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    Master Flame Game Engine With Flutter: Build 2D Mobile Games

    Posted By: ELK1nG
    Master Flame Game Engine With Flutter: Build 2D Mobile Games

    Master Flame Game Engine With Flutter: Build 2D Mobile Games
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.22 GB | Duration: 20h 0m

    A practical guide to creating 2D games with Flutter & Flame for Android & iOS—animations, collisions, physics, and more.

    What you'll learn

    Build 2D mobile games from scratch using Flutter, the Flame engine, and Forge2D physics.

    Implement realistic game mechanics with physics-based movement, gravity, collisions, and object interactions.

    Work with sprites, sprite sheets, animations, audio, and parallax backgrounds to create polished and engaging gameplay.

    Develop interactive game mechanics like shooting, scoring, health systems, enemies, and levels.

    Apply best practices in game architecture with Flutter for scalable and maintainable projects.

    Requirements

    Basic knowledge of Flutter & Dart programming (building simple apps, using widgets, and running them on a device/emulator).

    A computer (Windows, macOS, or Linux) with Flutter installed.

    An Android or iOS device/emulator for testing games.

    No prior game development experience is required — you’ll learn everything step by step with Flame.

    Description

    Master Flame Game Engine with Flutter: Build 2D Mobile Games is the ultimate hands-on course for Flutter developers who want to step into the world of game development. Whether you’ve built apps before or are completely new to game programming, this course will guide you step by step in building fun and interactive 2D games using the Flame game engine.We’ll start with an introduction to Flame and explore the essential building blocks like text, shapes, movement, timers, tap events, and collision detection. From there, you’ll put your skills into practice by creating Ramp Hit Game, a brick-breaker style game with collisions, reflections, obstacles, and sound effects.Next, you’ll learn how to work with sprites, sprite sheets, animations, and parallax backgrounds, and then dive into an action-packed Space Shooter Game complete with enemies, shooting mechanics, explosions, scoring, and a camera that follows the player.In the advanced sections, we’ll explore Forge2D, Flame’s physics engine, where you’ll learn about bodies, gravity, and physics-driven components. You’ll then apply these concepts by building Color Catch Game, where balls must be sorted into the correct buckets using physics, collisions, and creative rendering techniques.By the end of this course, you won’t just know Flame basics—you’ll have built multiple complete games and gained the confidence to design and develop your own unique 2D games with Flutter and Flame.

    Overview

    Section 1: Introduction

    Lecture 1 Welcome to the Course

    Lecture 2 What you will create

    Lecture 3 Important

    Section 2: Flame Basics

    Lecture 4 Create Flutter Project and Run your First Game

    Lecture 5 The Game Loop

    Lecture 6 Introducing Components - Position Component

    Lecture 7 Understanding Anchor Scale and Angle

    Lecture 8 Introducing Rectangle Component

    Lecture 9 Add Component as a Child of Another Component

    Lecture 10 Rotation Animation

    Lecture 11 Move Component with Velocity and Speed

    Lecture 12 Tap Input with Tap Callbacks

    Lecture 13 Why Normalize the direction vector

    Lecture 14 Stop Component at Target Point

    Lecture 15 Change direction before moving to target

    Lecture 16 Introducing Effects - Move Effect

    Lecture 17 Using Rotate Effect

    Lecture 18 Introducing Collision Detection

    Lecture 19 Our First Game - The Game Objectives

    Lecture 20 Show Text using Text Component

    Lecture 21 Introducing Spawn Component

    Lecture 22 Remove Balls after collision and update score

    Lecture 23 Set a Timer

    Lecture 24 Add Control Flow - Start and Restart

    Lecture 25 Add Sequence of Effects

    Lecture 26 Add Hight Score

    Lecture 27 Run game on Emulator

    Lecture 28 Wrap up - Section Summary

    Lecture 29 Download the Project

    Section 3: Project - Ramp Hit Game

    Lecture 30 Ramp Hit - Section Overview

    Lecture 31 Game Rules and Objectives

    Lecture 32 Setup Game Project

    Lecture 33 World and Camera in Flame

    Lecture 34 Create Play Area and set fix resolution

    Lecture 35 Create and Add the Bat

    Lecture 36 Move the Bat horizontally

    Lecture 37 Create and Add the Target

    Lecture 38 Add Obstacle and apply Move Effect

    Lecture 39 Create and Add Ball to the World

    Lecture 40 Add Velocity to the Ball

    Lecture 41 Collision between Ball Bat Obstacle and Play Area

    Lecture 42 Collision Between Ball and Target

    Lecture 43 Add and Update Score

    Lecture 44 Declare Game States

    Lecture 45 Create an Overlay Widget

    Lecture 46 Game App and Add Overlay Screen

    Lecture 47 Add Game Control - Start and Finish

    Lecture 48 Flame Audio Package and Asset Directories

    Lecture 49 Play sound with Flame Audio

    Lecture 50 Sound Test - It is now Perfect

    Lecture 51 Make few adjustments

    Lecture 52 Turn the bug into a Feature

    Lecture 53 Wrap Up

    Lecture 54 Download Ramp Hit Project

    Section 4: Sprite and Sprite Sheet

    Lecture 55 Section Overview

    Lecture 56 Download Assets

    Lecture 57 Create a basic Sprite Component

    Lecture 58 Create a Sprite Group Component

    Lecture 59 Create Sprite Component from a Sprite Sheet

    Lecture 60 Create a Sprite Animation Component

    Lecture 61 Create Sprite Animation from Column Sprite

    Lecture 62 Create Sprite Animation from Row Sequence

    Lecture 63 Create Sprite Animation Group Component

    Lecture 64 Parallax Component and Wrap up

    Lecture 65 Download the Project

    Section 5: Project - Space Shooter Game

    Lecture 66 Space Shooter Game Overview

    Lecture 67 Download assets for the game

    Lecture 68 Setup Project

    Lecture 69 Game App Widget setup

    Lecture 70 Create Intro Screen Widget

    Lecture 71 Create Game Screen and Score Overlay Widgets

    Lecture 72 Create Game Over Overlay Screen

    Lecture 73 Add Background Parallax Component

    Lecture 74 Add Game Boundary

    Lecture 75 Create and Add Player to the world

    Lecture 76 Add Joystick Component to Viewport

    Lecture 77 Move the Player with Joystick

    Lecture 78 Update Parallax Base Velocity

    Lecture 79 Calculate Track Progress Value

    Lecture 80 Create Obstacle Component

    Lecture 81 Generate Obstacles at random position and size

    Lecture 82 Collision between Player and Obstacle and RESET

    Lecture 83 Remove unnecessary Obstacles from the world

    Lecture 84 Enemy Cannon Ships with Cannons

    Lecture 85 Fix Cannon Position

    Lecture 86 Create Cannon Bullet Component

    Lecture 87 Fire Bullets from Cannons

    Lecture 88 Rotate the Cannon to Player

    Lecture 89 Remove Ships and Cannons

    Lecture 90 Remove and Add all Components on Restart

    Lecture 91 Add Life Component as Power Ups

    Lecture 92 Create Enemy Drone Component

    Lecture 93 Add Drones to the World

    Lecture 94 Remove all Drone Components

    Lecture 95 Add Finishing Line Component

    Lecture 96 Create Player Bullet Component

    Lecture 97 Add Bullets to Player

    Lecture 98 Add a Trigger and Fire

    Lecture 99 Make Solid Hitbox for the Player

    Lecture 100 Add the Enemy Boss

    Lecture 101 Fight the Enemy Boss

    Lecture 102 Create Health Bar Component

    Lecture 103 Add Health Bar to Player and Enemies

    Lecture 104 Add Bullet Sound Effects

    Lecture 105 Play Enemy destroy Sound Effects

    Lecture 106 Create Player Missile Component

    Lecture 107 Fire Missiles from Player

    Lecture 108 Create and Add Bonus Pack

    Lecture 109 Pause and Resume Game

    Lecture 110 Wrap up and Congratulations

    Lecture 111 Download the Project

    Section 6: Forge2D - The Physics World

    Lecture 112 Create Project using Forge2D

    Lecture 113 Create the first Body Component

    Lecture 114 Create Boundaries

    Lecture 115 More Balls using Tap Callbacks

    Lecture 116 Create a Basket - A Kinematic Body Component

    Lecture 117 Add a Slope

    Section 7: Project - Color Catch Game

    Lecture 118 Color Catch Game Overview

    Lecture 119 Download Game Assets

    Lecture 120 Create Project and Overlays

    Lecture 121 Add Background Component

    Lecture 122 Define Game Properties

    Lecture 123 Slope Surface Component Part One

    Lecture 124 Slope Surface Component Part Two

    Lecture 125 Slope Width Height and Gap

    Lecture 126 Add Slope Surfaces

    Lecture 127 Add Color Buckets

    Lecture 128 Add Tunnel Covers

    Lecture 129 Open and Close Tunnel Covers

    Lecture 130 Create Color Ball Component

    Lecture 131 Game Flow Controls - Start Pause Resume Reset Game Over

    Lecture 132 Update Game Scores

    Lecture 133 Play the Game - A test drive

    Lecture 134 Create the Color Box

    Lecture 135 Add Sound Effects

    Lecture 136 About all the issues

    Lecture 137 Congratulations

    Lecture 138 Download the Project

    Flutter developers who want to expand their skills into 2D game development.,Beginners in game development who already know Flutter basics and want a step-by-step introduction to the Flame engine.