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    Master Uno Game Development: Build With Unity & C#

    Posted By: ELK1nG
    Master Uno Game Development: Build With Unity & C#

    Master Uno Game Development: Build With Unity & C#
    Published 8/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.30 GB | Duration: 13h 21m

    Learn to develop a full-featured UNO game in Unity using C#. Enhance your game development skills with hands-on project.

    What you'll learn

    Understand the rules of UNO and strategic gameplay.

    Develop AI logic for card games using C# and Unity.

    Implement Single Player functionality, including human and AI and players.

    Create a polished UNO game with UI elements and game mechanics in Unity.

    Requirements

    Basic understanding of C# is a plus, but not a must.

    Basic Unity knowledge: Experience with Unity's interface and basic features is a plus but not a must.

    PC or Mac: A computer capable of running Unity and Visual Studio.

    Unity and Visual Studio: Pre-installed Unity and Visual Studio or another C# IDE.

    No prior experience required!

    This course is beginner-friendly, and you'll learn everything you need to know step by step.

    Description

    Are you ready to build a complete card game from scratch? This course will guide you through the process of developing a fully functional UNO game in Unity using C#. Whether you're a beginner looking to break into game development or an experienced developer wanting to enhance your skills, this course is designed to take you step-by-step through every aspect of creating a professional-quality UNO card game.What You'll Learn:Unity Game Development: Get hands-on experience with Unity, one of the most popular game engines in the industry.C# Programming: Enhance your C# coding skills by applying them to real-world game development scenarios.Game Logic Implementation: Understand and implement the core mechanics of an UNO game, including turn management, card effects, and AI behavior.UI Design & Integration: Learn how to create and integrate user interfaces to display player hands, card effects, and game status.Why Take This Course?Hands-On Projects: This course is project-based, ensuring you gain practical experience by building a UNO game from start to finish.Step-by-Step Guidance: Each section is carefully structured to provide clear instructions and explanations, making it easy to follow along.Develop Key Skills: By the end of this course, you will have a solid understanding of game development with Unity and C#, as well as the ability to create other card games and more complex projects.Important Note:Educational Use Only: The materials and assets provided in this course are for educational purposes only. To stand out in the competitive game development market, students are encouraged to create their own unique assets and designs.Who This Course Is For:Aspiring Game Developers: Those who are new to game development and want to build a strong foundation in Unity and C#.Intermediate Programmers: Developers who are familiar with C# and want to apply their skills to game development.Indie Game Creators: Individuals looking to expand their portfolio with a well-known card game.Unity Enthusiasts: Anyone interested in creating fun, interactive games with Unity.Enroll Now!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 #02 - Uno - Conzept

    Lecture 3 #03 - Uno - New Project Overview

    Lecture 4 #04 - Uno - Preparing Texture Atlas

    Lecture 5 #05 - Uno - The Canvas

    Section 2: The Uno Card

    Lecture 6 #06 - Uno - Card Prefab 1

    Lecture 7 #07 - Uno - Card Prefab 2

    Lecture 8 #08 - Uno - Card Prefab 3

    Lecture 9 #09 - Uno - Display Card 1

    Lecture 10 #10 - Uno - Display Card 2

    Lecture 11 #11 - Uno - Display Card 3

    Lecture 12 #12 - Uno - Display Card 4

    Lecture 13 #13 - Uno - Display Card 5

    Lecture 14 #14 - Uno - Display Card 6

    Section 3: Uno Deck and Playfield

    Lecture 15 #15 - Uno - Initialize Card Deck1

    Lecture 16 #16 - Uno - Init Card Deck2 & Shuffle

    Lecture 17 #17 - Uno - Drawing a Card

    Lecture 18 #18 - Uno - Player Classes

    Lecture 19 #19 - Uno - GameManager Base

    Lecture 20 #20 - Uno - Creating Hand Transforms

    Lecture 21 #21 - Uno - Card Prefab Update

    Lecture 22 #22 - Uno - Card Layout Update

    Section 4: Uno Gameplay Mechanics

    Lecture 23 #23 - Uno - Prepare Dealing Cards

    Lecture 24 #24 - Uno - Testing Deal Cards

    Lecture 25 #25 - Uno - Dealing Cards Time based

    Lecture 26 #26 - Uno - Dealing Cards Visually

    Lecture 27 #27 - Uno - Show Hide Cards

    Lecture 28 #28 - Uno - Card Interaction 1

    Lecture 29 #29 - Uno - Card Interaction 2

    Lecture 30 #30 - Uno - Discard Pile

    Lecture 31 #31 - Uno - Playing a Card

    Lecture 32 #32 - Uno - Playing a Card Visually

    Lecture 33 #33 - Uno - Draw Card from Deck

    Lecture 34 #34 - Uno - Game Loop

    Lecture 35 #35 - Uno - Allow Player Inputs

    Lecture 36 #36 - Uno - Switching Players

    Lecture 37 #37 - Uno - The First Card

    Lecture 38 #38 - Uno - Checking Playable Cards

    Lecture 39 #39 - Uno - Block Unplayable Cards

    Lecture 40 #40 - Uno - Apply Card Effects

    Lecture 41 #41 - Uno - Skip Player Card

    Lecture 42 #42 - Uno - Next Player Draw Cards

    Lecture 43 #43 - Uno - Reverse Cards

    Lecture 44 #44 - Uno - Switch Player Update

    Lecture 45 #45 - Uno - Update Color Behavior

    Lecture 46 #46 - Uno - Wild Panel

    Lecture 47 #47 - Uno - Wild Cards and Colors

    Lecture 48 #48 - Uno - Game Over Check

    Lecture 49 #49 - Uno - Uno Button

    Lecture 50 #50 - Uno - Bring Back Used Cards

    Lecture 51 #51 - Uno - Only Draw One Card

    Section 5: Uno AI

    Lecture 52 #52 - Uno - AI Playable Cards

    Lecture 53 #53 - Uno - AI Descisions 1

    Lecture 54 #54 - Uno - AI Descisions 2

    Lecture 55 #55- Uno - AI Descisions 3

    Lecture 56 #56 - Uno - Fixing Switch Players

    Lecture 57 #57 - Uno - Random Start Color

    Lecture 58 #58 - Uno - AI Wish Color

    Lecture 59 #59 - Uno - AI Calls UNO

    Section 6: Uno Final Touches

    Lecture 60 #60 - Uno - Game Over

    Lecture 61 #61 - Uno - Player Highlight & Card Count

    Lecture 62 #62 - Uno - Message Box

    Lecture 63 #63 - Uno - Main Menu

    Lecture 64 #64 - Uno - Creating A Webbuild

    Lecture 65 #65 - Uno - Some Extras

    Section 7: Conclusion and Thank you

    Lecture 66 #66 - Uno - Conclusion & Thank you

    Aspiring Game Developers: Individuals looking to enter the world of game development and want to start with a fun, interactive project.,Unity Enthusiasts: Developers familiar with Unity who want to create a complete card game project from scratch.,C# Programmers: Coders who are interested in applying their C# skills to game development and learning about game mechanics.,Game Design Beginners: Learners with no prior experience in game development who want to explore the fundamentals through a structured, hands-on project.