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    Learning Male Anatomy With Omni-Man

    Posted By: ELK1nG
    Learning Male Anatomy With Omni-Man

    Learning Male Anatomy With Omni-Man
    Published 5/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.86 GB | Duration: 10h 35m

    Sculpting Omni-Man in Blender in an action figurine fashion.

    What you'll learn

    Create a high-quality 3D sculpt of a superhero like character

    Learn important anatomy principles and shapes

    Understand intermediate level digital sculpting practices

    Familiarize with the concept of sculpting from reference and learn key ideas

    Requirements

    A 3D Sculpting software, basic understanding of the software(suggested: Blender or Zbrush)

    Description

    Have you ever wanted to create your own superhero action figure? Similar to the Dragon Ball ones, or Marvel? Well, I'm not sure if he's exactly a superhero, but he's definitely a good writer. Yes, we are talking about Nolan Grayson, a.k.a. Omni-Man! In this course, we'll see how you can make a figurine like sculpt of a powerful pose of Omni-Man. Now, you might think that this is quite complex. Are you sure? I have divided each part of the body into its own section, where we go through how to sculpt them, tips on achieving the best shape, and other helpful practices. We'll start with the top, the head, and the hair. After spending quite some time getting the details right, we'll move to the torso, where we discuss different shapes and how to get the best proportions. Then, we'll need some arms, and we'll use two cylinders. Yes, two cylinders. The hands can wait for now, as we need to work a bit closer there, so the legs are next. This time it will be only one cylinder, but one is plenty. We won't get too detailed for the dogs, so it's time for the hands. After making a detailed default hand, we'll pose the individual hands, and our pieces are done. So it is time to join them. After doing so carefully, we'll give Omni-Man his costume and cape. Finally, we'll add some grayscale colors to make him more menacing and appreciate it through the screen. Pick up your pen and tablet, and let's get started!

    Overview

    Section 1: The Head

    Lecture 1 Starting The Head and Quick Course Walkthrough

    Lecture 2 Sculpting The Main Shapes Of The Head

    Lecture 3 Finishing Details and Adding The Mustache

    Lecture 4 Adding The Hair and Completing The Head

    Section 2: The Torso

    Lecture 5 Creating The Torso

    Lecture 6 Finishing Details and Cleaning Up Mesh

    Section 3: The Arms

    Lecture 7 Adding The Arms

    Lecture 8 Joining and Completing The Arms

    Section 4: Legs and Hand

    Lecture 9 Adding The Legs

    Lecture 10 Creating The Hands

    Lecture 11 Adjusting The Butt

    Section 5: Completing The Figure

    Lecture 12 Joining and Cleaning Up The Mesh

    Lecture 13 Adding The Cape and Clothes

    Lecture 14 Coloring The Sculpt

    Beginner to intermediate Blender users,Beginner to intermediate Blender users interested in sculpting,Students interested in digital sculpting,Beginner to intermediate 3D Sculptors