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Lighting In Unity

Posted By: ELK1nG
Lighting In Unity

Lighting In Unity
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.40 GB | Duration: 12h 58m

Professional lighting for Built in renderer, URP and HDRP

What you'll learn

Lighting techniques for games

Baking lightmaps

Using light probe groups

Creating volumetric lights for HDRP

Post processing for that AAA look

Realistic lighting setups for your project

Requirements

An interest in game design

A high performance computer with a dedicated graphics card that can handle the HDRP pipeline in unity

Description

Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipelineWe will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objectsIn the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authenticIn the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphicsIn the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titlesSo why not enrol today and I look forward to seeing you in my courseSoundtrack by Alex-Productions from free stock music

Overview

Section 1: Lighting Basics

Lecture 1 Introduction

Lecture 2 Install Unity

Lecture 3 Setting up the scene

Lecture 4 Directional light

Lecture 5 Sky settings

Lecture 6 Skybox challenge

Lecture 7 Ambient lighting

Lecture 8 Point light

Lecture 9 Spot light

Lecture 10 Cookies

Lecture 11 Halo

Lecture 12 Lens flares

Lecture 13 Projectors

Lecture 14 Baked lighting

Lecture 15 Bake modes

Lecture 16 Bake map settings

Lecture 17 Baked area light

Lecture 18 Reflection probes

Lecture 19 Baking emission

Lecture 20 Light probes

Lecture 21 HDRI skies and realtime global illumination

Lecture 22 HDRI baking

Lecture 23 Post Processing

Section 2: Color Theory

Lecture 24 Setting up color theory scene

Lecture 25 Monochromatic colors

Lecture 26 Complementary colors

Lecture 27 Split complementary colors

Lecture 28 Triadic colors

Lecture 29 Tetradic colors

Lecture 30 Analogous colors

Lecture 31 Color harmony task

Section 3: Lighting Techniques

Lecture 32 Lighting techniques setup

Lecture 33 Single light source

Lecture 34 Background lighting

Lecture 35 Multiple lights

Section 4: The Room - Built in Renderer

Lecture 36 Install room project

Lecture 37 Color temperature

Lecture 38 Lightmap scale

Lecture 39 Setting up first light

Lecture 40 Pool table light

Lecture 41 Wall lights

Lecture 42 Table lamp

Lecture 43 Reflection probe

Lecture 44 Final bake test

Lecture 45 Post processing

Lecture 46 Fixing small issues

Lecture 47 Bake final lightmap

Lecture 48 Final bake results

Section 5: Mansion - URP

Lecture 49 Create new URP project

Lecture 50 Taking a look at the scene

Lecture 51 URP quality settings

Lecture 52 Checking lightmap resolution

Lecture 53 Setting up the sky background

Lecture 54 Lighting the rocks

Lecture 55 Test bake for rocks

Lecture 56 Lighting for the bridge

Lecture 57 Lighting the darker areas

Lecture 58 Bright spots of light

Lecture 59 Lighting the fence

Lecture 60 Lighting the gravestones

Lecture 61 Lighting the house

Lecture 62 Post Processing

Lecture 63 Fixing the moonlight

Lecture 64 Final bake

Lecture 65 Bake results

Lecture 66 Box volume post processing

Lecture 67 Scene results

Section 6: Forest - HDRP

Lecture 68 Setting up the HDRP project

Lecture 69 HDRP settings

Lecture 70 Physically based sky

Lecture 71 Sun and fog

Lecture 72 Clouds

Lecture 73 Camera exposure

Lecture 74 Sky challenge

Lecture 75 Creating a sunset

Lecture 76 Mid day sky

Lecture 77 Camera settings

Lecture 78 HDRI sky

Lecture 79 Local fog

Lecture 80 Final scene lighting setup

Lecture 81 Final post processing

Lecture 82 HDRP summary

Lecture 83 Course completion

Anyone wanting to master lighting for games,You want to make your games stand out from the crowd with impressive visuals