Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Make A 2D Action Platformer In Unreal Engine 5

    Posted By: ELK1nG
    Make A 2D Action Platformer In Unreal Engine 5

    Make A 2D Action Platformer In Unreal Engine 5
    Published 12/2023
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 15.16 GB | Duration: 12h 57m

    Learn how to make a 2D Action Platformer similar to Mega Man with Paper 2D in Unreal Engine 5!

    What you'll learn

    How to make an Action Platformer similar to the Mega Man Series

    Unreal Engine Blueprints, starting from the basics up to advanced usage

    Character abilities such as Wall Jumping, Sliding and more

    Different types of 2D projectiles and shooting

    Create 4 different types of Enemies and their AI

    How to create 2D levels with tile sets and tile maps

    Best Practices for 2D and 2D/3D hybrid games in Unreal Engine

    How to make a dynamic camera system

    Requirements

    No prior programming or Unreal Engine experience needed! You'll learn everything you need to know.

    Description

    Welcome to the Make a 2D Action Platformer in Unreal Engine 5 Course.This course will teach you everything you need to know about Unreal Engine and Blueprint Visual Scripting to become able to make your own games!Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.By making a 2D Action Platformer like Mega Man you'll first learn how to import 2D Sprite Sheets and how to use them to create a character that feels fun to control!We'll use the Enhanced Input System to bind actions such as moving, jumping and shooting to the keyboard and then update the character animations accordingly by using the PaperZD Animation Graph.After that we'll implement the projectiles and shooting system for the player and also create a health and damage system that will be shared between the player and enemies and is created in a modular fashion.We'll also add more and more abilities to the player such as a charge shot, Wall Jump and Ground Slide.Not only will you learn how to implement these abilities using best practices, but you'll also learn the way of thinking and problem solving that is necessary to create similar abilities for your own games!We'll also create 4 different enemy types that all have different AI behavior.We'll handle things such as turning around when walking into a wall or before falling off a ledge, detecting if the player is close and chasing them and much more.Lastly we'll look at how to build 2D stages using Tile Sets and Tile Maps and then put everything together we've learned so far to create a complete action platformer level!

    Overview

    Section 1: Course Orientation

    Lecture 1 Curriculum Overview

    Lecture 2 Why make 2D Games with Unreal Engine?

    Lecture 3 What Version of Unreal Engine to use (UE5.3)

    Lecture 4 How to ask for help

    Lecture 5 Backing Up Your Projects

    Section 2: Unreal Engine 5 Crash Course

    Lecture 6 About the Unreal Engine 5 Crash Course

    Lecture 7 How to Install Unreal Engine 5

    Lecture 8 How to create a new Project

    Lecture 9 How to navigate the Editor

    Lecture 10 Content Drawer and Blueprints

    Lecture 11 How to make a simple Blueprint

    Lecture 12 Adding functionality to our Blueprint

    Lecture 13 Useful Keyboard Shortcuts and Tips

    Lecture 14 How to debug your games

    Section 3: Paper 2D Basics

    Lecture 15 What are Paper 2D and PaperZD?

    Section 4: Basics and Character Movement

    Lecture 16 Action Platformer Overview

    Lecture 17 Project Creation and Settings

    Lecture 18 Preparing all of our Sprites

    Lecture 19 Inheritance and making the Character Blueprint

    Lecture 20 Possessing the Player and Camera Setup

    Lecture 21 Setting Up Inputs and Movement

    Lecture 22 Setting Up Animations with PaperZD

    Lecture 23 Improving Character Movement

    Lecture 24 Making the Iconic Mega Man Jump

    Lecture 25 Asset Download

    Section 5: Making the Player Projectile

    Lecture 26 Creating Projectiles

    Lecture 27 Creating Flipbook VFX

    Lecture 28 Enabling the Player to Shoot

    Lecture 29 Limiting the Amount of Shots

    Section 6: Health and Damage System

    Lecture 30 Creating the Enemy Base

    Lecture 31 Health and Damage System

    Lecture 32 Damage Flash Material

    Lecture 33 Damaging the Player

    Lecture 34 Player Knockback and Stun

    Section 7: Advanced Player Abilities

    Lecture 35 Making the Charged Shot

    Lecture 36 Organizing Variables

    Lecture 37 Charge Material Flashing

    Lecture 38 Cube Grid and Greyboxing

    Lecture 39 Wall Slide System

    Lecture 40 Wall Slide Animation and Wall Jump

    Lecture 41 Implementing the Ground Slide

    Lecture 42 Improving the Slide

    Section 8: Checkpoints and Respawn

    Lecture 43 Respawning the Player

    Lecture 44 Checkpoint System

    Lecture 45 Fall Detection

    Section 9: Enemies and AI

    Lecture 46 Making the First Enemy AI

    Lecture 47 Shooting Enemy AI

    Lecture 48 Projectile Knockback

    Lecture 49 Making a Flying Enemy

    Lecture 50 Making the Chaser Enemy

    Section 10: User Interface

    Lecture 51 UI Introduction

    Lecture 52 Designing the Health UI

    Lecture 53 Making the Health UI Functional

    Section 11: Adding Sound Effects

    Lecture 54 How to Play Sound Effects

    Lecture 55 Adding the Remaining One-Off Sounds

    Lecture 56 Animation Dependent Sounds

    Lecture 57 Looping Sounds

    Section 12: Level Creation

    Lecture 58 Making 2D/3D Hybrid Levels

    Lecture 59 Preparing our Tile Sets

    Lecture 60 How to Make a Tile Map

    Lecture 61 Fixing Exposure and 2D Settings

    Lecture 62 Using the Orthographic Camera

    Lecture 63 Making a Dynamic 2D Camera System

    Lecture 64 Planning out our Level

    Lecture 65 Blocking out the Level

    Lecture 66 Decorating the Level

    Lecture 67 Implementing the Win Condition

    Section 13: Extra: Ladder Climbing

    Lecture 68 Ladder Climbing System

    Lecture 69 Releasing the Climbing State

    Beginner and Intermediate Unreal Engine developers,Game Designers that want to make Action Platformers