Make An Html5 City Builder Game With Godot 4!
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.84 GB | Duration: 15h 15m
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.84 GB | Duration: 15h 15m
Explore intermediate development topics such as the AStar algorithm, packed arrays, vertex animated textures (VAT)
What you'll learn
Learn technical art workflows with Blender and Godot (including Vertex Animated Shaders)
Optimize Godot games for web builds using multimeshes, VAT, and packed arrays
Level-up your Godot workflow and pipeline skills
Develop and iterate on practical game design documents that give you a great starting point for a game
Requirements
Basic Godot 4 development experience
Basic Blender experience
Description
This course details my development process of the web-based city builder game called ZTown.Each lecture is approximately an hour long, some longer, some shorter- you will see nearly everything I do, with very little content cut from the process. I often talk through why I am doing something, not only what I am doing, and I include when I make mistakes. This will allow you to get a viewpoint on how I design games, and you can think about how you might do things differently, or maybe there are certain things you would like to borrow from my practice (please do!).The course will take you through all of my major design and development activities to produce a working vertical slice:Game design inception and game design doc creationThinking out design problems with design problemsDeveloping 3D art pipelines and workflows that suit complex topics such as vertex animated textures, and vertex paint masks for instanced rendering and animatingIterate and develop a complete Godot 4.4 project designed for webImplementation of the AStar algorithm for path finding in a city building gameA complete breakdown of in-gamer shaders and multimesh instancing algorithms for Vertex Animated Textures (VAT)The process for finalizing and polishing the game, including adding sound effects, an end screen, and tweaking all of the game design variables.At the beginning of each video, you will get a brief description of the lecture as well as suggestions on how best to approach the videos. Some of these learning suggestions include:Pausing the video at key moments and repeating the steps for yourself so you understand how to work in Blender, Godot, or other pieces of software usedListening along and taking notes, to see how certain things might be implemented in your design practiceJumping to important timestamps to find and gather specific bits of knowledge contained in the videos.
Overview
Section 1: Game Design and Blender/Godot Workflows
Lecture 1 Starting from Scratch. How to create a new game
Lecture 2 Tech Art. How to reduce poly counts and preserve detail
Lecture 3 Time Lapse: optimization a store front model
Lecture 4 Tech Art. Creating the road asset, and finishing up
Section 2: Godot Game Programming
Lecture 5 Game Programming. Creating a new project in Godot
Lecture 6 Game Programming. Multimesh object placement
Lecture 7 Game Programming. Iterating on the build system
Lecture 8 Game Programming. Fixing the "rotation" issue
Lecture 9 Game Programming. Developing the simulation
Lecture 10 Game Programming. Data oriented design.
Lecture 11 Game Programming. Linking BuildInstances to data, and setting up build timers.
Lecture 12 Game Programming. Implementing the AStar algorithm (AStarGrid)
Section 3: Vertex Animated Textures and Polishing the Vertical Slice
Lecture 13 Tech Art. Vertex animated textures (part 1)
Lecture 14 Tech Art. Vertex animated textures (part 2)
Lecture 15 Polishing the Vertical Slice. Videos and ffmpeg in Godot
Lecture 16 Tech Art. Vertex animated textures (part 3)
Lecture 17 Polishing the Vertical Slice. Fixing up the road asset.
Lecture 18 Polishing the Vertical Slice. Last iteration of polish and closing the course.
Section 4: Additional Content
Lecture 19 Why even bother with a game design document?
Beginner to intermediate Godot developers who are looking to level-up their programming and game development skills.,Game designers interested in learning more about the development process,3D modelers and texture artists interested in tech-art and pipelines