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    Mastering Game Feel In Unity: Where Code Meets Fun!

    Posted By: ELK1nG
    Mastering Game Feel In Unity: Where Code Meets Fun!

    Mastering Game Feel In Unity: Where Code Meets Fun!
    Published 11/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.49 GB | Duration: 7h 51m

    Level Up in C#, Unity, Post-Processing, 2D Lighting, VFX, Audio and more to Amp Up Your Game.

    What you'll learn

    Increase your level of understanding when it comes to good C# practices.

    Learn how to implement things like a struct, centralized input, interfaces, and several game design patterns.

    Expand your foundational knowledge of Unity.

    Implement screen shake, post-processing effects, 2D lighting, particle effects, tilemap prefabs, masking, Unity events, and much more!

    Build an expandable Audio Manager system in C# & Unity that can be used in other mid-sized scalable projects.

    Build good clean systems in C# and practice good code architecture principles.

    Requirements

    A basic or introductory level of understanding in both Unity and C#.

    Description

    ​​​Ever feel that your game just doesn’t feel quite right?Learn how to fix that by implementing a bunch of fun systems, mechanics and effects to enhance the way your game feels from a player perspective!Building upon solid C# and Unity foundations, it’s time for you to level up.Increase your C# understanding, learn how to implement things like a struct, centralized input, interfaces, and several game design patterns.And expand on your Unity knowledge by learning screen shake, post-processing effects, 2D lighting, particle effects, tilemap prefabs, masking, Unity events, and much more!Plus, you’ll even build an expandable Audio Manager system that can be used in other mid-sized scalable projects.You’ll start with a simple 2D side scroller shooter base template and expand on it to get things feeling the way they should.You’ll make a game that “feels” fun to play with a clean and snappy player controller, a gun that’s fun to shoot, audio and screen visuals to give your player feedback, as well as animations to bring everything together.This course is suitable for all levels of Unity users. So if you’re a beginner to intermediate Unity developer looking to expand your foundation knowledge, maybe you’ve taken our beginner 3D or 2D courses and are looking for the next step, or you’ve used Unity to participate in a game jam or two and are looking to take your projects and games to the next level, this is the course for you!You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).So enrol today and get your game feeling just right!

    Overview

    Section 1: Introduction & Setup

    Lecture 1 Welcome To The Course

    Lecture 2 Set Up Unity & VS Code

    Lecture 3 Project Setup

    Lecture 4 VS Code Issues?

    Lecture 5 Package Overview

    Lecture 6 Community & Support

    Lecture 7 Accessing Our Projects

    Section 2: Weapon Improvements

    Lecture 8 Section Intro - Weapon Improvements

    Lecture 9 Gun Aim

    Lecture 10 Machine Gun

    Lecture 11 Observer Pattern

    Lecture 12 Gun Kickback Animation

    Lecture 13 Object Pooling

    Lecture 14 Screen Shake

    Section 3: Player Controller

    Lecture 15 Section Intro - Player Controller

    Lecture 16 Jump Detection

    Lecture 17 New Input System

    Lecture 18 Struct vs Class

    Lecture 19 Shared Movement Class

    Lecture 20 Custom Gravity

    Lecture 21 Double Jump

    Lecture 22 Coyote Time

    Section 4: Combat

    Lecture 23 Section Intro - Combat

    Lecture 24 Knockback

    Lecture 25 Hit Flash

    Lecture 26 Color Changer

    Lecture 27 Death Splatter

    Lecture 28 Splat Particle VFX

    Lecture 29 Death Handler

    Section 5: Visual Feedback

    Lecture 30 Section Intro - Visual Feedback

    Lecture 31 Bullet Collision VFX

    Lecture 32 Walk Effect

    Lecture 33 Player Lean

    Lecture 34 Cowboy Hat

    Lecture 35 Jump Effect

    Lecture 36 Velocity Ground Check

    Lecture 37 Bloom

    Section 6: 2D Lighting

    Lecture 38 Section Intro - 2D Lighting

    Lecture 39 Muzzle Flash

    Lecture 40 Spotlight

    Lecture 41 Ping Ponging Lights

    Lecture 42 Interfaces

    Lecture 43 Disco Party

    Section 7: Audio

    Lecture 44 Section Intro - Audio

    Lecture 45 Import Assets

    Lecture 46 Sound Scriptable Object

    Lecture 47 Audio Manager

    Lecture 48 Managing Sound Values

    Lecture 49 Randomizing Sounds

    Lecture 50 Audio Mixer

    Lecture 51 Audio Clean Up

    Section 8: Additional Features

    Lecture 52 Section Intro - Additional Features

    Lecture 53 Background Parallax

    Lecture 54 One Way Platforms

    Lecture 55 Jetpack

    Lecture 56 Mega Challenge - Grenade

    Lecture 57 Solution - Setting Up Prefabs

    Lecture 58 Solution - Launching The Grenade

    Lecture 59 Solution - Explosion & Contact

    Lecture 60 Solution - Grenade Audio

    Section 9: Polish

    Lecture 61 Section Intro - Polish

    Lecture 62 Player Hit

    Lecture 63 Score Kill Count

    Lecture 64 Player Respawn

    Lecture 65 Mega Kill Audio

    Lecture 66 Max Fall Speed

    Section 10: Course Wrap Up

    Lecture 67 Outro

    Beginner+ to intermediate Unity developers looking to expand their foundation knowledge on Unity and C#.,Someone that has participated in a game jam or two but is looking to take their projects and games to the next level.,Someone that has completed one of the GameDevtv beginner 3D or 2D courses and looking for the next step in their learning journey.