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    Match 3 Intermediate Game Design And Programming In Unity3D

    Posted By: ELK1nG
    Match 3 Intermediate Game Design And Programming In Unity3D

    Match 3 Intermediate Game Design And Programming In Unity3D
    Published 5/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.62 GB | Duration: 8h 43m

    Design and build a Match 3 game from scratch to production

    What you'll learn

    Start a game from scratch and take it all the way to production.

    Learn to apply coding patterns and object-oriented programming in game development.

    Discover how some of Unity's built-in functions work and can be used for your project.

    Dissect and analyze the mechanics of a Match 3 game and learn to adapt them into your project.

    Sharpen your C# coding skills with advanced algorithms and data structures.

    Requirements

    Students should know how to use the Unity Editor.

    Students should know how to code scripts in C#.

    Description

    Welcome to my Udemy course on how to make a complete game from scratch in Unity.For this course we will be making a Match3 puzzle game.Some of the wildly successful Match 3 puzzle games you may have heard of or played are; Bejewelled, Candy Crush, Anipang, Puzzle & Dragon, and Zookeeper.These games all contain a grid of matchable objects. The player must swap 2 adjacent objects in the grid to form a matching set of 3 objects in a row or column and is rewarded with an increasing score. If larger matches are formed, the player is awarded a power-up which can help them achieve an even higher score.These games are extremely simple to play, having very limited input, making them accessible to a wide audience. However, the complexity of the grid system and randomization of the options available make the games difficult to master.In this course, you’ll learn how to apply coding patterns and object-oriented programming principles in Unity to produce a set of tools that will help you efficiently manage resources throughout the game development cycle. You’ll use these tools to build a Match 3 game from scratch, learning to use many of Unity’s features along the way. Unlike some other game development courses, the scripts you will write in this course will be structured, clean, efficient, and reusable for other projects.

    Overview

    Section 1: Introduction

    Lecture 1 Course Introduction

    Lecture 2 Setup (optional)

    Section 2: Tools

    Lecture 3 Section 2 Introduction

    Lecture 4 Lesson 2-1 : Singleton

    Lecture 5 Lesson 2-2 : Object Pool

    Lecture 6 Lesson 2-3 : Smooth Moves

    Lecture 7 Lesson 2-4 : Grid System

    Section 3: Core Mechanic

    Lecture 8 Section 3 Introduction

    Lecture 9 Lesson 3-1 : Populating

    Lecture 10 Lesson 3-2 : Input

    Lecture 11 Lesson 3-3 : Swapping

    Lecture 12 Lesson 3-4 : Matching

    Lecture 13 Lesson 3-5 : Resolving

    Section 4: Extra Mechanics

    Lecture 14 Section 4 Introduction

    Lecture 15 Lesson 4-1 : Repopulating

    Lecture 16 Lesson 4-2 : Chain Reactions

    Lecture 17 Lesson 4-3 : Branches

    Lecture 18 Lesson 4-4 : Upgrading

    Lecture 19 Lesson 4-5 : Powerups

    Section 5: Polish

    Lecture 20 Section 5 Introduction

    Lecture 21 Lesson 5-1 : Combos

    Lecture 22 Lesson 5-2 : Hints

    Lecture 23 Lesson 5-3 : Audio

    Lecture 24 Lesson 5-4 : Visuals

    Lecture 25 Lesson 5-5 : Menus

    Budding indie game developers