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    Lighting In Unity

    Posted By: ELK1nG
    Lighting In Unity

    Lighting In Unity
    Published 4/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 11.40 GB | Duration: 12h 58m

    Professional lighting for Built in renderer, URP and HDRP

    What you'll learn

    Lighting techniques for games

    Baking lightmaps

    Using light probe groups

    Creating volumetric lights for HDRP

    Post processing for that AAA look

    Realistic lighting setups for your project

    Requirements

    An interest in game design

    A high performance computer with a dedicated graphics card that can handle the HDRP pipeline in unity

    Description

    Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipelineWe will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objectsIn the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authenticIn the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphicsIn the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titlesSo why not enrol today and I look forward to seeing you in my courseSoundtrack by Alex-Productions from free stock music

    Overview

    Section 1: Lighting Basics

    Lecture 1 Introduction

    Lecture 2 Install Unity

    Lecture 3 Setting up the scene

    Lecture 4 Directional light

    Lecture 5 Sky settings

    Lecture 6 Skybox challenge

    Lecture 7 Ambient lighting

    Lecture 8 Point light

    Lecture 9 Spot light

    Lecture 10 Cookies

    Lecture 11 Halo

    Lecture 12 Lens flares

    Lecture 13 Projectors

    Lecture 14 Baked lighting

    Lecture 15 Bake modes

    Lecture 16 Bake map settings

    Lecture 17 Baked area light

    Lecture 18 Reflection probes

    Lecture 19 Baking emission

    Lecture 20 Light probes

    Lecture 21 HDRI skies and realtime global illumination

    Lecture 22 HDRI baking

    Lecture 23 Post Processing

    Section 2: Color Theory

    Lecture 24 Setting up color theory scene

    Lecture 25 Monochromatic colors

    Lecture 26 Complementary colors

    Lecture 27 Split complementary colors

    Lecture 28 Triadic colors

    Lecture 29 Tetradic colors

    Lecture 30 Analogous colors

    Lecture 31 Color harmony task

    Section 3: Lighting Techniques

    Lecture 32 Lighting techniques setup

    Lecture 33 Single light source

    Lecture 34 Background lighting

    Lecture 35 Multiple lights

    Section 4: The Room - Built in Renderer

    Lecture 36 Install room project

    Lecture 37 Color temperature

    Lecture 38 Lightmap scale

    Lecture 39 Setting up first light

    Lecture 40 Pool table light

    Lecture 41 Wall lights

    Lecture 42 Table lamp

    Lecture 43 Reflection probe

    Lecture 44 Final bake test

    Lecture 45 Post processing

    Lecture 46 Fixing small issues

    Lecture 47 Bake final lightmap

    Lecture 48 Final bake results

    Section 5: Mansion - URP

    Lecture 49 Create new URP project

    Lecture 50 Taking a look at the scene

    Lecture 51 URP quality settings

    Lecture 52 Checking lightmap resolution

    Lecture 53 Setting up the sky background

    Lecture 54 Lighting the rocks

    Lecture 55 Test bake for rocks

    Lecture 56 Lighting for the bridge

    Lecture 57 Lighting the darker areas

    Lecture 58 Bright spots of light

    Lecture 59 Lighting the fence

    Lecture 60 Lighting the gravestones

    Lecture 61 Lighting the house

    Lecture 62 Post Processing

    Lecture 63 Fixing the moonlight

    Lecture 64 Final bake

    Lecture 65 Bake results

    Lecture 66 Box volume post processing

    Lecture 67 Scene results

    Section 6: Forest - HDRP

    Lecture 68 Setting up the HDRP project

    Lecture 69 HDRP settings

    Lecture 70 Physically based sky

    Lecture 71 Sun and fog

    Lecture 72 Clouds

    Lecture 73 Camera exposure

    Lecture 74 Sky challenge

    Lecture 75 Creating a sunset

    Lecture 76 Mid day sky

    Lecture 77 Camera settings

    Lecture 78 HDRI sky

    Lecture 79 Local fog

    Lecture 80 Final scene lighting setup

    Lecture 81 Final post processing

    Lecture 82 HDRP summary

    Lecture 83 Course completion

    Anyone wanting to master lighting for games,You want to make your games stand out from the crowd with impressive visuals