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    Make A Turn Based Puzzle Game In Unreal With Blueprints& C++

    Posted By: ELK1nG
    Make A Turn Based Puzzle Game In Unreal With Blueprints& C++

    Make A Turn Based Puzzle Game In Unreal With Blueprints& C++
    Published 4/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.04 GB | Duration: 16h 11m

    let's start make a Turn Based Puzzle Game like Hitman and Lara Croft Go inside Unreal With Blueprints & C++

    What you'll learn

    How to Make a turn based puzzle game

    How to code games in Unreal Engine 5

    Unreal Gameplay Frame Work

    Game Design Patterns

    How To Prototype with Blueprints Inside Unreal Engine

    Unreal Engine Ai behavior tree

    Best Practices' for converting a blueprint project to C++

    How To Convert a project with Blueprints to C++

    Requirements

    Understanding of the basics of Unreal Engine Blueprint

    Understanding of the basics C++ if you want to convert the prototype to C++ .. you can skip that part if you want just Blueprint

    Description

    in this course we will create a turn based puzzle game like Lara Croft Go and Hitman Go . we will start by - Understanding the different usage of blueprints vs C++ and which one is best to use - Understanding Unreal Engine Gameplay Framework and how these foundation class can help and speed our gameplay programming . I will talk about the Actors , Pawn , Character , Player Controller , Game Mode -Understanding the game programming design patterns how these blueprint solutions can help our code and make it more extendable and reliable I will talk about  7 useful patterns that include Singleton , State , Observer , Component , Command , Flyweight , Object pool- I will talk how we can approach this game design with power point slide show  - Create our player , Node , Enemies , AI , Game Mode , Widgets in blueprints and in the end you will have fun complete playable turn based puzzle game - if you like to code in C++ then it's time to Convert the project to C++ . What are the best practice's to do that  and my coding style . the purpose of this game is to enhanced and develop unreal engine users how to understand the engine gameplay framework and how to solve your gameplay programming with these design patterns and learn to prototype first then convert to C++

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Welcome & Course Overview

    Section 2: Setting Up The Project

    Lecture 3 Project Files

    Lecture 4 Blueprint VS C++

    Section 3: Unreal Gameplay Frame Work

    Lecture 5 1.Intro To Unreal Gameplay Framework

    Lecture 6 2.Gameplay Frame Work Part1

    Lecture 7 2.Gameplay Framework Part2

    Lecture 8 Unreal Engine Gameplay Framework

    Section 4: Game Programming Design Patterns

    Lecture 9 0.Intro To Design Patterns

    Lecture 10 Singleton Design Pattern

    Lecture 11 State design pattern

    Lecture 12 Observer design pattern

    Lecture 13 Component design pattern

    Lecture 14 Command design pattern

    Lecture 15 Flyweight design pattern

    Lecture 16 Object pool design pattern

    Lecture 17 Game Programming Design Patterns Slides

    Section 5: Setup Player Movement and Create the Node

    Lecture 18 Player Movement Idea

    Lecture 19 Create the Player Character & Controller

    Lecture 20 Create the Animation Blueprint

    Lecture 21 Create The Node Part1

    Lecture 22 Create The Node Part2

    Lecture 23 Player Movement Part1

    Lecture 24 Player Movement Part2

    Lecture 25 Player Movement Part3

    Lecture 26 Player Movement Slide

    Section 6: Create the pickups

    Lecture 27 Create The Pickups

    Lecture 28 Throwable Stone

    Section 7: Create The Player Abilities

    Lecture 29 Create The Fire Ability

    Lecture 30 Teleport Ability

    Lecture 31 Complete the player functions

    Lecture 32 Throw Stone

    Section 8: Create the Game Mode Functions & Widgets

    Lecture 33 Create the Widgets

    Lecture 34 Create the Game Mode Functions

    Lecture 35 Complete the Widgets

    Section 9: Create Khaimera Enemy

    Lecture 36 Create The Base Enemy Class

    Lecture 37 Create Khaimera Animation Blueprint

    Lecture 38 Complete The Khaimera Blueprint

    Lecture 39 Setting up the AI Logic

    Lecture 40 Add Attack Collider

    Section 10: Create the Turret

    Lecture 41 Create the Turret Blueprint

    Section 11: Create Revenant Enemy

    Lecture 42 Create the Revenant Animation Blueprint

    Lecture 43 Create the Revenant Blueprint Part 1

    Lecture 44 Create the Revenant Blueprint Part 2

    Section 12: Create Grux Enemy

    Lecture 45 Create the Grux Animation Blueprint

    Lecture 46 Create The Grux Blueprint

    Lecture 47 Prepare The AI Logic

    Lecture 48 Create The Patrolling

    Lecture 49 Create The Increment Task and Hearing State

    Lecture 50 Create The Attack State

    Lecture 51 Add Attack Collider

    Section 13: Blackout the Levels

    Lecture 52 Block Out Map 1

    Lecture 53 Block Out Map 2

    Lecture 54 Play Test & Fix Code Part 1

    Lecture 55 Play Test & Fix Code Part 2

    Lecture 56 Play Test The Other Maps

    Lecture 57 Fix Teleport Player

    Lecture 58 Adding Trap Mechanic

    Section 14: Convert the project to C++

    Lecture 59 Coding Standers & My Code Style

    Lecture 60 Create the class's part 1

    Lecture 61 Create the class's part 2

    Lecture 62 Create the AnimInstance Class's

    Lecture 63 Create the Hero Class

    Lecture 64 Create the Hero Input Part 1

    Lecture 65 Create the Hero Input Part 2

    Lecture 66 Complete the Hero Header File

    Lecture 67 Create The Hero Functions Part 1

    Lecture 68 Create The Hero Functions Part 2

    Lecture 69 Create The Hero Functions Part 3

    Lecture 70 Create The Hero Functions Part 4

    Lecture 71 Create The Hero Functions Part 5

    Lecture 72 Create The Turret

    Lecture 73 Create The Patrol Path

    Lecture 74 Create The Pickup Base

    Lecture 75 Create The Throwable Stone

    Lecture 76 Create The Base Node

    Lecture 77 Create The Game Mode

    Lecture 78 Create The Enemy Base Character Part 1

    Lecture 79 Create The Enemy Base Character Part 2

    Lecture 80 Create The Enemy Base Character Part 3

    Lecture 81 Create The Enemy Base Character Part 4

    Lecture 82 Create The Khiamera Attack AI Task

    Lecture 83 Create The Grux AI Service

    Lecture 84 Create The Find Patrol Path Task

    Lecture 85 Create The Increment Index Task

    Lecture 86 Create The Grux Attack Task

    Lecture 87 Play Test Our C++ Logic

    Section 15: Goodbye

    Lecture 88 More Content

    Lecture 89 Goodbye

    Unreal Engine Game Developers,Gameplay Programmers,Game Designers