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    Mari Nodegraph Pbr Texturing + Look Development

    Posted By: ELK1nG
    Mari Nodegraph Pbr Texturing + Look Development

    Mari Nodegraph Pbr Texturing + Look Development
    Published 6/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.18 GB | Duration: 5h 13m

    Learn how to texture and look dev assets using the Mari 4 Node Graph and Maya.

    What you'll learn

    You will learn how to prepare a model for texturing

    You will learn fundamentals of texturing

    You will learn how to use the Mari 4 node Graph

    You will learn how to bake the neccessary maps for texturing

    You will learn how to take your textures and set up a layered shader network in Maya using RGB masks to mix each material.

    Requirements

    Basic understanding of Mari 4 and Maya

    Description

    In this tutorial I will go over PBR texturing in Mari 4 using ONLY the nodegraph. Using the node graph opens up a huge amount of flexibility and allows you to work non destructively.The idea behind this workflow is to recreate the workflow of substance inside of Mari. I use the newest extension pack in this tutorial however if you do not have access to the extension pack you can still follow along just fine with the standard Mari nodes. (Note: Most VFX studios use the extension pack so I would highly reccomend using it while following along with this tutorial.)Once the texturing is complete we will take our textures into Maya and go over the look development process where we create a production ready master shader by using custom RGB masks to blend all our painted channels together. For this section we will be using Arnold 5 but any rendering engine that can blend materials will work just fine.RGB masks are a very important part of texturing as they allow you to refine and dial in your shaders within a game engine or rendering egine. Not only that but they are often used in during the compositing phase in VFX.

    Overview

    Section 1: Introduction

    Lecture 1 Mesh Preparation

    Lecture 2 Mari Project

    Lecture 3 MaterialMasks

    Lecture 4 Baking Utility Maps

    Lecture 5 Green Metal Base

    Lecture 6 Black Metal Base

    Lecture 7 Bolts Base

    Lecture 8 Varnish Base

    Lecture 9 Displacement

    Lecture 10 Green Metal Scuffs

    Lecture 11 Green Metal Edge Wear

    Lecture 12 Black Metal Edge Wear

    Lecture 13 Worn Wood

    Lecture 14 Rust Mask

    Lecture 15 Black Metal Noise

    Lecture 16 Dirt Part 1

    Lecture 17 Final Touches

    Lecture 18 RGB Masks

    Lecture 19 Optimisation

    Lecture 20 Export Maps

    Lecture 21 Look Development Scene

    Lecture 22 Material Blocking

    Lecture 23 Shader Mixing Part 1

    Lecture 24 Shader Mixing Part 2

    Lecture 25 Displacement Shading Part 1

    Lecture 26 Displacement Shading Part 2

    Lecture 27 Material Refinement

    Lecture 28 Bump Refinement

    Lecture 29 Painting Decals

    This course is aimed at people who want to learn how texture in Mari 4 for games or VFX and set up a look development pipeline.