your goal is to become a game security expert, work in anti-cheat development, or simply understand how real cheats are made, this course will guide you step by step through the real techniques used in the field.You will begin by learning how to scan game memory, locate variables like health or ammo, and build your own trainers.Then you will move into more advanced topics like analyzing game binaries, writing and injecting DLLs, creating internal cheats, developing ESP and aimbot systems, analyzing network packets, and bypassing anti-debugging techniques.All exercises are performed in ethical and legal environments, using offline or self-hosted games created specifically for research and learning purposes.The course uses industry-standard tools including Cheat Engine, Ghidra, IDA Free, x64dbg, dnSpy, Frida, and Fiddler.Each major topic includes a practical project to help you build real experience and a strong personal portfolio.Who is this course for?This course is ideal for:Cybersecurity studentsReverse engineering enthusiastsProgrammers interested in low-level systemsGame developers who want to protect their own gamesAnyone curious about how modern cheats work from the insideNo previous game hacking experience is required.Everything is explained clearly, from scratch, with progressive difficulty and real examples.What makes this course different?Clear explanations of every technique, starting from the very basicsFocus on security and real-world understanding, not just “how to cheat”Practical projects with visible, working resultsA full toolkit of knowledge in memory hacking, reversing, network analysis, and anti-cheat bypassGuidance on how to document and present your skills to recruiters and employersIf you want to master offensive security in games, build powerful hands-on skills, and create a portfolio that sets you apart, this course is for you.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 About me

    Section 2: Memory and Cheat Engine

    Lecture 3 What is Cheat Engine and How to Install It

    Lecture 4 Understanding Memory

    Lecture 5 Minigame 1

    Lecture 6 Data Types

    Lecture 7 Minigame 2

    Lecture 8 Memory Alignment

    Lecture 9 Minigame 3

    Lecture 10 Assembly

    Lecture 11 Minigame 4

    Lecture 12 Pointers

    Lecture 13 Brackets

    Lecture 14 Minigame 6

    Lecture 15 Code Injection

    Lecture 16 Minigame 7

    Lecture 17 Offsets

    Lecture 18 Minigame 8

    Lecture 19 Minigame 9

    Lecture 20 Battle For Wesnoth

    Lecture 21 Pointer scans

    Lecture 22 Match data between two tables

    Lecture 23 Ethical cheating

    Lecture 24 Cheat Engine Challenge

    Lecture 25 Client-Server Architecture

    Section 3: Python Crash Sourse

    Lecture 26 Should you take this lessons?

    Lecture 27 Visual Studio Code

    Lecture 28 Install Python

    Lecture 29 Basic usage

    Lecture 30 Data types

    Lecture 31 Arithmetic Operators

    Lecture 32 Variables

    Section 4: Automating boring tasks in videogames

    Lecture 33 Create a VENV in Visual Studio Code

    Lecture 34 Why Cookie Clicker

    Lecture 35 Pyautogui

    Lecture 36 Install Pyautogui in your VENV

    Lecture 37 Mapping pixels

    Lecture 38 Detect coordenates

    Lecture 39 Clicker Function

    Lecture 40 Cookie Clicking!

    Lecture 41 How to stop Clicking and Counting Clicks

    Lecture 42 Clicking Sequence

    Lecture 43 Computer Vision

    Lecture 44 Match templates

    Lecture 45 Detect a list of buttons

    Lecture 46 Click all the template matches

    Lecture 47 Brightness check

    Lecture 48 Final Challenge!

    Cybersecurity students and professionals who want to specialize in offensive game security.,Beginner and intermediate programmers interested in understanding how games can be hacked and how to defend them.,Capture The Flag (CTF) players looking to expand into game-specific exploitation.,Ethical hackers or bug bounty hunters curious about reverse engineering and memory manipulation.,Developers who want to understand how cheats work in order to design better anti-cheat systems.,Game developers interested in securing their own games from hacking attempts.,Anyone passionate about understanding the internals of games from a low-level, offensive security perspective.