Lighting In Unity
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.40 GB | Duration: 12h 58m
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.40 GB | Duration: 12h 58m
Professional lighting for Built in renderer, URP and HDRP
What you'll learn
Lighting techniques for games
Baking lightmaps
Using light probe groups
Creating volumetric lights for HDRP
Post processing for that AAA look
Realistic lighting setups for your project
Requirements
An interest in game design
A high performance computer with a dedicated graphics card that can handle the HDRP pipeline in unity
Description
Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipelineWe will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objectsIn the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authenticIn the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphicsIn the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titlesSo why not enrol today and I look forward to seeing you in my courseSoundtrack by Alex-Productions from free stock music
Overview
Section 1: Lighting Basics
Lecture 1 Introduction
Lecture 2 Install Unity
Lecture 3 Setting up the scene
Lecture 4 Directional light
Lecture 5 Sky settings
Lecture 6 Skybox challenge
Lecture 7 Ambient lighting
Lecture 8 Point light
Lecture 9 Spot light
Lecture 10 Cookies
Lecture 11 Halo
Lecture 12 Lens flares
Lecture 13 Projectors
Lecture 14 Baked lighting
Lecture 15 Bake modes
Lecture 16 Bake map settings
Lecture 17 Baked area light
Lecture 18 Reflection probes
Lecture 19 Baking emission
Lecture 20 Light probes
Lecture 21 HDRI skies and realtime global illumination
Lecture 22 HDRI baking
Lecture 23 Post Processing
Section 2: Color Theory
Lecture 24 Setting up color theory scene
Lecture 25 Monochromatic colors
Lecture 26 Complementary colors
Lecture 27 Split complementary colors
Lecture 28 Triadic colors
Lecture 29 Tetradic colors
Lecture 30 Analogous colors
Lecture 31 Color harmony task
Section 3: Lighting Techniques
Lecture 32 Lighting techniques setup
Lecture 33 Single light source
Lecture 34 Background lighting
Lecture 35 Multiple lights
Section 4: The Room - Built in Renderer
Lecture 36 Install room project
Lecture 37 Color temperature
Lecture 38 Lightmap scale
Lecture 39 Setting up first light
Lecture 40 Pool table light
Lecture 41 Wall lights
Lecture 42 Table lamp
Lecture 43 Reflection probe
Lecture 44 Final bake test
Lecture 45 Post processing
Lecture 46 Fixing small issues
Lecture 47 Bake final lightmap
Lecture 48 Final bake results
Section 5: Mansion - URP
Lecture 49 Create new URP project
Lecture 50 Taking a look at the scene
Lecture 51 URP quality settings
Lecture 52 Checking lightmap resolution
Lecture 53 Setting up the sky background
Lecture 54 Lighting the rocks
Lecture 55 Test bake for rocks
Lecture 56 Lighting for the bridge
Lecture 57 Lighting the darker areas
Lecture 58 Bright spots of light
Lecture 59 Lighting the fence
Lecture 60 Lighting the gravestones
Lecture 61 Lighting the house
Lecture 62 Post Processing
Lecture 63 Fixing the moonlight
Lecture 64 Final bake
Lecture 65 Bake results
Lecture 66 Box volume post processing
Lecture 67 Scene results
Section 6: Forest - HDRP
Lecture 68 Setting up the HDRP project
Lecture 69 HDRP settings
Lecture 70 Physically based sky
Lecture 71 Sun and fog
Lecture 72 Clouds
Lecture 73 Camera exposure
Lecture 74 Sky challenge
Lecture 75 Creating a sunset
Lecture 76 Mid day sky
Lecture 77 Camera settings
Lecture 78 HDRI sky
Lecture 79 Local fog
Lecture 80 Final scene lighting setup
Lecture 81 Final post processing
Lecture 82 HDRP summary
Lecture 83 Course completion
Anyone wanting to master lighting for games,You want to make your games stand out from the crowd with impressive visuals