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    Mastering Game Development With Libgdx

    Posted By: ELK1nG
    Mastering Game Development With Libgdx

    Mastering Game Development With Libgdx
    Published 11/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.20 GB | Duration: 9h 28m

    A Comprehensive Guide to Creating Interactive Games

    What you'll learn

    libGDX Basics

    Game Project Setup

    Animation Techniques

    Audio and Visual Enhancements

    Requirements

    Passion for Game Development

    Creative Mindset

    Basic Computer Skills

    Description

    Unlock the world of game development with libGDX in this comprehensive course. Dive into the exciting realm of game creation and learn how to build captivating games step by step. Whether you're a beginner or an experienced developer, this course will take you on a journey through the key aspects of libGDX game development.Course Sections:Project Set-Up and Game Class: Get started with libGDX and set up your game project.Creating Game Elements: Develop the foundational components, including actors, screens, and the main class.Animating Your Game: Explore the magic of animation as you breathe life into your game characters.Game Mechanics and Logic: Implement essential game mechanics and logic to make your game engaging.Audio and Visuals: Enhance the gaming experience with sound effects, background music, and graphical elements.User Interaction and Controls: Learn to manage player input, touch events, and device features.Menus and Screens: Create an immersive user interface with menus, screens, and interactive elements.Final Touches and Conclusion: Polish your game, review your work, and prepare to release your masterpiece.This course is designed to provide you with a solid foundation in libGDX game development, enabling you to bring your gaming ideas to life and share them with the world. Whether you dream of creating mobile, desktop, or web-based games, this course will equip you with the skills and knowledge to turn your vision into a reality. Join us and embark on your journey to becoming a proficient game developer.

    Overview

    Section 1: Getting Started with Java and libGDX Game Development

    Lecture 1 Install Java and Eclipse

    Lecture 2 Plugin Installation for Eclipse

    Lecture 3 How to Create a LibGDX Project

    Lecture 4 libGDX Sprite and SpriteBatch

    Lecture 5 libGDX Orthographic Camera

    Lecture 6 libGDX Game Lifecycle

    Lecture 7 libGDX Input Proccesing

    Section 2: libGDX Project SetUp

    Lecture 8 libGDX Project SetUp

    Section 3: In-Depth libGDX Game Development Guide

    Lecture 9 Creating libGDX Game Project

    Lecture 10 Main Class Set-Up

    Lecture 11 Monty Class Development

    Lecture 12 Deep Dive: Monty Class Development

    Lecture 13 Door Class Development

    Lecture 14 Deep Dive: Door Class Development

    Lecture 15 The Game Manager Class

    Lecture 16 Deep Dive: The Game Manager Class

    Lecture 17 Input Management

    Lecture 18 Deep Dive: Input Management

    Lecture 19 Handling the Doors

    Lecture 20 Deep Dive: Handling the Doors

    Lecture 21 Restarting the Game

    Lecture 22 Deep Dive: Restarting the Game

    Lecture 23 Set Background

    Lecture 24 Deep Dive: Set Background

    Lecture 25 Text Management

    Lecture 26 Deep Dive: Text Management

    Section 4: Building a Mole Whacking Game with libGDX

    Lecture 27 Section Overview | Creating Mole Game Project

    Lecture 28 Setting Game and Cameras

    Lecture 29 Creating the Mole Class

    Lecture 30 Creating the Game Manager Class

    Lecture 31 Mole Class Update

    Lecture 32 Animating the Moles

    Lecture 33 Game Sound Management

    Lecture 34 Text Management

    Lecture 35 Section Conclusion

    Section 5: Developing a Catch Ball Game with libGDX

    Lecture 36 Catch Ball Project Set-Up

    Lecture 37 Game Manager Development

    Lecture 38 Main Class

    Lecture 39 Set Up Cameras and Viewpoints

    Lecture 40 Create the Basket

    Lecture 41 Input Manager Set Up

    Lecture 42 Create the Ball

    Lecture 43 Spawn Manager Development

    Lecture 44 Randomize and Display the Ball

    Lecture 45 Text Manager Class Development

    Lecture 46 Display Score and Record

    Lecture 47 Menu Screen Display

    Lecture 48 Menu Screen Functionality

    Lecture 49 Back Key Set Up

    Lecture 50 Action Sound Implementation

    Lecture 51 Add Background Sound

    Lecture 52 Section Conclusion

    Section 6: Building a Cheese Chase Game with libGDX

    Lecture 53 Get The Cheese Section Overview

    Lecture 54 Project Set Up and Cheese Game Class

    Lecture 55 Base Screen Development

    Lecture 56 Creating the Mouse Actor

    Lecture 57 Animating the Mouse Actor

    Lecture 58 Displaying the Mouse

    Lecture 59 Moving the Mouse

    Lecture 60 Displaying the Cheese

    Lecture 61 Mouse - Cheese Intersection

    Lecture 62 Displaying the Background

    Lecture 63 Adding Text Graphics to Your Game

    Lecture 64 Adding Menu Screen to Your Game

    Lecture 65 Section Conclusion

    Aspiring Game Developers,Programming Enthusiasts,Creative Minds