Master Uno Game Development: Build With Unity & C#
Published 8/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.30 GB | Duration: 13h 21m
Published 8/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.30 GB | Duration: 13h 21m
Learn to develop a full-featured UNO game in Unity using C#. Enhance your game development skills with hands-on project.
What you'll learn
Understand the rules of UNO and strategic gameplay.
Develop AI logic for card games using C# and Unity.
Implement Single Player functionality, including human and AI and players.
Create a polished UNO game with UI elements and game mechanics in Unity.
Requirements
Basic understanding of C# is a plus, but not a must.
Basic Unity knowledge: Experience with Unity's interface and basic features is a plus but not a must.
PC or Mac: A computer capable of running Unity and Visual Studio.
Unity and Visual Studio: Pre-installed Unity and Visual Studio or another C# IDE.
No prior experience required!
This course is beginner-friendly, and you'll learn everything you need to know step by step.
Description
Are you ready to build a complete card game from scratch? This course will guide you through the process of developing a fully functional UNO game in Unity using C#. Whether you're a beginner looking to break into game development or an experienced developer wanting to enhance your skills, this course is designed to take you step-by-step through every aspect of creating a professional-quality UNO card game.What You'll Learn:Unity Game Development: Get hands-on experience with Unity, one of the most popular game engines in the industry.C# Programming: Enhance your C# coding skills by applying them to real-world game development scenarios.Game Logic Implementation: Understand and implement the core mechanics of an UNO game, including turn management, card effects, and AI behavior.UI Design & Integration: Learn how to create and integrate user interfaces to display player hands, card effects, and game status.Why Take This Course?Hands-On Projects: This course is project-based, ensuring you gain practical experience by building a UNO game from start to finish.Step-by-Step Guidance: Each section is carefully structured to provide clear instructions and explanations, making it easy to follow along.Develop Key Skills: By the end of this course, you will have a solid understanding of game development with Unity and C#, as well as the ability to create other card games and more complex projects.Important Note:Educational Use Only: The materials and assets provided in this course are for educational purposes only. To stand out in the competitive game development market, students are encouraged to create their own unique assets and designs.Who This Course Is For:Aspiring Game Developers: Those who are new to game development and want to build a strong foundation in Unity and C#.Intermediate Programmers: Developers who are familiar with C# and want to apply their skills to game development.Indie Game Creators: Individuals looking to expand their portfolio with a well-known card game.Unity Enthusiasts: Anyone interested in creating fun, interactive games with Unity.Enroll Now!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 #02 - Uno - Conzept
Lecture 3 #03 - Uno - New Project Overview
Lecture 4 #04 - Uno - Preparing Texture Atlas
Lecture 5 #05 - Uno - The Canvas
Section 2: The Uno Card
Lecture 6 #06 - Uno - Card Prefab 1
Lecture 7 #07 - Uno - Card Prefab 2
Lecture 8 #08 - Uno - Card Prefab 3
Lecture 9 #09 - Uno - Display Card 1
Lecture 10 #10 - Uno - Display Card 2
Lecture 11 #11 - Uno - Display Card 3
Lecture 12 #12 - Uno - Display Card 4
Lecture 13 #13 - Uno - Display Card 5
Lecture 14 #14 - Uno - Display Card 6
Section 3: Uno Deck and Playfield
Lecture 15 #15 - Uno - Initialize Card Deck1
Lecture 16 #16 - Uno - Init Card Deck2 & Shuffle
Lecture 17 #17 - Uno - Drawing a Card
Lecture 18 #18 - Uno - Player Classes
Lecture 19 #19 - Uno - GameManager Base
Lecture 20 #20 - Uno - Creating Hand Transforms
Lecture 21 #21 - Uno - Card Prefab Update
Lecture 22 #22 - Uno - Card Layout Update
Section 4: Uno Gameplay Mechanics
Lecture 23 #23 - Uno - Prepare Dealing Cards
Lecture 24 #24 - Uno - Testing Deal Cards
Lecture 25 #25 - Uno - Dealing Cards Time based
Lecture 26 #26 - Uno - Dealing Cards Visually
Lecture 27 #27 - Uno - Show Hide Cards
Lecture 28 #28 - Uno - Card Interaction 1
Lecture 29 #29 - Uno - Card Interaction 2
Lecture 30 #30 - Uno - Discard Pile
Lecture 31 #31 - Uno - Playing a Card
Lecture 32 #32 - Uno - Playing a Card Visually
Lecture 33 #33 - Uno - Draw Card from Deck
Lecture 34 #34 - Uno - Game Loop
Lecture 35 #35 - Uno - Allow Player Inputs
Lecture 36 #36 - Uno - Switching Players
Lecture 37 #37 - Uno - The First Card
Lecture 38 #38 - Uno - Checking Playable Cards
Lecture 39 #39 - Uno - Block Unplayable Cards
Lecture 40 #40 - Uno - Apply Card Effects
Lecture 41 #41 - Uno - Skip Player Card
Lecture 42 #42 - Uno - Next Player Draw Cards
Lecture 43 #43 - Uno - Reverse Cards
Lecture 44 #44 - Uno - Switch Player Update
Lecture 45 #45 - Uno - Update Color Behavior
Lecture 46 #46 - Uno - Wild Panel
Lecture 47 #47 - Uno - Wild Cards and Colors
Lecture 48 #48 - Uno - Game Over Check
Lecture 49 #49 - Uno - Uno Button
Lecture 50 #50 - Uno - Bring Back Used Cards
Lecture 51 #51 - Uno - Only Draw One Card
Section 5: Uno AI
Lecture 52 #52 - Uno - AI Playable Cards
Lecture 53 #53 - Uno - AI Descisions 1
Lecture 54 #54 - Uno - AI Descisions 2
Lecture 55 #55- Uno - AI Descisions 3
Lecture 56 #56 - Uno - Fixing Switch Players
Lecture 57 #57 - Uno - Random Start Color
Lecture 58 #58 - Uno - AI Wish Color
Lecture 59 #59 - Uno - AI Calls UNO
Section 6: Uno Final Touches
Lecture 60 #60 - Uno - Game Over
Lecture 61 #61 - Uno - Player Highlight & Card Count
Lecture 62 #62 - Uno - Message Box
Lecture 63 #63 - Uno - Main Menu
Lecture 64 #64 - Uno - Creating A Webbuild
Lecture 65 #65 - Uno - Some Extras
Section 7: Conclusion and Thank you
Lecture 66 #66 - Uno - Conclusion & Thank you
Aspiring Game Developers: Individuals looking to enter the world of game development and want to start with a fun, interactive project.,Unity Enthusiasts: Developers familiar with Unity who want to create a complete card game project from scratch.,C# Programmers: Coders who are interested in applying their C# skills to game development and learning about game mechanics.,Game Design Beginners: Learners with no prior experience in game development who want to explore the fundamentals through a structured, hands-on project.