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    Mastering Vr Game Development: Craft Immersive Experiences

    Posted By: ELK1nG
    Mastering Vr Game Development: Craft Immersive Experiences

    Mastering Vr Game Development: Craft Immersive Experiences
    Published 7/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.43 GB | Duration: 7h 49m

    Harnessing Unity's XR Toolkit: Custom Interactions, Procedural Generation, Unity's Event System and Audio Management

    What you'll learn

    Learn how to harness the power of Unity's XR Interaction Toolkit.

    Use Unity's XR Interaction Toolkit's Interaction & Locomotion Modules to build immersive XR experiences.

    Discover how to design and implement custom interactions for UI elements, interactable game objects, and hinges.

    Provide users with intuitive and engaging XR interactions.

    Learn advanced techniques to procedurally generate walls and environmental elements.

    Build dynamic and varied XR worlds efficiently.

    Harness the power of Unity's Event System to streamline XR interactions, enabling communication between different elements of your XR experience.

    Explore the techniques and best practices to integrate spatial audio into your XR projects, enhancing the sense of presence and realism for users.

    Requirements

    To get the most from this course you should be familiar with the Unity editor and have beginner to Intermediate C# knowledge

    Access to a VR headset is recommended but not required, as you can use the mock headset in the XR interaction toolkit to enter play mode on your PC.

    Description

    Want to make Virtual Reality games and apps in Unity?Keen to expand your skillset to include XR interactions, so you can create engaging XR games and experiences?Then this course is for you! ​Unity has added a ton of functionality and features for making VR products, allowing you to bring your ideas to life. And, thanks to the mock headset in the XR interaction toolkit, you can enter play mode on your PC - meaning you don't need a VR headset to create VR games!In this course, you’ll learn how to harness the power of Unity's XR Interaction Toolkit, along with its Interaction & Locomotion Modules to build immersive XR experiences.Get hands-on experience designing and implementing custom interactions for UI elements, interactable game objects and hinges, providing users with intuitive and engaging XR interactions.You’ll get the most from this course if you have some familiarity with the Unity editor, and beginner to intermediate C# knowledge. You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).Dive into the extraordinary world of VR and begin your XR journey today!

    Overview

    Section 1: Introduction & Setup

    Lecture 1 Assets and XR Management

    Lecture 2 Set Up Unity & VS Code

    Lecture 3 VS Code Issues?

    Lecture 4 Community & Support

    Lecture 5 Accessing Our Projects

    Section 2: Locomotion System

    Lecture 6 Section Intro - Locomotion System

    Lecture 7 Teleportation System

    Lecture 8 Refining The Teleport System

    Section 3: XR Grab & Socket Interactables

    Lecture 9 Adding Grabbable Game Objects

    Lecture 10 Grabbable Objects and Sockets

    Lecture 11 Key Socket Lock System

    Lecture 12 Customizing The Drawer Grab Interactions

    Lecture 13 Drawer Movement and Limit Checks

    Lecture 14 Finishing The Drawers Limit Checks

    Section 4: UI Interactions

    Lecture 15 Section Intro - UI Interactions

    Lecture 16 Adding UI Button Interactions

    Lecture 17 Adding UI Ray Interactors With Events

    Lecture 18 Converting The Button To An Interactable

    Lecture 19 Changing The Message Text With Code

    Lecture 20 Starting The Combination Lock

    Lecture 21 Checking The Combination

    Section 5: Interactable Hinges

    Lecture 22 Intro To Interactable Hinges

    Lecture 23 Creating A Simple Hinge

    Lecture 24 Adding Lock Mechanics To The Hinge

    Lecture 25 Limiting The Rotation Of The Hinge

    Lecture 26 Checking The Hand Distance Limits

    Lecture 27 Adding Collision Limits To The Door

    Lecture 28 Setting Up A New Door Interactable

    Lecture 29 The Door: Final Tests And Refactoring

    Section 6: The Wall

    Lecture 30 Building The Wall

    Lecture 31 Spawning Wall Cube Prefabs

    Lecture 32 Procedural Column Generation

    Lecture 33 Adding Editor Build Wall Functionality

    Lecture 34 Deleting The Wall

    Lecture 35 Destroying The Wall

    Lecture 36 Adding Wall SFX & The Explosive Device

    Lecture 37 Adding Remote Detonation

    Section 7: Audio Management

    Lecture 38 Audio Management Concepts And Set Up

    Lecture 39 Adding Grab Interactable SFX

    Lecture 40 Adding Drawer Movement SFX

    Lecture 41 Adding SFX To Socket Interactions

    Aspiring XR Developers: Those who want to enter the world of VR development and learn XR interaction techniques to build immersive applications.,Game Developers: Game developers interested in expanding their skillset to include XR interactions, enabling them to create engaging XR games and experiences.,Designers and Storytellers: Creatives interested in using XR technology to design interactive environments and storytelling experiences for enhanced user engagement.