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    Make A 2D Idle Clicker Game - Unreal Engine 5 Blueprint

    Posted By: ELK1nG
    Make A 2D Idle Clicker Game - Unreal Engine 5 Blueprint

    Make A 2D Idle Clicker Game - Unreal Engine 5 Blueprint
    Published 12/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 11.03 GB | Duration: 12h 3m

    Make a 2D Idle Clicker Game from scratch using Unreal Engine 5 Blueprint. No experience needed.

    What you'll learn

    You'll learn how to make a 2D game from scratch in Unreal Engine 5.

    Learn how to create tile sets, tile maps, sprites and animated flipbooks.

    Learn how to spawn, damage, and kill enemies using the Mouse Cursor

    You'll create an auto-click mechanic to automatically deal damage

    You'll learn how to create floating combat text when doing damage

    Learn how to create an item shop with spawnable items.

    Learn how to add replayability (ascension) to the game

    You'll learn how to add multiple levels to the game which you can switch between.

    Requirements

    No requirements. Everyone can take this course.

    Description

    Are you ready to get started with 2D game development in Unreal Engine 5?This course teaches you how to make a 2D Idle Clicker game in Unreal Engine 5 from scratch. The game will be similar to the iconic Clicker Heroes and Cookie Clicker. We will cover everything you need to know, from setting up your project to creating the game mechanics and UI. All of this will be done without writing a single line of code.For complete beginners and aspiring game developersWhether you're new to game development or an experienced developer looking to advance your skills in 2D game development, this course will equip you with the necessary knowledge and tools to create your own paper 2D game using Unreal Engine 5 Blueprints. Although the course teaches how to create a 2D clicker game, it also improves your skills in general for making 2D games with Unreal Engine 5.Get hands-on with Unreal Engine 2D: Learn by doing!Dive right into 2D game making with easy follow-along videos. You will start with the basics of 2D game development and gradually build up your skills as you go through the level and character design to engaging gameplay mechanics, audio, and visual effects.This course contains everything you need to know to get started with Unreal 2D game development, including how to:Create tile sets & tile maps.Add static as well as animated 2D assets.Spawn, damage and kill enemies using the mouse cursor.Create an item shop with spawnable items.Create an auto-click mechanic to automatically deal damage as you purchase items from the shop.Add multiple levels to the game which you can switch between.Display floating combat text.Create 2D UI & world-spawned UI.Create UI tooltips.Add the ascension mechanic for replayability to deal more damage as you ascend during the game.Add visual effects and sound effectsWhat makes me qualified to teach you?My name is Moustafa Nafei, and I am the director and developer of Farmtale on Steam, made only with Blueprints. With years of game development and teaching experience with 30,000 students across platforms, I will show you the best practices to achieve optimized and game-ready performance.See you in lesson 1!

    Overview

    Section 1: Introduction

    Lecture 1 PROJECT FILES

    Lecture 2 Introduction

    Lecture 3 Downloading Unreal Engine 5

    Lecture 4 Creating a New Project

    Lecture 5 Unreal Engine 5 Overview

    Section 2: Environment Creation

    Lecture 6 Game Introduction

    Lecture 7 Creating a New Level

    Lecture 8 Importing the Environment Assets

    Lecture 9 Creating a Tile Set

    Lecture 10 Creating a Tile Map

    Lecture 11 Designing a Temporary Tile Map

    Lecture 12 Placing the Tile Map in the Level

    Lecture 13 Post Process Volume

    Lecture 14 Adjust the Project Settings

    Section 3: Player & Enemy Setup

    Lecture 15 Game Mode & Player Controller

    Lecture 16 Adding the Player Camera

    Lecture 17 Extracting the Enemy Sprites

    Lecture 18 Creating Flipbooks

    Lecture 19 Parent vs Child Blueprint Class

    Lecture 20 Finalizing the Enemy Class Setup

    Lecture 21 Applying the Player Camera as Default

    Section 4: Spawning Enemy

    Lecture 22 Creating the Enemy Spawn Point

    Lecture 23 Spawn Actor of Class

    Lecture 24 Blueprint Communication - Casting

    Lecture 25 Blueprint Communication - Interfaces

    Lecture 26 Getting the Spawn Point Values

    Lecture 27 Introduction to Structures

    Lecture 28 Level Info & Enemy Info Structures

    Lecture 29 Creating the Enemy Type Enum

    Lecture 30 Introduction to Data Tables

    Lecture 31 Level Info & Enemy Info Data Tables

    Lecture 32 Introduction to Libraries

    Lecture 33 Creating the Library Functions

    Lecture 34 Adding the Enemy Names

    Lecture 35 Spawning the Enemy

    Section 5: Damage & Death

    Lecture 36 Designing the Enemy Name UI

    Lecture 37 Adding a Custom Font

    Lecture 38 Adding the Enemy Name UI

    Lecture 39 Programming the Enemy Info UI

    Lecture 40 Applying Damage to Enemy

    Lecture 41 Calculating the Health

    Lecture 42 Designing the Health Bar

    Lecture 43 Adding the Health Bar

    Lecture 44 Updating the Health Bar

    Lecture 45 Enemy Hit Flipbook

    Lecture 46 Enemy Death

    Lecture 47 Incrementing the Level

    Lecture 48 Fixing the Enemy Death Animations

    Lecture 49 Clicking Hit VFX

    Lecture 50 Designing the Floating Text UI

    Lecture 51 Floating Text Animation

    Lecture 52 Spawning the Floating Text

    Lecture 53 Updating the Floating Text Display

    Lecture 54 Playing the Floating Text Animation

    Section 6: Round Timer

    Lecture 55 Designing the Timer UI

    Lecture 56 Displaying the Main UI

    Lecture 57 Setting the Round Timer

    Lecture 58 Updating the Main UI Timer

    Lecture 59 Restore Health on Timer End

    Lecture 60 Reset Timer on Enemy Death

    Section 7: Currency

    Lecture 61 Designing the Currency UI

    Lecture 62 Currency UI Animation

    Lecture 63 Amount Of Coins Variable

    Lecture 64 Add Coins Drop To Enemies

    Lecture 65 Update the Coins Display

    Section 8: Item Shop

    Lecture 66 Adding the Shop Scroll Box

    Lecture 67 Designing the Shop Item Card

    Lecture 68 Item Info Structure & Data Table

    Lecture 69 Creating the Shop Item Cards

    Lecture 70 Displaying the Shop Item Cards

    Lecture 71 Giving Each Item Card the Correct Info

    Lecture 72 Displaying the Correct Item Card Info

    Lecture 73 Changing the Buy Text Color

    Lecture 74 Checking If Player Has Enough Coins

    Lecture 75 Purchasing the Item

    Lecture 76 Updating the Amount Of Items Bought

    Lecture 77 Creating Item Spawn Points

    Lecture 78 Spawning the Bought Item

    Lecture 79 Spawning Logic

    Lecture 80 Spawning Logic - Intermediate

    Lecture 81 Spawning Logic - Advanced

    Lecture 82 Item Cost Structure & Data Table

    Lecture 83 Get Item Cost Function

    Lecture 84 Increasing Item Cost

    Lecture 85 Designing the Item Tooltip Widget

    Lecture 86 Updating the Tooltip Information

    Lecture 87 Displaying the Tooltip Widget

    Section 9: Auto Clicking

    Lecture 88 Automatically Applying Damage

    Lecture 89 Calculating the Total DPS

    Lecture 90 Applying Correct Amount of Damage

    Lecture 91 Fixing the Hit Effect

    Section 10: Level Display

    Lecture 92 Designing the Level Display

    Lecture 93 Designing the Level Card

    Lecture 94 Setting the Level

    Lecture 95 Unlocking the New Level

    Lecture 96 Setting the Current Level

    Lecture 97 Preventing Automatic Enemy Spawn

    Lecture 98 Adding Skull Icons to Bosses

    Lecture 99 Adding Icons to Shop Cards

    Section 11: Mouse Cursor

    Lecture 100 Adding the Mouse Cursor to the Shop

    Lecture 101 Adding the Mouse Cursor Spawn Point

    Lecture 102 Displaying the Damage Text Correctly

    Lecture 103 Upgrading the Mouse Cursor Damage

    Lecture 104 Designing the Mouse Cursor Widget

    Lecture 105 Adding the Mouse Click Input

    Section 12: Design & Effects

    Lecture 106 Designing the Final Map

    Lecture 107 Preparing the Sound Cues

    Lecture 108 Adding SFX to the UI

    Lecture 109 Adding SFX to the Enemy

    Lecture 110 Adding Music

    Section 13: Ascension

    Lecture 111 Designing the Ascension UI

    Lecture 112 Designing the Ascension Popup

    Lecture 113 Opening the Ascension Popup

    Lecture 114 Setting the Restart Game Event

    Lecture 115 Displaying Ascension at End Game

    Lecture 116 Creating the Ascension Structure

    Lecture 117 Adding the Ascension Multiplier

    Lecture 118 Displaying the Ascension Multiplier

    Section 14: Packaging

    Lecture 119 Cleaning the Project

    Lecture 120 Packaging the Game

    Anyone (beginner or intermediate) who wants to make an Unreal Engine 5 2D Idle Clicker Game,Anyone who want to learn how to make 2D games in Unreal Engine 5.,Experienced game developers who want to brush up their skills,Game designers and artists who want to get into game programming.